Reassembly

Reassembly

The Reap
46 Comments
Demon Cat Summoner Summon Lv5 15 Jul, 2022 @ 8:57pm 
Lore TL:DR: The reap woke up and chose violence
BROMINATOR 5 Jun, 2022 @ 8:40pm 
Sure, I guess that could go on some other faction mod you make, even with the few parts it's still a lot of fun, more parts could lead to unique drones and missiles, to more fun and unique creations, no matter the faction.
Iambob  [author] 5 Jun, 2022 @ 2:35pm 
Junkers has a (unintentional, I think) version of this, which is where I got my inspiration from
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762232896

I might add them to my next mod if you liked them, but probably not on this mod since it's files are such a mess.
BROMINATOR 4 Jun, 2022 @ 1:06pm 
This is the first faction that I've seen with missiles and drones that are custom.
I want more parts.
Iambob  [author] 26 Sep, 2020 @ 11:55am 
Okay, All good now!
Iambob  [author] 26 Sep, 2020 @ 11:35am 
hmmm, I'll see what I can do about that
NaCl 25 Sep, 2020 @ 4:30pm 
Missile/Drone AI modules cannot rebuild, So that means, You can only fire 1 drone with an AI
Iambob  [author] 11 Aug, 2020 @ 8:14am 
:)
SilverRexy❤ 9 Aug, 2020 @ 5:18am 
Good Faction :eleven:
Avi8 14 Jun, 2020 @ 11:02am 
ah
Iambob  [author] 13 Jun, 2020 @ 1:53pm 
Ok, and There IS no turreted thrutsrs, they were removed
Avi8 13 Jun, 2020 @ 5:57am 
The battery doesn't store any power right now, and the proximity launcher is nonexistent. The turreted thruster is also missing.
Avi8 9 Jun, 2020 @ 3:40pm 
Note: Commanding a fleet of 100 ships armed with gigantic missile batteries, some with the ability to generate more R to build even more ships, may cause time dilation. This may result in: Enhanced slow zone effects, inability to escape the gravity well of a neutron star, and time paradoxes. Do not take this product if you are allergic to time dilation nor the side effects of time dilation.
We at The Reap Co. do not take any responsibility for file corruption, spacetime segfaults, bluescreens, temporal cataclysms, fleet destruction, abnormal ship growths, quantum entanglement resulting in the fusion of two or more ships, nor total destruction of the galaxy.
Avi8 9 Jun, 2020 @ 3:28pm 
I've noticed that the grenades have a bigger explosion radius than the antimatter missiles. You should probably triple the radius of the antimatter missiles.
Avi8 9 Jun, 2020 @ 3:10pm 
Can you add a battery block that doesn't generate energy, but stores lots of it?
Avi8 9 Jun, 2020 @ 2:35pm 
Due to a serious game issue related to mines (and thus the railguns), the game tractors the mines back to their launchers.
Iambob  [author] 9 Jun, 2020 @ 2:31pm 
done.
Avi8 9 Jun, 2020 @ 2:14pm 
The torpedoes have very short range. You should increase their lifespan, and maybe increase speed slightly too.
Avi8 9 Jun, 2020 @ 2:11pm 
Nice.
Iambob  [author] 9 Jun, 2020 @ 2:07pm 
octagon adapter added.
Avi8 9 Jun, 2020 @ 1:55pm 
Ah. Anyway, if you're familiar to custom shapes, you should add an adapter block for octagons to squares. A good example of this is in the Anesterian Research Core mod, one of my favorites.
Iambob  [author] 9 Jun, 2020 @ 1:52pm 
I'll check it out.
Iambob  [author] 9 Jun, 2020 @ 1:52pm 
huh. That might be my Fault. I don't know how to update the mod workshop item.
Avi8 9 Jun, 2020 @ 1:49pm 
Nice. I'll check it out once I actually figure out how to reinstall an updated version of the mod, because I'm still stuck at 1.0.
Iambob  [author] 9 Jun, 2020 @ 1:44pm 
-Because of the game issue you raised, I simply removed the command block from the pallete.
-You asked, so now the Shields are MUCH better(3x for the smaller one, 5x for the bigger one)!
-Tractor beam block has been added.
-Antimatter laser beam width reduced from 50 to 37.
Avi8 9 Jun, 2020 @ 1:25pm 
There's an issue with the game itself that extends to this mod. If one of your command blocks dies and you have more than one, the game considers your ship destroyed anyway.
Avi8 9 Jun, 2020 @ 1:23pm 
The shields are very weak compared to the hull. You might want to increase its health.
Avi8 9 Jun, 2020 @ 1:21pm 
Hey, can you add a tractor beam block? Resource collection is very slow without more than one command block.
Avi8 9 Jun, 2020 @ 1:18pm 
The Antimatter Laser is too big to hit smaller blocks. It just clips through them.
Iambob  [author] 9 Jun, 2020 @ 1:17pm 
oh
Iambob  [author] 9 Jun, 2020 @ 1:16pm 
It should* work now, I have bindingId set to 5.
Avi8 9 Jun, 2020 @ 1:15pm 
Whoops, seems they are point defense by default...
Avi8 9 Jun, 2020 @ 12:56pm 
The Ion Laser is not set to Point Defense by default.
Avi8 8 Jun, 2020 @ 7:04pm 
Alright, I'll check it out.
Iambob  [author] 8 Jun, 2020 @ 10:41am 
All the stuff you commented except the turreted thruster should be good now
Iambob  [author] 8 Jun, 2020 @ 8:21am 
okay
Avi8 8 Jun, 2020 @ 3:23am 
The Piercer missiles are too fast to hit anything, even at maximum physics simulation step rate.
Iambob  [author] 7 Jun, 2020 @ 8:48pm 
ok
Avi8 7 Jun, 2020 @ 8:45pm 
The grenades won't bounce; they only explode on impact and when their fuse runs out.
Iambob  [author] 7 Jun, 2020 @ 8:38pm 
oh
Avi8 7 Jun, 2020 @ 8:34pm 
I always have Reassembly in beta.
Iambob  [author] 7 Jun, 2020 @ 8:13pm 
I changed something for it. Should work, also make sure you are in the 'beta' version of reassembly
Avi8 7 Jun, 2020 @ 7:13pm 
The turreted ion thrusters don't turn.
Iambob  [author] 7 Jun, 2020 @ 7:10pm 
Also, It may not change at all, I don't know if it auto-updates the steam mod.
If so, you'll have to wait until tomorrow for me to fix this(sorry, I'm a busy person).
Iambob  [author] 7 Jun, 2020 @ 7:05pm 
I took off 25% of the force, is it better now?
Avi8 7 Jun, 2020 @ 6:57pm 
The custom missile thrusters are extremely powerful... a bit too much so for small ones.