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One of the best maps I ever played.
The pipe puzzles were so clever and well executed... only problem I got it was a bit too dark in my Index so I mainly guessed the last puzzle.
Nonetheless mindblowing and beautiful work!
Thumbs up and favorited!
Real fun—the steam valve staircase puzzle was clever :)
Am I missing something obvious?
My playthrough https://www.youtube.com/watch?v=x92FatDMkhI
3. Performance is a bit sub-optimal throughout most areas of the map, I had to work through a minor bit of reprojection throughout my playthrough - although I admit my machine isn't the greatest & I'd been playing on the High(est) graphics settings. Playing on an Oculus Rift S with an RTX 2070 GPU & Ryzen 3700X CPU.
All in all, this is definitely one of the most impressive custom maps I'd had the pleasure of playing. Looks great, plays great, and I can't ask for more. Up to par with the official Valve content, definitely. Thank you!
1. Gameplay was quite fair for the most part on Hard difficulty - although the second encounter in the central circle sewer area (not quite how best to describe it!) did take me many tries to get through. This was when you return to this area a second time and have to fight several waves of Combine. It was particularly tough as I was playing seated and the game's crouch didn't quite put me low enough to be well enough below the cover. The Combine would also approach from both directions with nowhere for me to retreat, nullifying the effectiveness of said cover. Perhaps somewhere to fall back to and hide from the flanking enemies would've been most helpful in that situation.
(cont)
It surprised me as this is much better than what I remember it being when it first was released.
Very good addition to the workshop
1. The Combine Fabricator is floating in the air, you might want to fix that
2. Ease up on the trip mines. There are way too many in my opinion.
3. Have the train move at the end of the map.
4 I'm running into a bug where sometimes some sound effects don't play, and i have no idea why??
Well done!
- Played smoothly 98% of the time. Had frameskips for a few seconds following loading the the occasional checkpoint.
- This was a unique experience being with this workshop offering from the beginning. I was anxious that all of the previous replays over the many months would dilute the final product, but I was proved to be incorrect.
- Seeing the fully-realized art for all areas of the level was a great lesson in 'seeing it all come together'. The were various changes in multiple areas of the level, none of which detracted from previous offerings. The combat sequences, although varied in intensity (minimally reduced, but made for a better steady sense of progress for a more casual player) still maintained their effectiveness in tension.