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https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection
Thank you all!
Deprecated means that there is a new version, not that there is a problem. Also, the bug you talk about has neved been reported and I am quite sure has no relation with my nod.
Here goes the link of the main mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815189
* The compilation times have been reduced to zero
* Creating `startpos.esf` is no longer required
* Compatibility patches are neither
* Easier and faster debug
* Objectives are now loaded per faction, not in blocks
* Small bugs are not longer going to affect large sets of factions
* Easier debugging, as now only one faction is going to have bugs at a time
* Native support for add-ons and submods
* Creating custom victory conditions is now encouraged
* New submods for new victory conditions type are now available: Economic, Military and Cultural Victories are back
* Now users can choose which victory conditions they want to have active
* Enhanced compatibility with faction unlockers and major campaign modifications
* Complete support for scripted objectives
* Now the victory objectives are not limited to the default options
@Just4Fun: As said, sorry if what I wrote last seemed aggressive in tone.
Now, thank you all for your support to the mod. I hope bringing here VCO 2.0 in the following weeks, which is going to be a major redone of what you already know.
Please, calm down. I am glad you are here defending me and my work but I think there is no real need of being hostile with Just4Fun for it. He just had an idea and presented it, perhaps not in the best ways, but has tried to help somehow. I do not think having discussions here can lead to anything good.
Do not get me wrong neither, just wanting to cool down the situation we have here.
Not wanted to bring here a discussion, just to point that this is not a job and that I am not going to spend time in something I do not want to do. My contributions are entirely based on what I want to play.
I am not mad tho, do not worry about that. Bringing here the number of views has been a big offensive for me but I can understand your point. I just want you to understand my priorities.
Again, modding is not that hard and it can be a good exercise to learn programming and scripting if you are new to the field. You can try to do it yourself, sure. And, if you do not want, you can always request the job to other modders. There is a lot of people with more free time than me willing to help in the community.
Now, this might be misinterpretation, if you use a translation machine it likely is. This kind of sentence stronlgy implies it would be easy to do in English due to the use of the word "Just" there.
2. It may be, but that still makes me wonder why you mentioned the number in the first place. Now, from glancing over the suggestions, they do look good indeed.
3. I'm no modder either, but I highly appreciate their work. You're demanding something and then you go and say you don't want to make it yourself to Wolfy, which is fine, and making the suggestion is fine, of course. He told you that you would be able to find the help if you want to make it yourself because you say it's so much needed for you. That's what many or even most modders do, making what they deem as needed (for themselves).
But nah, in all seriousness, you're just acting like an entitled *******. Wolfy does not play Multiplayer, so he has no reason to care about it, and that's as it should always be.
You do not even pay the modder for his work, and yet you compare it to CA who you technically pay by purchasing the game.
Why not go ahead and make the mod yourself, if it's AS EASY AS YOU CLAIM?
Also, pointing out your small 1.3k views on a mod with 17.6k unique visitors and 5.3k current subscribers is kinda a pathetic point to bring up as any kind of reasoning...not meaning to be aggressive in that, but just wondering why you think that those views - which probably goes up every time the same person visits it - matter.
Also not judging on wether those ideas are good or bad, current multiplayer in TW:WH2 isn't done good at all.
Again, this is not a job. I do not give a fuck about what feature is more requested by the community. The only think I care about is what feature is more requested by me.
If you strongly consider that these victory conditions are more interesting than mine, you have plenty of resources to create your own mods and I, together with all the members of the C&C Modding Den, will gladly help and guide you in the process. But again, this is my mod and will follow the road I consider appropriate.
I understand your frustration regarding MP, but if I am not a player of it I am not going to spend my time on it. Right now, I am already redoing completely campaigns that I have not even tried and factions I do not even own. I even spend easily 30 hours per week modding without any economic compensation, so you have to understand that, as we do, we have to do things that we want for us too. It is already hard enough.
Thanks for the resume. As @cybvep said, this mod is mainly focused on single player, so I am not going to spend time doing something for H2H, which is a mode I do not even play. Also, what you purpose is not a simple change but a complete redone of the model, which would require tens of hours, if not hundreds, to be done and tested.
Should be. As easy as trying it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183130179
Holy shit. TLDR?
Anyway, I am highly focused on releasing Victory Conditions Overhaul 2.0 in the following weeks. I doubt I do any major change in the following weeks.
Please move it to the main discussion:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2122621615/2447091420209491347/
I do not know anything about the lore xD
Feel free to add any suggestion in their dicussion if you consider they need any change.
We had a discussion, that you can see here , and nobody had new ideas for Lorthern, so I decided they do not require any update. I am actually playing them in my current campaign and love them the way they are.
https://github.com/msolefonte/tww2-victory-conditions-overhaul
Thank you!
I am glad to announce that the mod has been updated to the version v1.7.0. This update is focused on the Elves and implements a major redone for all Dark Elves, High Elves and Wood Elves. It required 1,822 additions and 1,563 deletions.
Changelog is available at the discussion page .
Are they? Did not know it. Feel free to add suggestions to their main discussions,
Thank your for your support! Remember to rate it positively and to share it if you love it!
I am glad to announce that the mod is going to be updated to the version v1.6.0. This update is focused on the Vampire Counts and Bretonnia. It is the update that has more changes since I started the mod and, as a consequence, the one that has taken more time. I hope you love it!
You can discuss anything related to the update here .
Hi! First to all, thank you for your support. Remember to like and share the mod if you enjoy it.
Second, while anything related to the update should be discussed in the proper place (see my comment below), I am going to answer you here.
There are multiple lords for the Beastmen. Khazrak the One-Eye is focused on The Empire, specially MIddleheim, as he lost his eye against Boris. On the other hand, Morghur the Shadowgave is focused in destroying the WE, as can be seen in The Season of Revelation. I decided to merge them both to select the SVC.
Chaos and Norsca look nice and straightforward, though.
I am glad to announce that the mod is going to be updated to the version v1.5.0. This update is focused on the Beastmen, the Norscan factions and the Warrios of Chaos. I hope you love it!
You can discuss anything related to the update here .
I personally do not think I work that much to deserve or to be asking for support, mostly in compassion to other modders. However, I am actually spending more than ten hours per week on this, so perhaps its is time to see if someone cares, at lest symbolically.
There is not going to be any advantage for any supporter as my aim is to keep it simple and pure as my work: do it just in case you feel you should.
Here is the link:
https://www.patreon.com/wolfylpdc
Thank you all for your support.
I am glad to announce that the mod is going to be updated to the version v1.4.0. This update is focused on The Dwarfs. I hope you love it!
You can discuss anything related to the update here .
This is compatible with everything that does not modify Starting Positions, Adds Factions or Victory Conditions. As far as I know. Victory Conditions and Available Factions are stored in the same file, so one mod overrides the other. This is why I can not add new victory conditions to unlocked factions, as changes override themselves.
Can you create a compatible submod?