Garry's Mod

Garry's Mod

ttt_unatco_hq
20 Comments
ElChovy 18 Sep, 2022 @ 2:05pm 
Someone know how to do the Easter egg please ?
Kroshkurr 3 Jun, 2022 @ 7:57am 
Now i can recreate the "Jock's Corpse" scene from Malkavian Mod.
Krychur 10 Jan, 2022 @ 10:08am 
Forgive my interruption. my vision is augmented.
You will be working with Agent Orange. I have seen he knows the procedures of a good prairie dog town.
Kaylee83 2 Jan, 2022 @ 7:51am 
I don't understand why you're so interested in that door, but I would love to see a Hell's Kitchen map that's identical to the game like this map is.
モノ江 (Monoe) 28 Aug, 2020 @ 10:41am 
Would there be a Deus Ex Hell's Kitchen map that goes with the hotel that two people having sex behind their door? When I get closer to the door in game. They both making moaning sounds while going up and down on their bed. Even when you fight the enemies outside of their door. They still fuck no matter what? But still how can they keep on having sex if there's a lot of fighting going on outside their door like WTF! The world may never know? Well except for the creators of the game, only they know. OK bye.
interpolmostwanted 9 Jul, 2020 @ 5:44am 
Awesome how you still make maps after all these years. ttt_foundation is still one of my favourite maps!
Dopey 8 Jul, 2020 @ 8:12am 
My low res, low poly sweet spot is getting some much deserved love.. I'd love to see a proper Shadow Moses remake from MGS1 so bad... Underground, Front Base, Tank Hangar, etc.
saintblue52 13 Jun, 2020 @ 12:14pm 
This is beautiful, the process you described and the tediousness of it is what stopped me from recreating Hell's Kitchen way back when, I always hoped there was an easier way but it appears not. In any case, this and the liberty island map are stunning and carefully crafted, great work!
Shallex 12 Jun, 2020 @ 5:05am 
that is quite impressive. i assume for the lights, you had to do some approximation to get the values looking correct to the original.

@Komrad Fedorasovich i can't speak for 3ds max, but i've discovered that in UnrealEditor, 1 grid square is 16 Unreal Units, each Unreal Unit translating to 0.75 of an inch, meaning a full grid square in Unreal is 1 foot, or what would translate to 12 units in the Source engine, where 1 unit in Source is 1 inch. thankfully the vast majority of geometry in Deus Ex is completely aligned to this grid and is built in multiples of 1 foot, making it pretty simple, though time consuming, to follow along and copy it over. i've adjusted my grid in Hammer to highlight every 12 units instead of being in the power of two, making it pretty easy for me to just look at the grids in both editors and just follow along to the grid
Отлично 12 Jun, 2020 @ 1:54am 
@VIOLATION Could you tell what is the number of appropriate scale that you used?
VIOLATION  [author] 11 Jun, 2020 @ 8:22am 
@Shallex from what you're describing it sounds like you've got a nearly identical process. All of this was done manually, including brush placement, model placement, sounds, and texture alignment. As a start I export the level from the Deus Ex editor and pull it up in 3ds max, set the appropriate scale conversion and import it into Source. I do the same with the models and textures with umodel. It's a pretty time consuming and numbing process but I find it rewarding and I also find that I work rather quickly after so many years in the editor. If you have any other questions feel free to add me!
Shallex 11 Jun, 2020 @ 6:41am 
hello, i am curious as to what your methods are to recreating maps in Deus Ex/Unreal engine to Source? i too am recreating certain DX locations in Source, but i'm using a more manual method that involves opening maps from DX in the unreal editor that DX uses, and manually transcribing the geometry over to source. like you, my conversion is 100 percent accurate dimension wise, but mine is a manual, time consuming process, whereas yours seems more likely automated, judging by its complete accuracy to the original, so i'm wondering if you did this by hand, or used some sort of automated process?
Aie'dail 8 Jun, 2020 @ 7:57am 
Shame.
What a rotten way to die
Mortis™ 8 Jun, 2020 @ 5:11am 
Get PILLS against my orders, get moving!
Polish_Hat 6 Jun, 2020 @ 12:40pm 
Oh my god JC a Gmod port!
Griggs 5 Jun, 2020 @ 3:24am 
Maybe you should try getting a job.
Aie'dail 4 Jun, 2020 @ 10:17pm 
Thumbs up, before even checking it in game!
Отлично 4 Jun, 2020 @ 1:07am 
Have you created this map with putting brush over level's .mdl file? If you did, what scale have you put in .qc file? Thank you...
RomanDiCario 3 Jun, 2020 @ 3:19pm 
Hey man can you add me? I was wondering if you would like to recreate Deus Ex HR maps with me, I got the textures.
Geisteskrankenchan 3 Jun, 2020 @ 2:13pm 
Go in, and go in, and go in like US Marshall and his 3 daughters