RimWorld

RimWorld

Retextured Interaction Spots Project
37 Comments
Rob 18 May @ 3:03am 
ew
Paterfamilias 22 Mar, 2024 @ 1:20pm 
These are so beautiful. Thanks for sharing these with us!
Deadmano 9 Jan, 2024 @ 2:15pm 
Brate! :rshout: Postoji li mogucnost da mozes azurirati ovaj mod? :love:
Timou 14 Jan, 2023 @ 6:04pm 
Update please 1.4 !
夏夏猫 22 Dec, 2022 @ 12:48am 
QAQ
ThatCozyBear 29 Nov, 2022 @ 8:30pm 
aww
Timou 21 Nov, 2022 @ 2:21pm 
Update please 1.4
夏夏猫 30 Oct, 2022 @ 4:31pm 
Thank you for your work. I really like it. I hope you can update it~
夏夏猫 30 Oct, 2022 @ 4:29pm 
1.4PLZ!!!!!
hamed91211173 23 May, 2022 @ 4:35pm 
dont forget if you use DDS change that too
hamed91211173 23 May, 2022 @ 4:34pm 
for those want to correct the Caravan Spot Texture go to mod folder
SteamGames\steamapps\workshop\content\294100\2121663243\Textures\Things\Building\Misc

and change CaravanPackingSpot to CaravanHitchingSpot or better make a copy of original texture and rename it to new one
dabeek 2 Apr, 2022 @ 12:08am 
Please update ^,^
Scorpio 10 Dec, 2021 @ 6:26am 
ritual spot please?
hamed91211173 24 Oct, 2021 @ 5:33am 
Caravan spot texture changed after the last game update and now doesn't work as intended
Sandman53 18 Oct, 2021 @ 12:19pm 
Really liking these retextures. Do you think we will see one for the Ritual Spot added by ideology?
BIGDORD 22 Sep, 2021 @ 6:53pm 
I love your retexture mods. Makes everything look so crisp and clean. Nice work! I look forward to any other projects you might have in the works!
Scorpio 2 Aug, 2021 @ 11:52am 
disregard last comment has it was a load order issue
Scorpio 2 Aug, 2021 @ 11:41am 
drop spot for orbital traders is not working for some reason
Trajda 22 Jul, 2021 @ 8:23am 
@Poet

Any idea why Mod Manager doesn't like this mod even if disabled? Could it be my fault?

https://imgur.com/0aemMBv
https://imgur.com/szFBlq0
https://gist.github.com/94e0b80acb878e4cea29900db28023e4
Genaeve 25 Dec, 2020 @ 12:12am 
I have been looking for something like this! I can't thank you enough. Your re-textures look amazing. :MysteriaGodOfDeathHappy:
Poet  [author] 20 Sep, 2020 @ 2:58am 
@Think3r Yes. Seems like actual vanilla textures for the incidents have been introduced either in 1.1 or 1.2, so there's no need for those textures anyway. And I believe the actual problem that causes walls and other objects to become invisible is actually tied to modded wall materials and other map generation problems from other mods.
Think3r 20 Sep, 2020 @ 2:49am 
Nice. So, you've deleted the incident textures, right?
Poet  [author] 19 Sep, 2020 @ 7:49pm 
@NightCat It does now (officially).
miku567 8 Sep, 2020 @ 2:10pm 
Works fine in 1.2
NightCat 1 Sep, 2020 @ 1:18pm 
Does this mod work in 1.2?
(◣_◢) 9 Jun, 2020 @ 7:09am 
Thanks for the tipp :-)
Think3r 8 Jun, 2020 @ 9:09am 
Nice, thanks for accepting my feedback! I also look forward for a separation of vanilla icons and incident icons into separate mods.
Poet  [author] 8 Jun, 2020 @ 8:10am 
I'll do that after I've done making some more icons. In the meantime, you can just delete the textures for the Incidents and they'll be invisible again, their files are in Textures\Things\Building\Misc.
(◣_◢) 8 Jun, 2020 @ 7:06am 
I really love the re-texture of the spots, but I would like to have the option to disable the inciting re-texture, because I like these vanilla buildings - sometimes I keep them forever, because I like these -temperature "buffs" :-P

Is there any chance of a texture pack with only spot re-texture?
Poet  [author] 7 Jun, 2020 @ 8:50am 
@Think3r I actually agree. I've removed it for now and I'll upload it as a separate thing, since I'd like to retexture other security items / buildings as well.
Think3r 7 Jun, 2020 @ 6:18am 
I think you should move the spike trap retexture to an own mod. It doesn't fit the theme and scope of this mod. Personally, I am interested in the icon retextures, but not in building retextures.
Poet  [author] 6 Jun, 2020 @ 6:41pm 
@Sixdd I've Increased the icon size and made the text a bit bigger for that preview image.


@Yo I've changed the Crafting Spot icon, it should better match now. No more "skewing around".

And if you're referring to the size of those Incident Icons in the actual game, I currently don't have plans to make these spots bigger, since I don't know if or how would that affect the incident map generation, which is already screwy as it is. I'll need to do some testing first when I get around messing with the sizes. Also, these incidents are not that common, only one icon/target spawns for each incident in the whole area that gets generated, and almost all of them are 6X6 tiles big, so I'm not sure how distinguishing between them would be a problem.
Yo 6 Jun, 2020 @ 4:04pm 
Very nice artwork, Just a bit of note from me.

- The crafting spot hammer looks a bit skewed, would be cool if they were scaled to the same as the butcher knifes.
- Even though the Incidents icon looks very beautiful and detailed, They are a bit hard to distinguish between each other. especially when zoomed out.

Very nice artwork though.
#6 6 Jun, 2020 @ 3:13pm 
Hey, mod looks really nice but the preview images could use some work. I found it very difficult to read the text under the icons, maybe try a solid shape for the font rather than having it outlined. Can't wait to try this out.
FrozenSnowFox 6 Jun, 2020 @ 3:02pm 
Lovely work, this looks really good in game. So much nicer than the ugly vanilla spots. It just needs patches for mods like Trading Control and it'll be perfect.
Virusbomb 6 Jun, 2020 @ 1:58pm 
Looks awesome, don't know why I haven't thought of getting a texture for these before. Hope you're able to have a patch for some mod spots eventually.