RimWorld

RimWorld

Rocket Turret
16 Comments
Xeonzs 24 Sep, 2021 @ 4:34am 
usaf ace, it's not a lot of cost, crafting 10 HE mortar shells costs 150 steel AND 150 chemfuel, so it's actually quite affordable, especially if you use a mod like quarry or just deepdrill a lot.
Thundercraft 21 Sep, 2021 @ 7:05pm 
Has anyone tested this in 1.3?

Also, is there any hope for an update?
Bitten Apple 20 Aug, 2021 @ 9:35pm 
Need Update
_AL 8 Jun, 2021 @ 8:38am 
amazing
usaf ace 18 Jan, 2021 @ 6:08pm 
thats a lot of steel for 9 shots. Is it firing one rocket, or multiple?
Silent Service 14 Jun, 2020 @ 4:27am 
it makes sense what Elise said, but i made some serious testing, and the turret feels well balanced for me now, 4 of them will not stop a 1000 points raid alone, you want other defences too, for supporting the rocket turrets.
Lotus Elise 13 Jun, 2020 @ 11:02pm 
<fuelFilter>
<thingDefs>
<li>Shell_HighExplosive</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>9</fuelCapacity>
<initialFuelPercent>1</initialFuelPercent>
<minimumFueledThreshold>1</minimumFueledThreshold>
<fuelMultiplier>1</fuelMultiplier>
<outOfFuelMessage>Cannot shoot: Needs shells</outOfFuelMessage>

Something like that. (but I'm not sure, I recently returned to RW)
Lotus Elise 13 Jun, 2020 @ 10:39pm 
Reloading with shells? Please... This should make the turret more compatible in style with vanilla-defense mod and has a lot of common sense - the rocket turret do not have any barrels to replace.
"much less cooldown" mean about 2.6 - 3.6s with one shot per time it is not OP (although it depends on the accuracy).
Silent Service 13 Jun, 2020 @ 4:14pm 
testing right now
Clippy  [author] 13 Jun, 2020 @ 3:05pm 
Lotus Elise said too it's overpowered. I remove the burst now and set the shot till reload to 9
Silent Service 13 Jun, 2020 @ 2:13am 
overpowered for vanilla, but if you already have some hardcore mods installed this is a good one
Clippy  [author] 9 Jun, 2020 @ 4:07pm 
It's a triple rocket lanucher as a turret. I don't agree with some of your changes, but i will think about it. I didn't know if it's maybe a little bit too strong.
Lotus Elise 9 Jun, 2020 @ 8:50am 
If you made your mod more balanced, it would be more successful.
I think the best option is -
1 reloading with "vanilla standard rockets" with shells like in vanilla mod
2 burst shot count - 1
3 much less cooldown
4 6 or 9 shots only
Lotus Elise 9 Jun, 2020 @ 8:41am 
1 "The rocket turret fire vanilla standard rockets in 3 burst shot every 4.5s"
2 "Have to be reloaded after 15 shots. Cost 200 Steel."
Tynan logic...
TheFatman 3 Jun, 2020 @ 6:37pm 
I'm a simple man. I see "Rocket turret" I subscribe rate and favorite.