Garry's Mod

Garry's Mod

[TFA] Extended Weapons
48 Comments
Valerii-Albertovich 7 Jul, 2024 @ 1:09pm 
are there c_hands?
Numa 18 Jan, 2023 @ 5:29pm 
well, it's an improvement since you can't fire regular M9K Weapons whilst sprinting.
OblivionZero 5 Jan, 2023 @ 12:42pm 
what a familiar looking weapons i wonder where you got it from
swagolini 22 Nov, 2022 @ 11:18am 
shit looks like ass
DementedDante384 14 Nov, 2022 @ 9:14pm 
it'll be really cool if you did that for a huge updating
Bread  [author] 24 Jul, 2022 @ 4:32pm 
Added a reupload of the TFA base as the original was taken down.
Note: This addon is deprecated and will not receive any further changes
Bread  [author] 10 Mar, 2022 @ 9:15am 
The rigs for these weapons were created by dozens of different people - mostly everything would need to be re-animated to support them.
Internal 10 Mar, 2022 @ 6:31am 
Isnt there a way to add c_hands or is it just annoying?
SanDisk ツ 21 Feb, 2022 @ 1:27pm 
@Super Elite just use the default CS:GO playermodels that are in gmod and you are good to go!
Bread  [author] 21 Feb, 2022 @ 12:10pm 
Me too.
Super Elite 21 Feb, 2022 @ 10:57am 
I hate not having c_hands
SanDisk ツ 20 Feb, 2022 @ 8:51am 
@Bread That's understandable. I've ran across some a lot of older addon's that haven't been updated in 5-10 years because their authors either quit Garry's Mod, or left steam entirely. I can understand why though.
Bread  [author] 20 Feb, 2022 @ 8:43am 
I don't really know how to fix the problem, so I'm sorry. I'll probably just end up taking this addon down if more issues pop up. Don't have the time to maintain these anymore.
SanDisk ツ 19 Feb, 2022 @ 9:18pm 
@Bread I've checked all of my addons and nothing was conflicting. I've already disabled 3d scopes when I first installed TFA because I didn't like the 3d scopes. It might be something with the coding of this addon.
Bread  [author] 19 Feb, 2022 @ 8:56pm 
I reverted the update, and never really got any other comments about it. My only suggestion is you have something conflicting with the addon, but all I can suggest is disabling TFA's 3D scopes.
SanDisk ツ 19 Feb, 2022 @ 8:36pm 
@Bread I'm pretty sure there's a lot of people who've already mentioned this, but there is this thing that only happens if you press right click on any of the weapons part of this pack. Upon right clicking, you know how you aim right? Well, it does more than that. It causes this white pulsation effect to occur, which hurt my eyes after a while. Do you have any idea on how to fix this?
Bloody Harry 21 Jan, 2022 @ 7:49am 
this is just m9k tho
V i l l a i n 8 Aug, 2021 @ 3:16pm 
should say TFA Rifles and TFA Pistols and what not, if that dont work, than i dont know what to tell ya'
Oshawott4096 8 Aug, 2021 @ 11:54am 
I have it, I dont even see where the guns would be.
V i l l a i n 7 Aug, 2021 @ 6:07pm 
you need TFA base
Oshawott4096 7 Aug, 2021 @ 1:07pm 
None of the weapons are appearing for me
Bread  [author] 13 Jul, 2021 @ 2:53pm 
I don't know, but I reverted to the last version
◯EventidesTurmoil◯ 13 Jul, 2021 @ 2:51pm 
WHy does my screen flash white when using any weapon from this pack. My eyes hurt.
Bread  [author] 12 Jul, 2021 @ 6:32pm 
?
banster 12 Jul, 2021 @ 6:16pm 
Epilepsy Mod. Don't download
wttwz 4 Jul, 2021 @ 2:07pm 
what's the name of the file in the addons folder ?
V i l l a i n 20 Apr, 2021 @ 11:58am 
ha, im still gonna sub anyway
Bread  [author] 19 Apr, 2021 @ 9:32pm 
There is 1 new pistol but aside from that its all M9K
V i l l a i n 1 Apr, 2021 @ 6:52am 
wait, are there any other weapons or just the mk9 ones?
Mikelov Mk.IX 13 Mar, 2021 @ 3:53pm 
scopes are missingtextures
Joe.M 29 Nov, 2020 @ 2:35pm 
Thanks, have a like.
Henry Miller 20 Oct, 2020 @ 3:46am 
is there weapon customizations, such as if i wanted to put slugs into a shotgun, or add scopes to one, and what not
blazphemur 10 Oct, 2020 @ 3:20am 
could you add non-m9k weapons to a separate pack?
sh!ne 15 Sep, 2020 @ 6:31am 
this addon have c_hands?
Bread  [author] 1 Sep, 2020 @ 6:54pm 
The Remington 7615P and Kolibri Pistol will be added soon.
Bread  [author] 16 Aug, 2020 @ 6:42pm 
Its taking me an extraordinarily large amount of time to figure things out since I have little to no help making these, I dont know when I can get anything pushed out.
Bread  [author] 18 Jul, 2020 @ 9:50pm 
I'm gonna see if I can fix the janky shooting animations.
AIDS 16 Jun, 2020 @ 8:11pm 
I am now
Bread  [author] 16 Jun, 2020 @ 6:14pm 
No.
azharscrib 16 Jun, 2020 @ 6:11pm 
Are C_hands with this?
Bread  [author] 10 Jun, 2020 @ 4:47pm 
Are you subscribed to TFA base?
AIDS 10 Jun, 2020 @ 4:20pm 
They don't work for me...
blazphemur 10 Jun, 2020 @ 12:25pm 
TFA Attachments aren't very difficult to do but I don't see it being a big deal with these weapons.
Chaosvolt 5 Jun, 2020 @ 6:03pm 
Oh well. Hopefully one day. Will depend on how easy it is to slap attachments onto weapons in the TFA system, I suppose. As for the animation, yeah. I'm not sure if the "randomize which animation to use" thing is in the LUA for the weapon entry, or part of the animation stuff.
Bread  [author] 5 Jun, 2020 @ 5:17pm 
Not sure about attachments, but that isn't a priority right now. I saw what you mean about the 87' and I don't really think it's fixable.
Chaosvolt 5 Jun, 2020 @ 4:51pm 
While interesting, I am curious how easy it'd be to add support for attachments. Also, one minor thing. The Winchester '87 shotgun still, to this very day, has clipping issues when it chooses to use the flip animation while aiming down the sights. No idea if that's even fixable though, likely the only way to do it would be to disable picking a lever-cocking animation at random and only ever using the other one.
Bread  [author] 3 Jun, 2020 @ 12:18am 
Probably wont happen especially since there's 84 weapons, unless someone out there knows how to actually do it.
JoojAmon 2 Jun, 2020 @ 11:33pm 
C_hands?