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Was a nice feeling to belong to a place like that. Had you pulled a stunt like adding characters like you did with the Aru Incident, oof. I'd have been done in. The Raid was one tough cookie by the way, both on my machine and on my skills. Well done. Will be awhile before I can do that one in one go without dying I think.
Nice touch too, with the Free Flight at the end. This should be a standard practice because it felt really nice getting a bonus like that. Well done.
I second the suggestion to fix the free flight. Right now you fail immediately after takeoff. Can't reach 100% completion for the campaign. For those mildly OCD completionists among us, it can be frustrating. Otherwise very well done.
Oh, I wasn't a huge fan of the soundtrack idea. I bring along my own mp3s to play on long haul missions but usually prefer the realism of just radio chatter during combat segments.
For mission 5 I also had very bad performance, seems like VTOL VR needs very high single CPU perf when lots of AI units are present. I believe quite a few are not needed at the far east of the map, that would helpbecause landing on the cruiser with about 15 fps is not easy :)
Small suggestion for bonus mission 6 free flight : make second obective (land anywhere) optional, because right now once take off is ok, instant failure because "land" objective have missing waypoint. It would allow 100% completion of the campaign, to please my completionist side !
However I can confirm a very heavy performance impact in mission 5 (I think, the nighttime defense against that large attack?). FPS were severely impacted and I do think my machine should've been somewhat easily able to handle the volume of entities present on the map.
I hope you can find and iron out the problem there. Aside from that, really wonderfully done. :)
So, there is a little bug i noticed where air-groups in an engagement don't like to follow commands given in the mission sequence, so they don't really retreat as designed. For a player who hasn't built the mission, knowing who to disengage from and who to focus on isn't clear, and the AI doesn't know the difference. (they aren't even obeying my non-target marks)
Although it is a sucky work-around, i put in a kill-all order for the first wave once you fall back to key west after destroying the necessary number of aircraft from wave 1. This will leave you and the remaining allies to focus on the second wave.
I also dropped some of the extra air superiority enemies and provided an extra wing of F-45a's
Please let me know if this helps. This mission wasn't intended to be a blind shooting gallery, use the cover of the buildings to shake missiles and engage from range.
That's funny, I never had a problem in mission 4 difficulty when I ran through my testing.
TIP: You do NOT need to shoot down all the fighters to win. If 6 fighters of any 2 attacking groups are destroyed, the wave will pull back. The second wave will do the same thing.
I suggest hanging by the islands more to be in range of the C-RAM and missile trucks. This mission can be completed without re-arming, as most of the waves are just attackers that will get taken out pretty easily.
Also, i did leave on quick-save if you hare having trouble getting through one.
If i hear more issues about it I might pull back the difficulty a bit.