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Over two years later it still shines
Gotta say that the gnome dick joke wasn't really fitting when the rest of the level was trying to do somewhat serious environmental storytelling.
The final fight is awesome, really have to move and take cover all the time.
Merciless made it really difficult.
Video: https://youtu.be/lyH1WTsvdSU
+Merciless: https://youtu.be/Om8KaxxnDUY
This map was made before Combine AI was documented, so I wasn't aware of things like sentry points or air nodes. The garage fight took countless hours of trial and error and it still didn't turn out perfect! Should I finally get past my depression and find the drive to map again, my next maps will have much less finicky AI.
> I like how you utilized a variety of different enemy types and it looks like you put a lot of thought into cover, flanking positions, and giving the player lots of places to scavenge in.
> You did a pretty decent job at giving the player some environmental storytelling, which is a must for any Alyx map.
> You gave me a good spook a couple of times
> The hole you make in the floor after hacking the door and exploding the barrels seemed a bit too high up.
> The suppressor in the garage did get stuck behind one of the pillars and starting firing at the pillar rather than me. Consider adding some sentry points for the Suppressor.
video - https://www.youtube.com/watch?v=eqYDfuSDlrE
Many thanks for your contribution to the community - it's very much appreciated and please, please keep at it!