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I'm willing to commission it if the price is right.
Perhaps in the distant future. I'm swamped with work and another project right now.
@FriskyCheeks:
I haven't tried it yet. But they actually get their upgrades from their equipment.
@Alex Godric:
It's damn hard to get any player's taste in these things. You can make 1000 versions for 1000 players. I don't think I'm going to make another version that is stronger, weaker or right in between the two - but I've been thinking about a kind of mod guide where I upload a raw file with instructions on how to do it yourself. Maybe this will be interesting for you.
@Millow:
Same as the answer for Alex Godric, except that this is the first time I hear that the upgrades are too weak. Felt that one in four said that it was too strong and the mod is not balanced.
@ Mafnmarsn:
No idea what the problem is. Maybe your game has problems with save games or that mods are always reinstalled.
Just now I uploaded the new version of this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133044489
I've been working on an improvement of the mod the last days and had a lot of ideas what to add and what to change. Because the changes will be quite big, I plan to release a second version instead of an update (even with a small submod). So this mod will stay as it is for now. All those who want a bit more balancing can then use the next version.
@pjy1772: I haven't gotten around to testing that.
@Kapitan Wolfgang: Perhaps in the distant future.
@Hadouken: Hasn't that already been published? Look here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2123818384
@Sins8: I think not. The next version will be properly balanced and this previous version will become the slightly overdone one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2123818384&searchtext=
@Morskitt Doomrunner: Skaven would be interesting for me too. We'll see.
@all those who think that high elves are already overpowered:
There is still a difference of opinion as to who finds what race is the strongest. But as I wrote before, I will continue to refine the upgrades, or add new ones, so that it's more of a shift in values rather than a real improvement. Then there should be no more worries about it.
@frederic181049: Unfortunately I didn't get the chance to test it myself and from the messages here came contradictory statements if both mods work together. After tomorrow I will find some more time for mods again and try it out.
@Kor-Gar: I am sure that there is a good solution to get the balance right. I just have to think a little bit about the fact that in the end, with all kinds of buffs, there won't be too strong synergies.
There are already quite a few people working on implementing the scrap mechanic to other races.
I'am currently working on a Beastmen overhaul, which includes scrap. After that the dawi are next on my list. I believe Lethani also intended on doing the dawi next, after he's properly satisfied with this project.
There are probably quite a few people currently working, or planning on working on the dwarfen scrap mechanic.
Have some patience and we'll provide.
the thing with HEs tho is, they get too many ranged boosts
30% from lord trait 30% from this mod 7% from fighting wood elves, the red line buffs ( dunnu the numbers on that ) combined with a lot of reload buffs it gets ridiculous :D
maybe just change the archer range boost to some defensive or utility boni
TL:DR: HE are the most OP race, nerf the upgrades at least by half to make for interesting playthrough.
you sound a bit angry m8 ^^