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I installed the mod and created the safe file, also activated the mod in the menu.
The globe puzzle still triggers.
Any idea what I can do?
Does it only work for new saves?
You can put the command as game launch parameter ( +hlvr_multitool_toner_trace_horizontal_distance 40 ), inside skill.cfg or inside hack_convert.cfg if you're using this addon.
You can also find more settings by typing "toner" or "hacking" in the console, and tweak them to your preference.
hack_convert -1 6
Yes, it does. The addon states are written in the save files, so you cannot enable an addon to play on a previous game you saved without that addon enabled. The cfg is executed while the addon is enabled, and you don't need cheats to use this.
Yes, i have the watermelon one, the Sustenance mod, and the gravity gloves one.
Or perhaps you are expecting conversion on puzzles you have not chosen to convert. You can create the config file to set it automatically, and make sure.
You can enable the console by putting "-console -vconsole" in the launch parameters, and open it with the '~' key.
Could you tell me which addons you have enabled, and on which map does it not work on?
There are only a few addons on the workshop that are incompatible with my addons, namely the ones that have the "init dependency" addon. And if a custom map is weirdly configured, it is possible that the conversion is automatically disabled for not finding any puzzles, but it can be force enabled with 'hack_convert_enable 1' (which is what you're doing). A console message is also printed for this situation.
I know how scripts work, I have carefully written everything to not cause any conflict with any possible addon or map.
Additionally, console commands are registered when a map is launched with the addon enabled. This is why you could not execute the hack_convert command in the menu. I have just released an update which automatically executes a user created config file (instructions in the description), this should allow people to always keep their settings.
(Comments are separated because of character limit)
I have just watched your stream to see the issues myself. I also tried the maps with and without the addon enabled.
Savage Sewers: keycard worked fine on your play, no issues
Backyard Resting: works fine when I tested, issue on your end
Combine Intervention: worked fine, no issues
Prospekt Attrition: works fine, you picked up the card but never used it assuming it was broken
The card and reader colours all depend on the mapper, I don't think it's even possible to change the colour of them after map compilation. You should report these colourless readers to the mappers instead.