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In long:
Due to a SSD failure which made me lose all of my game files and mod files within weeks if not days of releasing this, resulting diminishing interest in SE and eventually getting a new PC, I have lost every single blueprint for the existing ships and a catalogue of about 30-40 complete ships I intended to add in, alongside everything else I ever made in this game (I made all the ships first - it was the thing I was more passionate about, over the RivalAI programming.) Yes, I kept a backup, but it was foolishly also on this SSD - I expected the game files to bug out and break, not everything.
You can lift what you wish and retrofit or use it to any desire without crediting me or anything silly, I really don't mind about a few half-functional blueprints. Just spawn them in and disable them in any way you wish, or use the mod files.
Thanks!
Considering a return to SE, however I will not be continuing this or Dauntless PvE Encounters unless I get a massive amount of spare time any time soon. Just putting this information out here for if it is in the works, because I potentially have designs that can be used in it, and will continue to make designs that are in line with the established faction theme if I pick SE up again.
Sorry for the massive disappointment of this mod, I learnt the hard way I just did not have the time nor skill to deliver the promised content, and figured prolonging a disappointment was not the way to go.
Not sure how the reboot is going along as I don't have any involvement in it, interested to see if it works out though.
they just smashed into it and now i have 2 half fucked destroyers of my own
'Cause now we have to rebuild half of our cruiser.
Apologies if this part was unclear in my original answer.
Hello, and thanks for the praise/feedback! I am aware of both issues you have mentioned and am going to be addressing them in the next update when it comes out (though I haven't had much time to work on this mod recently it is getting there). The solution for speed has mostly already been solved, and I have 2 possible solutions on the uranium, using MES's proprietary reactor, one that spawns the amount of uranium it needs in until the grid is no longer a valid spawn (I believe), or just to overhaul the ships to feature less/zero reactors.
Sorry for the really late response, but to explain, the mod isn't really "fleshed out" to say currently, although content updates are in the works for both the shipset and AI. Space currently has a lack of ships which I am hoping to address shortly, though planetary will also be getting more content along with this. I have received some feedback that ships aren't spawning in atmosphere but I've been unable to replicate the issue on both the public and test builds of the mod (I will keep trying however).
In response to your question about PCU, eventually the system will be moved to MES's threat score system to make the spawning system fairer, however in addition to this I hope to make a wiki (undecided what platform I wish to use yet) with information, lore and spawning conditions of every encounter on it, which I hope will answer this question in the future.