VTOL VR

VTOL VR

Southern-Most Point Part I
25 Comments
Hamsterballman 9 Aug, 2023 @ 6:08pm 
One of if not the most fun campaign I played, Part 2 release looks to be far away but I can't wait to play it if it does come out, keep up the good work man
Konig 13 Jun, 2023 @ 8:11pm 
part II coming soon?
james.lewis401448 25 Aug, 2022 @ 10:07pm 
Dang fun ! Can't wait until Part II
Foxtrot228 12 Aug, 2021 @ 10:16am 
Heya man! Amazing mission and though I'm late as hell to the party of complimenting this great mission design, will you ever post a list of all the songs you used in the missions? They're all great and set the scene but I can't find any of them online and I absolutely *need* them to play in the background when I play other games lol.
Krystalmyth 27 Jul, 2021 @ 5:33am 
Beeeautiful map. Amazing missions. Waverider was an honest thrill, and your use of music in your missions/campaigns is really mood inducing. You were thiiiiis close to actually having an emotional connection spark in me, because I can tell you have some love for this place and it translates in the campaign. Like, I felt this need to protect this precious piece of the world from intrusion and I'm from Oregon.

Was a nice feeling to belong to a place like that. Had you pulled a stunt like adding characters like you did with the Aru Incident, oof. I'd have been done in. The Raid was one tough cookie by the way, both on my machine and on my skills. Well done. Will be awhile before I can do that one in one go without dying I think.

Nice touch too, with the Free Flight at the end. This should be a standard practice because it felt really nice getting a bonus like that. Well done.
DeeDos 10 Jul, 2021 @ 11:52am 
Having issues with mission waypoints being way too strict. A marker was stick inside of a destroyed ship, meaning the only way to progress being to crash into the wreck and die anyway.
sclincoln2 14 May, 2021 @ 8:04pm 
Just finished and really liked it.

I second the suggestion to fix the free flight. Right now you fail immediately after takeoff. Can't reach 100% completion for the campaign. For those mildly OCD completionists among us, it can be frustrating. Otherwise very well done.

Oh, I wasn't a huge fan of the soundtrack idea. I bring along my own mp3s to play on long haul missions but usually prefer the realism of just radio chatter during combat segments.
ZbuffeR 30 Jan, 2021 @ 5:47am 
Just completed the campaign, wanted to say thank you for all the details and variety on the missions, from the briefings to the music and comms, and with a realistic war scenario !

For mission 5 I also had very bad performance, seems like VTOL VR needs very high single CPU perf when lots of AI units are present. I believe quite a few are not needed at the far east of the map, that would helpbecause landing on the cruiser with about 15 fps is not easy :)

Small suggestion for bonus mission 6 free flight : make second obective (land anywhere) optional, because right now once take off is ok, instant failure because "land" objective have missing waypoint. It would allow 100% completion of the campaign, to please my completionist side !
MmmWhale 10 Jan, 2021 @ 12:10pm 
I just wanted to say how much I enjoyed this campaign. Really well thought out add narrated. Fun missions with decent realism without being boring. I hope there's eventually a part 2!
MinecrackTyler 22 Oct, 2020 @ 6:25pm 
seems like a bug
Julio156 8 Oct, 2020 @ 11:27pm 
not sure if its a bug or not but i spawn on mission 1 with zero weapons and ground wont let me rearm. no option to config during briefing either. Anyone run into this?
MinecrackTyler 18 Aug, 2020 @ 5:06pm 
I got through it by just setting the autopilot and flying for like 3 minutes, great campaign besides that though. Cant wait for part 2!
Liao 16 Aug, 2020 @ 8:05am 
A very well done campaign, very immersive and extremely fun!

However I can confirm a very heavy performance impact in mission 5 (I think, the nighttime defense against that large attack?). FPS were severely impacted and I do think my machine should've been somewhat easily able to handle the volume of entities present on the map.

I hope you can find and iron out the problem there. Aside from that, really wonderfully done. :)
The Cowman 12 Aug, 2020 @ 7:27am 
Just finished your campaign and that was a BLAST! Well done! I loved blowing up all the ships and SAM sites. Also, I was able to hang around and then shoot the dudes on the ground, made me feel great! Only thing I would suggest is before the mission, tell the pilot which weapons you would suggest him to equip. I think you actually do that in the first mission. But like, for the last one since those pesky SAM sites are out there, I wish I would have equipped myself with some AGM-126 or AGM-88 to blow them bastards up. Other than that, great job!!
Lockheed Shartin  [author] 8 Aug, 2020 @ 11:04am 
MinecrackTyler: There are certainly a lot of units on that mission, but I never encountered that problem. It may be caused by the new update. I will check to make sure it still works here. It may have to do with the power of your machine. I don't have a beastly computer so the standards shouldn't be too high. I will update with a fix if I can reproduce the problem.
MinecrackTyler 6 Aug, 2020 @ 3:47pm 
missions 1-4 were great but i cant seem to get through mission 5, once i have to go back to the carrier my game slows to a halt and its basically impossible to land on the carrier, im going to give it another go and see if i dont lag out this time
Replicant 12 Jun, 2020 @ 4:55pm 
Just tested it, success! Thanks again. I'm really loving this campaign.
Replicant 12 Jun, 2020 @ 4:32pm 
Thanks Shamebird, I'll give it a try, I appreciate you looking into it and trying to find a solution!
Lockheed Shartin  [author] 11 Jun, 2020 @ 9:58pm 
Alright, I think figured out the issue and updated.

So, there is a little bug i noticed where air-groups in an engagement don't like to follow commands given in the mission sequence, so they don't really retreat as designed. For a player who hasn't built the mission, knowing who to disengage from and who to focus on isn't clear, and the AI doesn't know the difference. (they aren't even obeying my non-target marks)
Although it is a sucky work-around, i put in a kill-all order for the first wave once you fall back to key west after destroying the necessary number of aircraft from wave 1. This will leave you and the remaining allies to focus on the second wave.
I also dropped some of the extra air superiority enemies and provided an extra wing of F-45a's
Please let me know if this helps. This mission wasn't intended to be a blind shooting gallery, use the cover of the buildings to shake missiles and engage from range.
Replicant 11 Jun, 2020 @ 3:34pm 
I tried again, after reading your comment. Let me just put it this way. By the middle of the 2nd wave, all my wingmen were shot down, and it was me vs. 15+ (radar was too cluttered to count more than that while dodging missiles) enemy planes. 5 vs 1 is bad enough. 15 vs 1 is totally unreasonable. This was with me even following your advice and trying to keep some range between myself and the attack groups and engaging from 10+ NM with AIM 120s. After dying 5 times in a row, and not living more than 3 mins at most, I've again decided to put this back on the shelf until/unless there's some change. I would point you towards FC who makes/(made) amazing missions. At no point in his campaigns are you ever given a situation you can't think your way out of and reasonably find a strategy that doesn't rely on luck. I think the quality of your stuff could be that good, but I think most people would rather feel accomplishment from using their brains rather than luck.
Lockheed Shartin  [author] 10 Jun, 2020 @ 5:26pm 
Hi Replicant: Thanks for the Review!

That's funny, I never had a problem in mission 4 difficulty when I ran through my testing.
TIP: You do NOT need to shoot down all the fighters to win. If 6 fighters of any 2 attacking groups are destroyed, the wave will pull back. The second wave will do the same thing.
I suggest hanging by the islands more to be in range of the C-RAM and missile trucks. This mission can be completed without re-arming, as most of the waves are just attackers that will get taken out pretty easily.
Also, i did leave on quick-save if you hare having trouble getting through one.

If i hear more issues about it I might pull back the difficulty a bit.
Replicant 10 Jun, 2020 @ 4:09pm 
Please fix mission 4 to be more reasonable. 52 enemies against a few allied planes? It's an exercise in endless death and reload. Basically just a suicide mission simulator. Overall, the campaign is everything I like in a professional and well crafted piece of work. Cool backstory, top notch mission briefings. Can't wait to see what else the author comes up with, this could be on par with FC's work with some tweaks. Would love to see mission 5+6 but not willing to sit here for hours reloading game in mission 4 just hoping I get lucky. Some may disagree and like this kind of thing, that's fine. For my part, I like to feel like if I do the right things and fly smart, I have a reasonable chance of survival. Overall, this campaign has the highest potential of anything I've seen in the last year.
Elliot.w 10 Jun, 2020 @ 3:24am 
Wow! Thanks a lot!
JohnSmokesKratom 9 Jun, 2020 @ 10:23am 
Elliot.w You go into the settings tab (not sure what it's called) on the MFD and change the joystick to center.
Elliot.w 9 Jun, 2020 @ 5:30am 
Great missions! By the way, how do you get the joystick in between your legs and not on the side? It doesn't do that for me.