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If the author changes his mind and plans to continue updating this module or thinks anything is wrong, please contact me to remove it.
When do they start appearing?
I've been trying to find a mod that replaces the existing mechanoids (dislike the core design) with a more humanoid variant, the ones in this mod seem pretty cool. Though has much more too the mod than the humanoid mechanoids.
so this is the mod causing my biotech mech raids to break
I have the same problem. What should I do?
Just copy em over from 1.4 to fix it
Config error in Gun_ChargeCannon: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Error in [RWY]Advanced Mechanoid Warfare, assembly name: FIX, method: Projectile_SupressionBullet:Impact, exception: System.MissingMethodException: void RimWorld.Bullet.Impact(Verse.Thing)
https://gist.github.com/2e295a424a1ea44039c173ba1625e226
is there any plans to give them a custom building process that uses the special type of metal that they are made of?