Total War: WARHAMMER II

Total War: WARHAMMER II

Dark Elves Elite Units - The World is Ours
37 Comments
NINA rojozangre 6 Dec, 2021 @ 8:43am 
.
NINA rojozangre 1 Nov, 2021 @ 8:08pm 
An update for this nice Mod? :steamthis:
Nimrod 17 Oct, 2021 @ 2:22am 
Can you update to make it available for Rakarth Campaign please ?
SLAGNARTH 28 Jun, 2021 @ 2:47pm 
So theres no way to for Rekarth to get any of the new units except for disciples of khaine? I took over Har Ganaeth and Clar Karond and I don't see city watchers or lords of oblivion in the building trees.
jamando 24 Jun, 2021 @ 8:21am 
no unit cap please?
无情的泡面 13 Mar, 2021 @ 3:01pm 
sfo?
ChopChop92  [author] 11 Mar, 2021 @ 4:39am 
@LWH I agree yes. I will make the adjustment accordingly.
lwhのsama 10 Mar, 2021 @ 10:50am 
@ChopChop92 wow,what great work you do! But ,hi ChopChop92,dont you think that the "Disciples of Khaine" is a little bit op and imbalanced?
it has nearly 8000 AP and only costs 280 money every time.i think the AP 5000-6000 is much better and balanced for the whole WH2 battle.it even has more AP than almost all the dragons.
GgMaye 27 Jan, 2021 @ 7:22am 
sfo?
Nicious 22 Jan, 2021 @ 11:15pm 
I love you so much. Dark elves roster was kinda not fun until subscribing this mod. I actually like the lords of oblivion
ChopChop92  [author] 9 Jan, 2021 @ 1:08pm 
acv55555 this small update should fix this issue
djdomi44 9 Jan, 2021 @ 2:55am 
is a chance of a mod that adds only slaves for the dark elves?
acv55555 8 Jan, 2021 @ 8:53pm 
All settlements except for my starting capital interestingly. Regardless of which starting capital it is.
ChopChop92  [author] 6 Jan, 2021 @ 5:47am 
@acy55555. Does this happen in all settlements or in a specific city?
acv55555 5 Jan, 2021 @ 6:40am 
For some reason unable to build Dark Battlement, it says I don't have a slot even if there aren't any other buildings. . .
ChopChop92  [author] 5 Dec, 2020 @ 9:54am 
Updated
lwhのsama 13 Oct, 2020 @ 11:11am 
love ur mod,thanks sir
Hideously Conceived 15 Sep, 2020 @ 7:43am 
Loving the units thanks man
ChopChop92  [author] 30 Aug, 2020 @ 12:58am 
Unfortunately not.
marc.on.pluto514 3 Aug, 2020 @ 11:41am 
will there b for sfo?
CaptainSnafu 30 Jun, 2020 @ 4:17am 
Hi,i make chinese translation for your mod, texts are in the compilation mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2138226588
ChopChop92  [author] 28 Jun, 2020 @ 6:45pm 
Unfortunately i dont play SFO but if someone can give me some insights about it, i can try
Morunce 28 Jun, 2020 @ 11:12am 
absolutely love the grimdark this adds with the slaves and other units, can you make an sfo compatible version? im torn between your mod and sfo :(
Blitzer 26 Jun, 2020 @ 9:24pm 
@ChopChop92 Awesome, thanks for the mod. I've been having loads of fun with the new units.
ChopChop92  [author] 26 Jun, 2020 @ 1:00pm 
@Blitzer The attribute now is working correctly.
ChopChop92  [author] 25 Jun, 2020 @ 11:13pm 
@Blitzer I will check it tonight. Thanks
Blitzer 25 Jun, 2020 @ 12:17pm 
The human slaves have the green Expendable description but do not appear to have the actual unit ability of the same name.
ChopChop92  [author] 17 Jun, 2020 @ 11:09am 
@Aatrocy thanks for the info. Hope you like the mod. In the next few days i will upload a tomb kings mod.
Aatrocy 16 Jun, 2020 @ 10:25pm 
small typo in historical description loc for lord of oblivion

balck dragon

lovely mod
ChopChop92  [author] 6 Jun, 2020 @ 11:25am 
Small update - New unique building called Dark Battlements.
Now City Dark Guards & City Watchers are recruitable from there. No changes to the additional required buildings.
The Dark Battlement is avalaible only in province capitals, offers a small garrison of City Dark Guards & City Watchers and adds a +8 bonus to public order.
This is due to the fact that City Guard Units are there to protect, defend and keep the order & law of the druchii settlement

I will make a similar update to my other Nagarythe mod too.
ChopChop92  [author] 6 Jun, 2020 @ 10:58am 
@Lord Malkus i will look into it . Thanks for the feedback.
Lord Malkus 6 Jun, 2020 @ 10:36am 
Have you ever thought of adding Famir based units to the mod? I always found it odd that you cant recruit any despite the possibility of obtaining a Famir follower. Would be badass to see some Famir with some Dark Elf aesthetics to them.

Regardless love the mod and the attention to detail.
ChopChop92  [author] 4 Jun, 2020 @ 9:57pm 
Yes
fahad.c 4 Jun, 2020 @ 5:18pm 
Do they benefit from the lords red line skills?
ChopChop92  [author] 4 Jun, 2020 @ 12:12pm 
Lord of Oblivion and the Disciples of Khaine now will not scale in numbers. Even though their stats are balanced they are still strong enough with these numbers and this should resolve the this small issue.
ChopChop92  [author] 4 Jun, 2020 @ 11:59am 
@WhySoSerious I will check it right now.
WhySoSerious 4 Jun, 2020 @ 11:56am 
Nice work.
But there is one bug the Lords of Oblivion the unit with 6 has no riders on the dragon.
The unit of 3 is ok.