RimWorld

RimWorld

Retextured Interaction Spots Project
37 kommentarer
Rob 18. maj kl. 3:03 
ew
Paterfamilias 22. mar. 2024 kl. 13:20 
These are so beautiful. Thanks for sharing these with us!
Deadmano 9. jan. 2024 kl. 14:15 
Brate! :rshout: Postoji li mogucnost da mozes azurirati ovaj mod? :love:
Timou 14. jan. 2023 kl. 18:04 
Update please 1.4 !
夏夏猫 22. dec. 2022 kl. 0:48 
QAQ
ThatCozyBear 29. nov. 2022 kl. 20:30 
aww
Timou 21. nov. 2022 kl. 14:21 
Update please 1.4
夏夏猫 30. okt. 2022 kl. 16:31 
Thank you for your work. I really like it. I hope you can update it~
夏夏猫 30. okt. 2022 kl. 16:29 
1.4PLZ!!!!!
hamed91211173 23. maj 2022 kl. 16:35 
dont forget if you use DDS change that too
hamed91211173 23. maj 2022 kl. 16:34 
for those want to correct the Caravan Spot Texture go to mod folder
SteamGames\steamapps\workshop\content\294100\2121663243\Textures\Things\Building\Misc

and change CaravanPackingSpot to CaravanHitchingSpot or better make a copy of original texture and rename it to new one
dabeek 2. apr. 2022 kl. 0:08 
Please update ^,^
Scorpio 10. dec. 2021 kl. 6:26 
ritual spot please?
hamed91211173 24. okt. 2021 kl. 5:33 
Caravan spot texture changed after the last game update and now doesn't work as intended
Sandman53 18. okt. 2021 kl. 12:19 
Really liking these retextures. Do you think we will see one for the Ritual Spot added by ideology?
BIGDORD 22. sep. 2021 kl. 18:53 
I love your retexture mods. Makes everything look so crisp and clean. Nice work! I look forward to any other projects you might have in the works!
Scorpio 2. aug. 2021 kl. 11:52 
disregard last comment has it was a load order issue
Scorpio 2. aug. 2021 kl. 11:41 
drop spot for orbital traders is not working for some reason
Trajda 22. juli 2021 kl. 8:23 
@Poet

Any idea why Mod Manager doesn't like this mod even if disabled? Could it be my fault?

https://imgur.com/0aemMBv
https://imgur.com/szFBlq0
https://gist.github.com/94e0b80acb878e4cea29900db28023e4
Genaeve 25. dec. 2020 kl. 0:12 
I have been looking for something like this! I can't thank you enough. Your re-textures look amazing. :MysteriaGodOfDeathHappy:
Poet  [ophavsmand] 20. sep. 2020 kl. 2:58 
@Think3r Yes. Seems like actual vanilla textures for the incidents have been introduced either in 1.1 or 1.2, so there's no need for those textures anyway. And I believe the actual problem that causes walls and other objects to become invisible is actually tied to modded wall materials and other map generation problems from other mods.
Think3r 20. sep. 2020 kl. 2:49 
Nice. So, you've deleted the incident textures, right?
Poet  [ophavsmand] 19. sep. 2020 kl. 19:49 
@NightCat It does now (officially).
miku567 8. sep. 2020 kl. 14:10 
Works fine in 1.2
NightCat 1. sep. 2020 kl. 13:18 
Does this mod work in 1.2?
(◣_◢) 9. juni 2020 kl. 7:09 
Thanks for the tipp :-)
Think3r 8. juni 2020 kl. 9:09 
Nice, thanks for accepting my feedback! I also look forward for a separation of vanilla icons and incident icons into separate mods.
Poet  [ophavsmand] 8. juni 2020 kl. 8:10 
I'll do that after I've done making some more icons. In the meantime, you can just delete the textures for the Incidents and they'll be invisible again, their files are in Textures\Things\Building\Misc.
(◣_◢) 8. juni 2020 kl. 7:06 
I really love the re-texture of the spots, but I would like to have the option to disable the inciting re-texture, because I like these vanilla buildings - sometimes I keep them forever, because I like these -temperature "buffs" :-P

Is there any chance of a texture pack with only spot re-texture?
Poet  [ophavsmand] 7. juni 2020 kl. 8:50 
@Think3r I actually agree. I've removed it for now and I'll upload it as a separate thing, since I'd like to retexture other security items / buildings as well.
Think3r 7. juni 2020 kl. 6:18 
I think you should move the spike trap retexture to an own mod. It doesn't fit the theme and scope of this mod. Personally, I am interested in the icon retextures, but not in building retextures.
Poet  [ophavsmand] 6. juni 2020 kl. 18:41 
@Sixdd I've Increased the icon size and made the text a bit bigger for that preview image.


@Yo I've changed the Crafting Spot icon, it should better match now. No more "skewing around".

And if you're referring to the size of those Incident Icons in the actual game, I currently don't have plans to make these spots bigger, since I don't know if or how would that affect the incident map generation, which is already screwy as it is. I'll need to do some testing first when I get around messing with the sizes. Also, these incidents are not that common, only one icon/target spawns for each incident in the whole area that gets generated, and almost all of them are 6X6 tiles big, so I'm not sure how distinguishing between them would be a problem.
Yo 6. juni 2020 kl. 16:04 
Very nice artwork, Just a bit of note from me.

- The crafting spot hammer looks a bit skewed, would be cool if they were scaled to the same as the butcher knifes.
- Even though the Incidents icon looks very beautiful and detailed, They are a bit hard to distinguish between each other. especially when zoomed out.

Very nice artwork though.
#6 6. juni 2020 kl. 15:13 
Hey, mod looks really nice but the preview images could use some work. I found it very difficult to read the text under the icons, maybe try a solid shape for the font rather than having it outlined. Can't wait to try this out.
FrozenSnowFox 6. juni 2020 kl. 15:02 
Lovely work, this looks really good in game. So much nicer than the ugly vanilla spots. It just needs patches for mods like Trading Control and it'll be perfect.
Virusbomb 6. juni 2020 kl. 13:58 
Looks awesome, don't know why I haven't thought of getting a texture for these before. Hope you're able to have a patch for some mod spots eventually.