RimWorld
[RWY]Advanced Mechanoid Warfare
326 comentarios
CK-MUTSUMI- 24 ABR 2024 a las 4:07 
I have updated this module to version 1.5.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231009803
If the author changes his mind and plans to continue updating this module or thinks anything is wrong, please contact me to remove it.
bellwu1688 20 ABR 2024 a las 7:44 
1.5PLZ
ReaperXGen 11 ABR 2024 a las 13:38 
1.5?
Miso 21 NOV 2023 a las 11:54 
There is typo "coponents" in multiple places.
Drunk_Ferret 7 OCT 2023 a las 20:35 
This mechanoids just don't show up in raids.
When do they start appearing?
Draugrim 12 SEP 2023 a las 6:53 
This mod basicaly soft-lagged my game. To unlock multianalysers you have to unlock this technology. Which requires multianalysers. Broken circle (
Daisuke 25 JUL 2023 a las 4:45 
@konstantinmerser it may have something to do with you still playing 1.3 which by now is starting to be an ancient and abandoned update by modders despite it only being 1 update ago. Consider updating to 1.4 instead.
spoogly 6 JUN 2023 a las 8:01 
@Tech-Priest just remove them in the settings of the Cherry Picker mod by Owlchemist
RUINbI4 14 ABR 2023 a las 3:14 
UPD: i play with CE. HSK is latest version.
RUINbI4 14 ABR 2023 a las 3:11 
I playing RW on 1.3 with mod-pack HARDCORE SK and... The weapons and the mechanoids themselves are abcolutely useless? i dunno how to fix that. pls help
Mismagius 2 ABR 2023 a las 3:26 
for anyone that wants to have these mechanoids for your colony well your in luck. with a mod called Reinforced Mechanoid 2, there is a building in that mod that lets you hack mechanoids and these mechanoids are luckily hackable with the building in that mod
The Seraph of Tomorrow 31 MAR 2023 a las 6:12 
Is there by chance a version of this mod with just the humanoid mechs?

I've been trying to find a mod that replaces the existing mechanoids (dislike the core design) with a more humanoid variant, the ones in this mod seem pretty cool. Though has much more too the mod than the humanoid mechanoids.
Twitxx 6 MAR 2023 a las 0:55 
@[2nd-AD] Xytal Riz, I don't think it works with the Mechanoid Foundry anymore. There's loads of bugs now that the other mod has not been updated in quite a while.
OttersHoldHands 22 FEB 2023 a las 16:40 
Hellos I am ottersholdhands. I need to update Void dragons before I have time to look into making mechs pregante and work with biotech.
Reprogrammed Automaton 19 FEB 2023 a las 19:50 
would also quite like that patch if it ever gets made...
DVeL 10 FEB 2023 a las 15:22 
@JD995 Did you do the patch?
Ickura 5 FEB 2023 a las 18:17 
@JD995 Read the very bottom part of the mod page. You can do it if you want.
JD995 28 ENE 2023 a las 2:11 
would you mind if I made a patch that allows the mechs to be gestated with biotech?
Mr. Exter 21 ENE 2023 a las 6:36 
Can you create them too?
dalebarrett 5 ENE 2023 a las 4:05 
biotech comaptible?
lechkingofdead 2 ENE 2023 a las 21:49 
so how does this work with biotech i was wondering but i see someone has a round about way to make use of the droids in this.
Wikipedia 31 DIC 2022 a las 18:47 
When should they start appearing?
[2nd-AD] Xytal Riz 26 DIC 2022 a las 11:39 
@Tequinn Use the mod Mechanoid Foundry, lets you build mechs from this mod and others, and then your mechanitor can command them.
773569856 21 DIC 2022 a las 6:27 
Why don't advanced mechs appear in everyday raids, including wall-breaking attacks?
The Golden Skull 5 DIC 2022 a las 9:11 
@tequinn he literally just said below you he can't
Ickura 5 DIC 2022 a las 0:58 
Such a shame... this was such a good mod. I hope someone else will make it function with biotech one day.
2765690331aba 28 NOV 2022 a las 16:39 
why I never saw these mechs in the game? Do I have to adjust the setting somehow?
tequinn 24 NOV 2022 a las 23:00 
hey can you make a version that allows a mechinator to craft these mechinoids
Ravvy  [autor] 14 NOV 2022 a las 10:02 
No. I don't have biotech as I don't really play the game all that much. So as a result can't really use any of its features/mechanics
Daisuke 14 NOV 2022 a las 1:44 
Since it is not listed in the FAQ, does this work with bio-tech in the way of perhaps crowing your own mechs of these types? That would be very cool ngl
黎昕-PW 13 NOV 2022 a las 18:56 
My problem has been solved. Thank you for your efforts and attention.
Killer Tamashi 12 NOV 2022 a las 17:39 
oh
so this is the mod causing my biotech mech raids to break
Ravvy  [autor] 8 NOV 2022 a las 12:05 
Everything is produced in salvage bench once "Advanced system salvaging" tech is unlocked.
Virsia 8 NOV 2022 a las 9:35 
question how to produce stuff in what workbench? I like the crazy mechanoid.
Tcgirl8 7 NOV 2022 a las 17:29 
The art on these dudes are absolutely top notch, easily best mechanoid enemies to fight
黎昕-PW 6 NOV 2022 a las 4:15 
@The_very_Boehse
I have the same problem. What should I do?
Comton 4 NOV 2022 a las 3:27 
Hi @Ravvy do your mod add "New purpose" armors or only weapons ?
The_very_Boehse 3 NOV 2022 a las 22:51 
The 1.3 Version is currently bugged. Its missing its sounds and texture folders in the 1.3 folder.
Just copy em over from 1.4 to fix it
FarTresh 2 NOV 2022 a las 23:37 
Please return the cryo-drool to the renegade, without them he has lost his charm
Venum 2 NOV 2022 a las 15:13 
Hi, Getting two errors when I include this mod in my mod list. Full log below.

Config error in Gun_ChargeCannon: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Error in [RWY]Advanced Mechanoid Warfare, assembly name: FIX, method: Projectile_SupressionBullet:Impact, exception: System.MissingMethodException: void RimWorld.Bullet.Impact(Verse.Thing)

https://gist.github.com/2e295a424a1ea44039c173ba1625e226
Richard Stern 2 NOV 2022 a las 3:37 
@Renegade, wait for proper update. I would recommend abstaining from playing with large mod lists for a week or two (or maybe a whole month) until the modders will adapt to the changes brought with the recent update.
Ren 1 NOV 2022 a las 9:34 
Mechanoid Foundry breaks mechanitor @Richard Stern
FlatronWS 28 OCT 2022 a las 7:40 
1.4?
Commander Storm 28 OCT 2022 a las 6:49 
ah ok thanks

is there any plans to give them a custom building process that uses the special type of metal that they are made of?
Ravvy  [autor] 28 OCT 2022 a las 3:00 
They aren't meant to be built or grown since they're not man-made like regular mechs. Lore wise they are made from metal that can reshape itself to adapt to different kinds of damage(living metal essentially) and in the event of destruction/disabling self terminate and permanently reshape into something generic - steel and plasteel parts in this case. So in short, I don't intend to make them buildable using biotech and foundry already allows for their construction.
Commander Storm 27 OCT 2022 a las 18:57 
@ravvy wouldnt it be simpler to build a mechanoid instead of growing it which would result in a more complex mechanoid or is the lore for your mechanoids have something else?
Mismagius 27 OCT 2022 a las 16:20 
i wouldn't advise using mechanoid foundry with biotech cause people have been reporting some nasty issues with the DLC and the mod installed
Richard Stern 27 OCT 2022 a las 8:13 
Just wait for What The Hack update or use Mechanoid Foundry.
Commander Storm 27 OCT 2022 a las 6:52 
ok are there any plans to give them a building they are made from?
Ravvy  [autor] 27 OCT 2022 a las 1:32 
No, they are of entirely different origin compared to vanilla ones lore wise and would require much more complex procedures to manufacture. Also that would require for me to get dlc in order to test it and I dont really play the game so it isnt worth it for me.