Total War: ATTILA

Total War: ATTILA

Bran MK 1212 Battle AI Bloodier Battles
31 Comments
AlviN 21 Jun @ 10:53am 
it doesn't work so it doesn't download:steamthumbsdown:
BRAN MAC BORN  [author] 21 Nov, 2022 @ 11:40pm 
Faster than the regular Bran battle mod NOT the vanilla Medieval 1212 battles
Nokas_gr 25 Jul, 2022 @ 2:41pm 
it doesn't make it faster , it does the opposite.. does it slower. 15 minutes with the mod , 6 without.. this mode improves the armors.. i dont know why.
sam.pidgeon 25 Mar, 2022 @ 2:10am 
Forgot it did save game compatible?
BRAN MAC BORN  [author] 24 Mar, 2022 @ 10:27pm 
it is to be used with the campaign ai sub mod.
sam.pidgeon 23 Mar, 2022 @ 10:21pm 
I only have this mod of yours activated no other mods you done got this in second place in load order
BRAN MAC BORN  [author] 23 Mar, 2022 @ 8:09pm 
load before campaign ai mod
sam.pidgeon 23 Mar, 2022 @ 5:25am 
any particular load order required?
BRAN MAC BORN  [author] 22 Mar, 2022 @ 8:52pm 
i thjink not.
sam.pidgeon 22 Mar, 2022 @ 12:00pm 
did not know if they made any changes that may overwrite what this mod changes
BRAN MAC BORN  [author] 21 Mar, 2022 @ 11:29pm 
why not.
sam.pidgeon 21 Mar, 2022 @ 6:28pm 
is this compatible with latest update?/
BRAN MAC BORN  [author] 24 Feb, 2021 @ 12:13am 
both.
Lament 23 Feb, 2021 @ 6:09pm 
does this work for the player too or just ai
[HCA] Woojak 26 Dec, 2020 @ 8:47pm 
thanks
BRAN MAC BORN  [author] 26 Dec, 2020 @ 2:14am 
Use deployables to cover the flanks of your army against Cavalry.
[HCA] Woojak 25 Dec, 2020 @ 5:46pm 
how to use deployables
BRAN MAC BORN  [author] 14 Dec, 2020 @ 12:43am 
UPDATED FOR CURRENT VERSION OF MAIN MOD.
warbear67 16 Nov, 2020 @ 9:08am 
Everyone listen. I did some testing and it seems it's not Bran's mods having problems but MK1212. I've tried a fresh install of Attila with only MK1212 installed, no animation mods, no mods from Bran and the problem was present. MK 1212 team made an update the 1 November on "Medieval Kingdoms 1212 AD Models Pack 1.v2".
The problem is choppy camera and frames in siege battles after the combat is engaged, or when the AI starts capturing towers. It's present also on encampment battles. Field battles no problems. A lot of desyncs in multiplayer also, even when creating armies before the battle.
So we need to wait till the team of MK1212 makes an update.
BRAN MAC BORN  [author] 15 Nov, 2020 @ 9:21pm 
Raised matched combat to 100% and raised AP damage on melee weapons by 5%-you will see more bloody animations.
BRAN MAC BORN  [author] 15 Nov, 2020 @ 8:55pm 
aS i SAID BEFORE do not use any animation mods with this. It already has one. will conflict!
WARLORD 15 Nov, 2020 @ 6:34pm 
yeah i second @warbear57
warbear67 14 Nov, 2020 @ 12:16pm 
Hi Bran, me and my brother we really enjoy your mods but we found out that if we use the cinematic battle mod on top of your mods to only have matched combat and kill animations the game start having mini lags and frame drops a little bit after the combat is engaged. That must be a conflict of some sort. Could you please create new versions with 100% match combat integrated in your mods for the bloodier battles and bloodier battles larger units, so people could choose between 80% or 100%? MK 1212 is not worth playing for us without your mods and cinematic battle mod. Thank you.
BRAN MAC BORN  [author] 9 Jun, 2020 @ 12:49pm 
At the top
gabarmala 9 Jun, 2020 @ 4:37am 
and is there any order to put it?
gabarmala 9 Jun, 2020 @ 4:36am 
does it affect missle damage as well?
BRAN MAC BORN  [author] 9 Jun, 2020 @ 3:30am 
Armor Piercing.
gabarmala 9 Jun, 2020 @ 3:02am 
what is AP damage?
ShReDo 5 Jun, 2020 @ 10:40am 
ah nvm found it
ShReDo 5 Jun, 2020 @ 10:39am 
Is UNIT SIZE ULTRA in this?