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So yeah... Brrruuuuh
They're big ol' dirt cubes with a tunnel section inside. So you'll have to get creative in order to conceal that from the players and to keep their hopes and dreams for ArmA 3 tunnels intact.
Regarding SOG Prairie Fire, this might be helpful to you: https://www.reddit.com/r/arma/comments/n8dtda/map_of_all_the_tunnel_networks_i_could_find_tell/
1 - Place physical walls behind the tunnel walls, something like a concrete wall or a kill house panel That way the AI won't be able to get through them.
2 - Aim for a more trigger-based edition. Spawning the AI only when you're close to them (no big deal with that when you're in a tunnel).
They're big dirt cubes with a tunnel section inside, so you can create your own tunnel network.
@Ansible2 No, I was not able to get it since FATA has been discontinued and I didn't know how to contact them. Nevertheless, as I described in the description, all the credit goes to the FATA authors.
They're big ol' dirt cubes with a tunnel section inside. So you'll have to get creative in order to conceal that from the players and to keep their hopes and dreams for ArmA 3 tunnels intact.
Take into account that this mod does not include server keys. That might be the issue.
Let me look into it.
They're bix boxes of dirt with tunnels inside.
There are a couple ways around that though:
1 - Place physical walls behind the tunnel walls, something like a concrete wall or a kill house panel That way the AI won't be able to get through them.
2 - Aim for a more trigger-based edition. Spawning the AI only when you're close to them (no big deal with that when you're in a tunnel).
3 - Something else that you can try is disable the AI ability to move, but that is not what you're looking for.
is there a way to restrict NPC movement to a specific area, like 10x20 so they'll be able to move only in that space, so i'd have to set it for every room.
I never play online, i just spend hundreds of hours to make my own crazy campaigns, i spend 3 hours builinding tunnels, only to find out the npcs clips through.
hope there is help to get, cheers.