Tabletop Simulator

Tabletop Simulator

FTC - 40k 9th Edition Map Base v2.34 (2021-03-09)
54 Comments
Jack Ω 7 Oct, 2024 @ 12:27am 
Hi
How did you make the dire roller ? Id really like to see a standalone one
gabi39200 26 Aug, 2023 @ 5:13am 
Good morning. thank you for this mod and for the work provided. is a French version planned or available?
Vu1tur3 2 Jan, 2023 @ 5:08pm 
all my 6's become 3's when rolled, is there a fix for this?
saximaphone 26 Apr, 2022 @ 5:31pm 
Sucks that the new one doesn't have Eternal War missions tho
Kazzy 27 Feb, 2022 @ 2:14pm 
does anyone know a dice fix, i cant use the dice roller
loloped 27 Jan, 2022 @ 9:47am 
secondary missions generator looks disappeared :(
Diggory 16 Jan, 2022 @ 8:07am 
I constantly get little lag spikes while hosting this table and I reckon its down to the sheer amount of feature bloat the table has. Is there some sort of light version? All I really use is the additive load table, the mission/deployment markers, the dice rollers and the score sheet.
Shalashaska 11 Jan, 2022 @ 12:07am 
@fluffythedoomed i'd advice you to check out the battle-forge mod pack, there is a section with maps, tools and misc i think
there youcould find that
Shalashaska 11 Jan, 2022 @ 12:06am 
Hello, when i delete the terrain the "game mat" remains, and when loading new maps they intersect each other and flicker.
How do i remove even the game mat so only the white debug map is visible?
fluffythedoomed 17 Nov, 2021 @ 1:45pm 
I know it hasn't been updated in a while but if anyone is still working on this, are there any plans to add all the crusade missions we've had released?
RainElement 26 Sep, 2021 @ 8:58am 
@Cully117 use the height/position adjuster on the left hand side of your screen (the lil box with the arrows) and raise/lower the map's height so it stops clipping through the table
Cully117 27 Aug, 2021 @ 7:42pm 
Hey mate, when I additive load an incursion map into the table, I get the white flickering under it. Any idea how to fix?
Toaster 14 Jul, 2021 @ 3:46pm 
Hey, I've noticed when I load a new image for the tabletop (like the green felt part), some things fall through the table and it breaks the automation for turns and CP. Any idea of a fix?
Hiyy 5 Apr, 2021 @ 12:55am 
Add me if you wanna play Blood Angels vs Xeno heretics
D3viat0r 3 Apr, 2021 @ 4:53pm 
My dice dont work. At least one of the dice numbers doesnt work. On the dice that spawn on the board, they wont land on a 6. If i use the squared off dice, they wont land on a 5
Tatocoy 30 Mar, 2021 @ 6:58am 
Hi, i want to ask if it is posible to post on the Workshop a Version with modified Deployment zones and some other stuff for playing a Custom Tournament, I modified myself because we are making a Narrative campaing whith some other friends and i need the custom deployments
BigMoneyJesus 26 Mar, 2021 @ 6:05am 
@EnjoyedIncubus The dice roller has a setting that you can change to have it post results to chat. By default it is off. All you have to do is click on the box and edit the description. Change the results = no to yes
EnjoyedIncubus 26 Mar, 2021 @ 1:17am 
Hi, I was wondering if you could tell me how I can log the dice rolls in the Game Chat when using the dice roller please?
saximaphone 18 Mar, 2021 @ 4:40pm 
And the purple 'instruction' buttons don't work either.
saximaphone 18 Mar, 2021 @ 4:02pm 
Loaded this up and 2 custom models and 33 custom tokens are missing.
Yellow stripey textures over the entire table :(
patrick.fell 9 Mar, 2021 @ 1:11pm 
Wil can you help? Show DZ button does not work for me or others?
MegaPac 16 Feb, 2021 @ 5:37pm 
@GenWilhelm Thanks for let me know, hope everything goes smoothly :steamthumbsup:
GenWilhelm  [author] 16 Feb, 2021 @ 3:50pm 
@MegaPac Fix is in the works. Should be on track to have it out tomorrow.
MegaPac 13 Feb, 2021 @ 8:44am 
@Zyllos Hello, has there been any progress made fixing this? Still getting the error sadly.
Zyllos 7 Feb, 2021 @ 7:59am 
@MicTEST Yes, I see the same issue. I will open a bug report and take a look at it to see where it is breaking.
Zyllos 7 Feb, 2021 @ 7:57am 
@TheRealNiall I don't see this issue with this version. I have tested two maps and various objectives and they all seem to fall inline. Maybe try resubscribing to the workshop and see if it resolves your issue.
MicTEST 29 Jan, 2021 @ 7:15pm 
For me the terrain extractor isn't working.

Error: "Error in Script (Extract Terrain - 70b9f6): chunk_3(265,38-40):attempt to index a nil value

The green board stays and so do the "Are you Sure" "Yes" "No" "Delete Terrain" buttons.

Tried restarting TTS, extracting an empty map, etc.
TheRealNiall 10 Jan, 2021 @ 9:00pm 
Hey, just letting you know, all of your incursion maps are currently broken. The map is rotated 90 degrees, so all of the incursion mission deployment/objectives do not get placed correctly.
SigTheTechpriest 9 Jan, 2021 @ 11:03am 
How possible would it be to support a 4 player match?
HellzYeah 15 Dec, 2020 @ 3:09am 
Is there any intention to add the Beyond the Veil Crusade deployment zones to the map?
Zyllos 1 Dec, 2020 @ 8:30pm 
Phubar/GenWilhelm, I might make a suggestion. Since the secondary objectives are so much in the air, the score card should be just a typable field because of how codexes will have new secondary objectives come out. And there isn't much needed for the score sheet. The secondary objectives spawns cards are useful, though.
Zyllos 1 Dec, 2020 @ 8:14pm 
Ciaran, my group ran into this issue. Try setting your Physics to not "Locked" but "Semi-Locked' or "Full". I think that is just Tabletop Simulator, in that if Physics is not really there, you can't do the dragging stuff.
[BCS] Phubar  [author] 21 Nov, 2020 @ 11:56pm 
@Ciaran Sorry, this goes beyond my knowledge :(
Ciaran 2 Nov, 2020 @ 1:04pm 
@[BCS] Phubar I just tested additive loading a map onto a blank table and the auto raise disable/holding down right click to force lower work fine. The problem only shows when its loaded into this mod.
Ciaran 29 Oct, 2020 @ 4:52pm 
if you disable auto raise on models it doesnt actually disable. So for example on any kind of ruins you are forced to use the flick tool to get models under floors. Holding down right click and attempting to move models also doesnt force them down for some reason.

This only happens on maps additively loaded into this mod and i have no idea what is causing it.

[BCS] Phubar  [author] 21 Oct, 2020 @ 3:20pm 
@Ciaran Hi, what are you talking about? The fact that autorise is not diasbled?
Ciaran 19 Oct, 2020 @ 7:18pm 
for some reason turning off auto raise doesn't work while using this. Do you know what is causing it or if there is a way to fix it?
[BCS] Phubar  [author] 8 Oct, 2020 @ 1:19am 
@Wookalicious: Hi, after a long time maybe it is fixed :)

@The Swarmlord: Hi and thank you! Issue fixed

@AK318: Hi, yes but it will take some time
AK318 2 Oct, 2020 @ 8:46am 
will the deployment zones for the crusade missions from beyond the veil be added as options in the future?
CtulhUwU™ 6 Sep, 2020 @ 7:18pm 
when applying a texture to the table, a selectable pannel applies to the tabletop. can we have it non interactive as default please? (like the original green felt tabletop is)
[BCS] Phubar  [author] 6 Sep, 2020 @ 3:30pm 
We are working on it, s little more patience :)
Bjorn to Ride-Russ-Rout [VI-RRR] 7 Aug, 2020 @ 5:00pm 
guys thanx for maintaining the mod, just a quick error i picked up, assasinate and bring it down are getting confused, when you click for assasinate to go to score card it actually picks bring it down instead. I'm sure you guys are already on it. Thanks
RyanIronhand 4 Aug, 2020 @ 8:10am 
lol what a snowflake
Jtech 31 Jul, 2020 @ 11:21am 
Looking to get in touch with you about the GT2020 missions
Zen~ 30 Jul, 2020 @ 9:10am 
BLM as a terrorist group? wow what a hot take
Dragonforce Changed My Life 29 Jul, 2020 @ 7:53am 
weird that you guys are so pro-cop considering you must smoke a ton of crack to think BLM is a terrorist group
Colby 27 Jul, 2020 @ 4:45pm 
It is a terrorist group lmao
Tutelage 11 Jul, 2020 @ 10:22am 
What an absolute tool.
Dorfs 6 Jul, 2020 @ 12:50pm 
The silly statement GW made when everyone was doing it seems to have 'triggered' him