Stellaris

Stellaris

Stellaris: Beyond the Sky (UPDATED FOR 3.3.X)
154 Comments
SpaceRice  [author] 12 Aug, 2024 @ 6:16pm 
@WarEmperor

Hey man, thanks for the the response. Life's been hectic and I haven't touched Stellaris in a while. May look into updating, depends on how up to date ACG is.
WarEmperor 30 Apr, 2024 @ 11:19am 
Hi man, just dropping in to show my appreciation for this collection, and to say that I would love an update! Thanks for many hours of fun man :ghlol:
SpaceRice  [author] 24 Oct, 2022 @ 1:09pm 
@WarEmperor

Needs an update, had no time to sort it out so far.
WarEmperor 22 Oct, 2022 @ 11:15am 
Hi man, is this collection up to date with the latest patches and dlc? Or does it need an update? I'm really looking forward to play it again now that ACG is back :ghlol:
Gabriel Lima34 20 May, 2022 @ 5:26pm 
@SpaceRice

This is amazing! I found this modpack very interesting, but I was very sad to know that it didn't work in the new version, but now with this news, I'm very happy and anxious to be able to play it.:steamhappy:
SpaceRice  [author] 20 May, 2022 @ 7:16am 
@Gabriel Lima34

I spoke too soon. ACG got updated for 3.4.


Gonna need some time before an update though, I want to revamp this pack since I think it's strayed quite a bit away from the original vision and has gotten bloated.
Gabriel Lima34 16 May, 2022 @ 1:10pm 
@SpaceRice

I understand, thanks for the reply.:steammocking:
SpaceRice  [author] 15 May, 2022 @ 12:08pm 
@Gabriel Lima34

The answer is no. ACG which is the central mod in this collection is no longer being updated, so as such this modpack now only supports 3.3
Gabriel Lima34 15 May, 2022 @ 10:56am 
Hello, I would like to know if this collection works in 3.4 and also with the new dlc.
Awaiting
SpaceRice  [author] 6 May, 2022 @ 5:39am 
@Sir_browness

List is not working atm, let me update
Sir_browness 4 May, 2022 @ 1:49pm 
Hi SpaceRice. Thank you for the collection, it looks awesome. Quick question regarding AI empires. The AI does not start with any ethics, civics, or origin when I play a game by myself. Do I have to create the empires myself or am I doing something wrong regarding the collection?
Igniswolf 2 May, 2022 @ 11:37am 
evening, think the list might be pooped for people dling now, game thinks your a fanatic purifier when your not (ie trying to give a second species same rights as main) and the dynamic diff and shroud patch is awol
SpaceRice  [author] 9 Apr, 2022 @ 8:33pm 
@Xenire

you gotta make your own custom civ
Xenire 9 Apr, 2022 @ 10:07am 
I was pretty excited when I found this collection since ACG is one of my favorite overhauls.

However, when I run your collection civilizations are not showing up in the selection screen and if I do random civilization I will start with no civics/ethics/origin. Is there something I'm missing?
SpaceRice  [author] 20 Mar, 2022 @ 6:55pm 
Welp, this is it, one last Hurrah for ACG and Stellaris BOS

If I ever do more stellaris, it will be completely new
WarEmperor 5 Mar, 2022 @ 5:59am 
@SpaceRice

I see. I'll have Stellaris stay in 3.2 so I can keep playing this haha, this collection rocks
SpaceRice  [author] 4 Mar, 2022 @ 4:09pm 
@WarEmperor

Well this pack was based around ACG. Without ACG there is no Stellaris Beyond The Sky.

So I don't really know. There'll probably be one final 3.3 version send off and that will be it.
WarEmperor 23 Feb, 2022 @ 11:05pm 
Hi man, what will you do with the collection now that ACG is now longer going to be getting any updates? Do you plan on replacing it, or have the collection stay on 3.2? :knlhermit3:
SpaceRice  [author] 4 Feb, 2022 @ 5:36am 
@ARZARNAR

I'm honestly not sure. It might be ACG or immersive galaxy. It's odd since I didn't exactly add a mod that adds in Jump Gates.

I just sorta reason it out in my head that jump gates are cannon in the galaxy or something at this point.
3 Crab Fish Sauce 4 Feb, 2022 @ 12:13am 
Love the ol' modpack but one thing ticks me off.

These jump gate lookin things that replace the hyperlane arrows. What mod adds them?
SpaceRice  [author] 28 Jan, 2022 @ 2:09pm 
Updated again for 3.2.x, hopefully fixed some issues.

This may be the last update for the pack as it exists in it's current revision. It's gotten a bit too large for my tastes and I may either revamp it based off the modlist @vcuaoiwk provided. That will be quite far into the future, potentially post 3.3 as I have limited time.
SpaceRice  [author] 26 Jan, 2022 @ 5:35am 
Alright thanks
vcuaoiwk 25 Jan, 2022 @ 9:51pm 
I've posted the mod list under "Discussions/Mod Suggestions" due to the character limit under this thread.

Quick couple notes:
- I'm only playing with mods that are balanced atm. So I've omitted a significant amount of the other mods.
- Your mod collection has a LOT of visual updates that I havent played around with but I REALLY LIKE the way your collection looks! Aka I'm going to wait til you recreate your collection and then I'm going to use that :)
- Also here the link to ACG compliant mods since your collection primarily uses ACG as its main overhaul
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2012803646/1751276085133241295/
vcuaoiwk 25 Jan, 2022 @ 11:30am 
Sure. I'll send it later today when I have some time. FYI I'm only running like 80 mods so its a significant reduction compared to your current collection.
SpaceRice  [author] 25 Jan, 2022 @ 10:42am 
@vcuaoiwk alright, yeh it does seem to be the case that its bugs causing this. could you send me what mods you've removed? might be time for a mod list culling.
vcuaoiwk 25 Jan, 2022 @ 10:18am 
@SpaceRice
I think that resource injection alone would help it significantly but not resolve the issue. There is some concern with that strat mid/late game because from what I can tell the AI simply does not know what to do because of mod conflicts. I can provide more specific examples of this but the behavior seems more related to bugs/mod conflicts than a feature/intentional.

Also, I tested the Aesthetic Cinematic Gameplay mod pretty significantly over the past few days and while ACG does have a unique flavor to its AI it is still very functional (when using only the listed compatible mods). It might be worth reaching out to Ajey (ACG's creator) and getting feedback on mod compatibility (you can submit requests via his mod page).
SpaceRice  [author] 24 Jan, 2022 @ 5:20am 
@vcauaoiwk ok, I think I found a simple fix for the AI, it doesn't make it smarter but it just grants it a flat buff for resources. adding ultimate dynamic customization and then just buffing resource gain makes the ai more challenging.

also yeh there are problems with AVP at the moment, seems like the upgrade path is broken. gonna have to manually patch that.
vcuaoiwk 22 Jan, 2022 @ 12:05am 
Great! Definitely let me know how it develops.

Update: I'm about midgame and the AI is keeping up a lot better. Still not as aggressive as starnet/startech but its better than earlier.
SpaceRice  [author] 21 Jan, 2022 @ 2:15pm 
@vcuaoiwk gotcha, let me know how that goes. I might go in the opposite direction and install an ACG not compatable ai mod like startech + dynamic difficulty scalers to see if it buffs them and doesn't break anything
vcuaoiwk 21 Jan, 2022 @ 9:40am 
@SpaceRice - I'm going to do another play-through using only the recommended and AVG compatible mods and compare how the AI does. I'll let you know if there is a stark difference.

I agree on the AI issue. Pain in the arse to actually improve it.
Also, thanks for the prompt responses :)
SpaceRice  [author] 21 Jan, 2022 @ 6:23am 
Also AVB should be utilizing a more updated 3.2.2 patch that I haven't seen comments on incompatability with
SpaceRice  [author] 21 Jan, 2022 @ 6:12am 
@vcuaoiwk

AI is a hard question to tackle. From what I can see in general, they seem simply do ok and then quickly lose steam in comparison to a player as they fail to exploit a lot of game mechanics. I could look around and see if its possible to add in a harder AI mod.

The incompatable mods is also potentially an issue with the AI, but I haven't had time to go through them one by one and test them to see if there is an actual impact on AI performance or if its a nonissue.

I will take a look at AVB, I've also noticed some issues with upgrading to AVB buildings.
vcuaoiwk 21 Jan, 2022 @ 1:40am 
So i ended up readingeven more of the Aesthetic Cinematic Gameplay discussions and eventually started looking at the compatibility list under the discussions and there are several mods that are listed as incompatible which are definitely going to cause issues with the AI. Might be worth checking out - see discussions under Aesthetic Cinematic Gameplay mod.
vcuaoiwk 21 Jan, 2022 @ 1:25am 
Eh, so I read over ACG mod thread comments and I'm guessing there are just some incompatibilities that is making the AI poor. Still great work on the collection :)
vcuaoiwk 21 Jan, 2022 @ 1:11am 
Correction - the alternative mod I posted for Additional vanilla buildings is also getting poor feedback
vcuaoiwk 21 Jan, 2022 @ 1:08am 
On another note, I've done several playthroughs with this mod collection and I have the following feedback:
- First, I absolutely love the collection in general. Its a nice change from all the other mega mods. The progression of weapons tech with respect to ship design makes the most amount of sense I've seen in a collection.
- However, my large gripe is that the AI is absolute trash in utilizing this collection. I play on grand admiral and with scaling difficulty and the AI simply cannot keep up even compared to base game standards (i.e. a commodre level AI in an unmodded stellaris outperforms this version.). This leads into the following:
-- Has anyone else reported this?
-- Are there any ways to boost the AI - i.e. something similar to starnet/startech? Even if its raw resource and research boosts it would be preferable to what is happening now.
vcuaoiwk 21 Jan, 2022 @ 1:01am 
The "Additional Vanilla Building" is not updated nor supported (author is Sam_). There are alternatives that other developers are maintaining i.e.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2668442564
SpaceRice  [author] 8 Jan, 2022 @ 5:48pm 
@Wriggle Nightbug the blank empire names seems to be fairly common along mod packs, but I believe the LordOfLA empire name fix should have handled this. I have also updated the modload order to actually work so you'll need to redownload that. Beyond that I haven't been able to replicate the fallen empire despawning bug.
Dignan Zazumba 8 Jan, 2022 @ 5:01pm 
One or two blank empire names. It also seems like some fallen empires spawn in with invalid empire names and then despawn outright?
Maff 7 Jan, 2022 @ 11:30pm 
Wow. That's awesome! Thanks for the effort put in. Much appreciated.
SpaceRice  [author] 7 Jan, 2022 @ 3:44pm 
@Maff I actually got bothered so much by this that I've finished my update today lol, check it out should work now
SpaceRice  [author] 7 Jan, 2022 @ 10:42am 
@Maff if you're gonna try to update it, I wish you the best of luck. Remember to keep the IronyModManager patch files also up to date, theres some things in there which are mostly weapon and station changes and pop job compatabilities that need to be left in. Also some bugs with planetary diversity UI on the start screen.

I usually copy the old IronyModManager patches, save them somewhere, generate a new conflict patch in IronyModManager, and copy over the old patches into the new to fix PD UI bugs.
Maff 7 Jan, 2022 @ 1:12am 
Thanks for replying, SpaceRice. The collection looks great, so it's unfortunate I discovered it so late! I'll take a look at the tradition trees mod to see if that could be an issue. Cheers
SpaceRice  [author] 6 Jan, 2022 @ 11:58am 
@Maff yeh, I haven't particuarily had time to update this collection. I think the tradition trees mod might not be updated and causing the crash, but I'm not sure
Maff 6 Jan, 2022 @ 4:44am 
I just discovered this and I, unfortunately, get a crash to desktop after trying to start a new game. I followed the instructions with Irony Mod Manager, but I am guessing this crash may be due to the collection last being updated a few months a go?
Grendael 31 Aug, 2021 @ 9:03am 
@SpaceRice
Thank you! you are a scholar and a gentleperson.
SpaceRice  [author] 30 Aug, 2021 @ 7:34pm 
@dlthorpe gigastructure engineering is extremely buggy since it does not have a proper real space system scale patch. there are community ones that exist but they're slapdash at best, but if you can put up with the buggy models and unbalanced aeterium, then it should work.

@Grendael
there should be an ACG submod that reverts the old orbit paths back, just look through ajay's mod page.
dlthorpe 30 Aug, 2021 @ 2:00am 
Just discovered this collection it looks fantastic. Not long before this though I discovered the Gigastructural Engineering mod which I've also fallen in love with. Is there any chance this collection can work with that?
Grendael 29 Aug, 2021 @ 4:13am 
Hi all, what option would I use to see orbit paths of planets and a more vanilla solar system view. I don't like the setting where it's just planets and no other representation of their orbits. Just hard to see all the planets and so on.
SpaceRice  [author] 23 Jul, 2021 @ 8:37pm 
big update this time, though tbh I might just be making this for me at this point lol