Stellaris

Stellaris

![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7
104 Comments
LordOfLA  [author] 2 Apr, 2023 @ 11:12am 
Expected, if you don't use jump gates go try merger of rules.
SireOfTheQuags 1 Apr, 2023 @ 11:17am 
Mod breaks main menu and probably some other stuff as well rn
LordOfLA  [author] 25 Dec, 2022 @ 5:49pm 
Probably, and it was probably because I've not updated this in a while that Inny made his merger.
Mestre d'Avis 25 Dec, 2022 @ 1:04pm 
The Merger of Rules just released an update that includes a shader merge for ACOT, Giga and Real Space. If I don't use Jump Gates, does that make this mod obsolete?
LordOfLA  [author] 18 Dec, 2022 @ 4:02pm 
Read the description, it tells you exactly what it does.
mhariz1993 18 Dec, 2022 @ 3:32am 
What does Shader merge do ?
LordOfLA  [author] 4 Oct, 2022 @ 9:37am 
I'm working on ECA redux first. Once that's out of the way with its submods all these small patches can be knocked out pretty quick.
He does m'lordship
LordOfLA  [author] 23 Sep, 2022 @ 10:51am 
You don't say?
Alno05 23 Sep, 2022 @ 9:04am 
Needs to be updated for Toxoids
LordOfLA  [author] 6 Sep, 2022 @ 7:32pm 
Cool, I'll add it to the shader merge sometime.
LordOfLA  [author] 4 Sep, 2022 @ 11:39am 
Link?
NiNjad912 4 Sep, 2022 @ 8:55am 
TTFT made a Minecraft Bees portrait mod and this makes them not work
LordOfLA  [author] 3 Sep, 2022 @ 4:34am 
?
NiNjad912 2 Sep, 2022 @ 4:19pm 
this mod is incompatible with minecraft bees. day ruined
ScreamETA 27 Aug, 2022 @ 9:38pm 
thank you for responding wish you a great day
LordOfLA  [author] 27 Aug, 2022 @ 11:50am 
just graphical corruption, should be fine in 3.4.5, no-one has reported issues to me but I've not tested in a while.
ScreamETA 26 Aug, 2022 @ 5:16am 
and still works for 3.4.5 ?
ScreamETA 26 Aug, 2022 @ 5:15am 
What happens if i dont use this mod while using acot, acquisition of technologies and gigastructure mod. Dont know any mod stuff sorry for bothering. I know shader but what ?
LordOfLA  [author] 21 Aug, 2022 @ 6:36am 
those lines are so that jump gates work though :)
ytheon 21 Aug, 2022 @ 3:22am 
Hi!
I'm not sure what it's supposed to do, but there is a code snippet around line 1054 which causes serious banding for me on the galaxy map (the borders and empire colors do not show in uniform vertical bands, like they are permanent terra incognita). Removing them solved the problem:

#ifdef ALPHA_TEST
clip(vDiffuse.a - 0.5);
#endif
BMW Oracle 30 Jul, 2022 @ 2:20am 
thnx
LordOfLA  [author] 25 Jul, 2022 @ 9:03am 
no you should be able to use the mods in any combination, just make sure this is below all the mods you're using.
BMW Oracle 24 Jul, 2022 @ 9:58am 
Hi, I donwloaded this mod to get the Blokkats from gigas to show up (as indicated by gigas), but it doesn't seem to be working. I only have ACoT and Gigas installed, missing the other 3. Do I absolutely 100% need them? Is there some other mod or patch perhaps? Thanks. :)
LordOfLA  [author] 1 Jul, 2022 @ 4:00am 
if it edits the same shader file you can link it here and I'll take a look at some point.
LordOfLA  [author] 16 Jun, 2022 @ 5:30pm 
only for the shaders, not for anything else.
Qymm 16 Jun, 2022 @ 12:18pm 
is this a compatability patch for Gigasturcture and Real space?
LordOfLA  [author] 16 May, 2022 @ 5:45am 
Updated for 3.4 - leave a comment to alert me if I need to update shader code for gigas, acot, or aot.
LordOfLA  [author] 13 May, 2022 @ 9:00pm 
It will be, but as with all my mods they'll be updated as I get to them and around anything else I have to do that's more important than updating mods.
SMmania123 13 May, 2022 @ 12:13pm 
@LordOfLA So is this going to get a 3.4 update then? Is it needed for this to function properly?
LordOfLA  [author] 5 May, 2022 @ 6:45pm 
I was expecting as much with the quantum catapult
Inny 5 May, 2022 @ 8:35am 
Looks like there will be some small changes in the 3.4 vanilla shader.
LordOfLA  [author] 5 Apr, 2022 @ 4:45pm 
haven't looked yet.
TheEventHorizon 5 Apr, 2022 @ 12:40pm 
3.3?
LordOfLA  [author] 10 Feb, 2022 @ 11:29pm 
the one in the required items is the one to use, no other.
henk 10 Feb, 2022 @ 11:23pm 
Should I use it with the 'defunct JumpGate mod?"

Or does the newer 3.0 updated version also works in conjunction with this?
LordOfLA  [author] 30 Dec, 2021 @ 9:22am 
I've checked again and no changes need to be made to this mod. "PixelAotPlanetShieldPE" is already present.
LordOfLA  [author] 29 Dec, 2021 @ 5:56am 
True, I'm not sure I accounted for that at the time but it's had a few clean installs in the intervening time :)
Frag Jacker 29 Dec, 2021 @ 5:54am 
@LordOfLA: Could be a little trolling from STEAM not updating the mod files proper. I had several reports of this being the case with Inny included. So you might want to unsubscribe and resubscribe to AoT to be sure you got a clean slate.
LordOfLA  [author] 29 Dec, 2021 @ 5:52am 
I checked in p4merge and saw no changes. I'll check again though when I get back to updating my stellaris stuff now I'm done with final fantasy xiv expansion main story.
Frag Jacker 25 Dec, 2021 @ 9:09am 
@LordOfLA: In my 11.December Dutyman Update I added a new shader entry, namely being "PixelAotPlanetShieldPE".
LordOfLA  [author] 12 Dec, 2021 @ 10:09am 
Not seeing any changes to AoT's shaders since I last updated this mod. Should work as-is.
Inny 11 Dec, 2021 @ 9:33am 
Hi, AOT has been updated with its new shaders.
LordOfLA  [author] 25 Nov, 2021 @ 11:45pm 
Updated to 3.2.2
LordOfLA  [author] 22 Nov, 2021 @ 11:33am 
Yeah, I'll be going through all my mods once Ariphaos patch updates to 3.2 to update them.
Inny 22 Nov, 2021 @ 11:02am 
Just a heads up, the shader has been updated with the aquatic pack, also AoT is finalizing its additions to it (they will be copied in ACOT too).
LordOfLA  [author] 17 Nov, 2021 @ 3:31pm 
Can you read the description?
UF 17 Nov, 2021 @ 2:41pm 
can i use this without real space and jumpgates?
LordOfLA  [author] 9 Nov, 2021 @ 1:42pm 
Now includes the new Giga's shaders.