Total War: ATTILA

Total War: ATTILA

Bran Mk 1212 Larger Units Size Bloodier Battles Battle Ai
42 Comments
Uncle_Wong 13 Mar @ 8:53pm 
hey man love your mod but still confused with load order so i have larger units size subbed 1st and then campaign ai but where do i place this mod order in the list?
BRAN MAC BORN  [author] 8 Mar @ 7:52pm 
Do you mean faster battles? If you want a faster game use the Super Slaughter campaign ai version.
Uncle_Wong 8 Mar @ 1:33pm 
would u recommend for someone who's new to 1212 mod to use this if they want faster pace game?
Fear 6 Mar @ 3:06am 
will try it soon
BRAN MAC BORN  [author] 22 Feb @ 7:40pm 
Fear you can use the standard Bran 1212 battle ai and the Bran 1212 campaign ai and those will work...for now.
Fear 22 Feb @ 2:04am 
Shame
BRAN MAC BORN  [author] 18 Feb @ 10:49pm 
correct no longer works as the main mod screwed up all my mods.
Fear 17 Feb @ 3:13am 
doesn't work
BRAN MAC BORN  [author] 21 Nov, 2024 @ 11:20pm 
Nope. This is to make kill animations happen more and battles to a frenzy.
Slurpee12 21 Nov, 2024 @ 6:37am 
Is it possible to get a version that just makes battles bloodier without increasing damage and making battles faster? Or do the two have to be related?
BRAN MAC BORN  [author] 15 Aug, 2024 @ 1:22am 
I tested it and it works for me.
Graham 6 Aug, 2024 @ 7:38am 
It is still crashing, my load order is this mod, the campaign AI mod, MK scripts, Mk custom cities beta, MK campaign Alpha, then the rest of the model packs 1. v2 - 9, MK music, then MK siege Maps
BRAN MAC BORN  [author] 5 Aug, 2024 @ 7:07pm 
Graham load this mod first. Top of load order.
Graham 5 Aug, 2024 @ 7:03pm 
What is the load order for this Mod, I have the campaign ai, then this mod, then the base mods. But my game freezes at the load screen
BRAN MAC BORN  [author] 29 Jul, 2024 @ 11:41pm 
Updated to current version of the mod.
JesusChristIsLord 29 Jul, 2024 @ 9:39am 
hey man, currently this just freezes the game. Also whats the unit size if from 160? is it 320?
BRAN MAC BORN  [author] 8 Jan, 2023 @ 1:27am 
Will look into it.
dassh99 8 Jan, 2023 @ 12:20am 
Could you make the cavalry run faster I just noticed in the battles I had, the Cavalry feels a bit sluggish which doesn't feel realistic
Public Enemy 5 Aug, 2022 @ 10:02am 
This version is still crashing on startup. :/ Must be something with the "larger unit size" configurations, because the single version of this mod: "Bran MK 1212 Battle AI Bloodier Battles" is starting and working properly. Thank your for your work, and your help!
BRAN MAC BORN  [author] 30 Jul, 2022 @ 7:43pm 
Updated.
Pendra [GER] 23 Jul, 2022 @ 12:26pm 
game does not start versions without troop size work fine
BRAN MAC BORN  [author] 18 Jan, 2022 @ 7:22pm 
yes.
dontaskwho 18 Jan, 2022 @ 7:09am 
does this also increase the chances of an animation happening?
BRAN MAC BORN  [author] 16 Jan, 2022 @ 12:38pm 
updated again.
Public Enemy 16 Jan, 2022 @ 11:47am 
Thank you for your work, but I think something went wrong with your update, as long as it still crashes the game, and your mods steam "changelog" is also saying that it was last updated on "2021.09.04. 10:49 ".
BRAN MAC BORN  [author] 15 Jan, 2022 @ 8:54pm 
updated
Elessar 11 Jan, 2022 @ 8:57pm 
Doesn't work for new patch... yet
BRAN MAC BORN  [author] 18 Dec, 2020 @ 11:12am 
It is just another version for people that wanted faster and more bloodier battles.
aeON 18 Dec, 2020 @ 5:37am 
so is this another version of your battle ai or an addition?
BRAN MAC BORN  [author] 14 Dec, 2020 @ 12:41am 
UPDATED FOR CURRENT VERSION OF MAIN MOD.
BRAN MAC BORN  [author] 16 Nov, 2020 @ 11:31am 
waiting for mk 1212 team is like waiting for paint to dry.
warbear67 16 Nov, 2020 @ 9:09am 
Everyone listen. I did some testing and it seems it's not Bran's mods having problems but MK1212. I've tried a fresh install of Attila with only MK1212 installed, no animation mods, no mods from Bran and the problem was present. MK 1212 team made an update the 1 November on "Medieval Kingdoms 1212 AD Models Pack 1.v2".
The problem is choppy camera and frames in siege battles after the combat is engaged, or when the AI starts capturing towers. It's present also on encampment battles. Field battles no problems. A lot of desyncs in multiplayer also, even when creating armies before the battle.
So we need to wait till the team of MK1212 makes an update.
BRAN MAC BORN  [author] 15 Nov, 2020 @ 9:22pm 
Raised AP damage on melee weapons by 5%-you will see more bloody animations
BRAN MAC BORN  [author] 15 Nov, 2020 @ 1:27pm 
Did not know they had an update will have to see if there is any conflicts.
warbear67 15 Nov, 2020 @ 1:24pm 
I did some more test and it seems it's not you mod causing this. I get choppy frames since the "Medieval Kingdoms 1212 AD Models Pack 1.v2" update the 1 November. I've tried only running MK1212 on a fresh Attila install with no other mods installed and it's causing problems. It's only during siege battle after the combat is engaged, field battles have stable frames. The choppy frames also causes more desyncs in multiplayer even when choosing armies before the battle, it wasn't happening before.
BRAN MAC BORN  [author] 14 Nov, 2020 @ 8:30pm 
You are using an animation mod-get rid of it. This already has an animation mod in it already-plenty of carnage.
warbear67 14 Nov, 2020 @ 1:20pm 
I'm testing it right now and it seems that most of the death are not from matched combat, I'm not sure what to do. Could you make a new version to download with 100% matched combat in the titles so people could still play with the 80% if they want.
For example there would be the standard
"Bran Mk 1212 bloodier battle Battle Ai (80% matched combat in the description)"
"Bran Mk 1212 Larger Units Size Bloodier Battles Battle Ai (80% matched combat in the description)"
and the new
"Bran Mk 1212 bloodier battle Battle Ai (100% matched combat in the description) "
"Bran Mk 1212 Larger Units Size Bloodier Battles Battle Ai (100% matched combat in the description)"
warbear67 14 Nov, 2020 @ 12:54pm 
Awesome!!! Did you make and uploaded a new one or have you updated the current ones from 80 to 100%?
BRAN MAC BORN  [author] 14 Nov, 2020 @ 12:33pm 
Updated with 100% matched combat and more frenzy in the battles.
warbear67 14 Nov, 2020 @ 12:18pm 
Hi Bran, me and my brother we really enjoy your mods but we found out that if we use the cinematic battle mod on top of your mods to only have matched combat and kill animations the game start having mini lags and frame drops a little bit after the combat is engaged. That must be a conflict of some sort. Could you please create new versions with 100% match combat integrated in your mods for the bloodier battles and bloodier battles larger units, so people could choose between 80% or 100%? MK 1212 is not worth playing for us without your mods and cinematic battle mod. Thank you.
Masters 25 Aug, 2020 @ 2:08pm 
Appreciate the mod, but Is it ok that light cavalry (Ministreles) loses to archers (maronite) in melee? If I remember correctly, cavalry losing to archers was one of the most awkward experiences of the original. Battles are faster, which I appreciate, because it respects the player's time, but still not fast enough and should be closer to vanilla, in my opinion, because the enemy ai still fights almost to last man standing defending his fortresses.
John 27 Jun, 2020 @ 9:28am 
Hello Bran, may I ask how to modify the catapult and ballista range in MK1212? I change the project. table with effective range but its not working at all. Thank you very much! Let me know how I can support you more!