Total War: WARHAMMER II

Total War: WARHAMMER II

Orcs Unit Pack WAAAGGHH!!!
42 Comments
Gwazi05 24 Jul, 2023 @ 8:17pm 
miles hulick
Captain Obvious 24 Aug, 2021 @ 4:01pm 
Seems it need update!
Môrthē  [author] 30 Jul, 2021 @ 10:26am 
Probably me messing up something in the mod files. I'd have to give it a look but currently I stopped working on this mod. If you have the Pack File Manager you can try changing the colours to what you like more.
t.a.vanroermund 30 Jul, 2021 @ 12:51am 
I have the same thing as Purge8642. In custom battle i have the faction color of Grimgor but in the campaign their yellow. If i understand correctly that shouldnt be. Is that so? and if so, how to change this?
Fengxian0830 25 Jul, 2021 @ 10:33pm 
Sadly it's not I'm guessing because of the mod changes the Black Orc barracks into a "Not Black Orc barracks" for their unique fire goblin units.

I have noticed though this other mod that adds the new mercenary units for all greenskins works for me though. Seems the cave troll building is universal.
Fengxian0830 25 Jul, 2021 @ 3:38pm 
Amazing thanks again
Môrthē  [author] 25 Jul, 2021 @ 5:30am 
Should be compatible.
Fengxian0830 24 Jul, 2021 @ 2:03pm 
Is this compatible with the Rise of Dragons mod a custom faction? It's greenskins but the initial tribe the dragon takes is lowly goblins. Would love to add more units to beef out the ground forces.
Purge8642 1 Mar, 2021 @ 6:13pm 
Nope, in custom battles only Grimgor Ironhide's faction has his faction's colors on this units. But in campaign after a 1-2 battles all of these units for each faction revert to this yellow color shown in the picture. I've done about 5 hours of testing, so I'm 100% sure on this lol.
Môrthē  [author] 15 Feb, 2021 @ 11:30am 
The images are from Grom's faction, other orc factions will have their respective colour schemes applied.
Purge8642 15 Feb, 2021 @ 9:52am 
Why do they loose their yellow coloring when playing as Grimgor's Boys faction?
Bender 8 Feb, 2021 @ 8:16am 
@Fuzzyballs01 well you're wrong 100%.
Fuzzyballs01 ꦙ 8 Feb, 2021 @ 5:47am 
yes, that is exactly what cheating is
Môrthē  [author] 8 Feb, 2021 @ 3:28am 
Mod still works, no need for update.
Bender 7 Feb, 2021 @ 1:17pm 
@Fuzzyballs01 so it's a cheat mod if I give this to the Greenskin AI so they can have a chance at surviving one of my campaigns for once? Grom gets snuffed nearly instantly by turn 15.

I am sick of fighting Tomb Kings, so you're damned right I'll add some OP units to other factions so I can for once not just fight HE or TK for once in my Vortex campaigns.
terranrepublic 31 Jan, 2021 @ 5:22pm 
update ?
Fuzzyballs01 ꦙ 25 Jan, 2021 @ 6:54am 
ah lovely, another cheat mod
MEK 23 Sep, 2020 @ 1:07pm 
orcish AI is getting too unbalanced
IllWish 3 Aug, 2020 @ 7:25pm 
@Morte Thanks for a great mod! In sing it I found a few bugs that I wanted to report.

1. Archers don't seem to be able to get above Rank 6.
2. As with the previous commenter, Scrap doesn't seem to work, but he listed a fix.
3. The mele models don't seem to show up on the screen, only the weapons are visible.
jjjjjj 8 Jul, 2020 @ 11:05pm 
black orc archers are way too cool and op. Thank buddy I love it!
Alluvian Est-Endrati 8 Jul, 2020 @ 7:25pm 
Very nice work! The Ironhide Warboss is certainly a nice, big, mean unit to toss into a melee.
Cryswar 11 Jun, 2020 @ 2:25pm 
If using vanilla scrap upgrades it's super easy, just add the "unit_purchasable_effect_sets_tables" table and have a row for each effect that each unit should be able to get, stealing the effect keys from vanilla. Adding your own is a LITTLE more work but not too hard.
Môrthē  [author] 9 Jun, 2020 @ 3:48am 
I don't know but the scarp doesn't apply to these units, not sure how to do it and if it's even possible.
Should be savegame compatible but I am not 100% sure.
Doktober 8 Jun, 2020 @ 8:44pm 
General question; does the scrap mechanic from the rework work with greenskin units added by mods?
TdizzleGod 8 Jun, 2020 @ 12:56pm 
this mod savegame compatible
Môrthē  [author] 7 Jun, 2020 @ 5:07am 
Sure, go ahead :)
Nerdex 5 Jun, 2020 @ 4:45pm 
Thank you for this! Mind if I tweak the mod for my own?
Wicked 4 Jun, 2020 @ 2:02pm 
i just play muti-player battles only, and i had alot of fun using a verstile black orc army!:steamhappy::steamhappy::steamhappy:
Nomad 4 Jun, 2020 @ 9:50am 
RPFM is the much better than PFM.
Môrthē  [author] 4 Jun, 2020 @ 9:22am 
I know it is, I can't quite find a new version of PFM to update it, though I haven't seen any issues with the colours so far
Nomad 4 Jun, 2020 @ 8:00am 
Also your cav unit's won't have any tech/skill buffs that Boar Riderz get.

And your unit_variants_colours_tables is out of date
Nomad 4 Jun, 2020 @ 6:49am 
Overall I think the mod is pretty good but I have some constructive, balance suggestions.

- Melee units: Same unit count as Black Orcs
Charge Bonus 29
Weapon strength (Great Axe) Base 14, AP 36, keep Bonus Infantry.
- Missile unit: Remove Rage ability.
- Remove Perfect Vigor for all.
- Units All: Leadership at 72

Reason: This allows the Krimson Killerz to stay as the best orc, melee unit, being an RoR while still making them better than a regular Black Orc unit. Since they have the Rage ability, it seems reasonable to keep their base leadership at 72, and I don't see archers needing the ability because they're going to be well, ranged. Perfect Vigor a little OP.
Môrthē  [author] 4 Jun, 2020 @ 6:33am 
Update: Changed the recruitment so now everyone should be able to recruit them.
Also raised melee stats and defence of infantry units by 2, slightly buffed weapon strength, as they were weaker than Crimson Killaz (Thank you Wurrzag) and to keep them balanced I lowered their hp from 120 to 115.
Chrsoe 4 Jun, 2020 @ 3:43am 
Weird I started a new campaign as Grimgor to check them out and they are still not there.
Sandussern 4 Jun, 2020 @ 1:06am 
You cannot replace the Black Orks like this i refuse.
Môrthē  [author] 3 Jun, 2020 @ 11:54pm 
I don't think they are save compatible, you might have to start a new campaign.
They can be recruited in Tier 4 Barracks.
I don't see any reason AI wouldn't recruit them.
Chrsoe 3 Jun, 2020 @ 1:10pm 
Where do you recruit them? I can't find them in my Grimgor campaign.
Vollhov 3 Jun, 2020 @ 11:32am 
Will AI recruit them ?
KAMPFSCHWEIN 3 Jun, 2020 @ 10:55am 
Yellow paint sheme makes me moist because of the Ironjawz in Sigmar :P
Blood Lightning 3 Jun, 2020 @ 10:40am 
Cool, but the yellow armor kinda ruins it
TMarx400 3 Jun, 2020 @ 9:51am 
fuck my wife please
Skallom 3 Jun, 2020 @ 9:51am 
kinda hot ngl