RimWorld

RimWorld

Save On Incident
34 Comments
avil  [author] 12 Aug @ 2:06am 
Don't ask me, ask Tynan.
Coany 11 Aug @ 8:04pm 
Are we supposed to infer this arbitrary naming scheme? Like come on "Misc", "Special"??
avil  [author] 29 Jun @ 3:47am 
I think it's going to be awesome.
AlwaysTalkingAboutMyDog 29 Jun @ 2:01am 
Thoughts on 1.6 update?
Aggravated Peasant 4 Dec, 2024 @ 12:44pm 
Agreed @Ren
Ren 31 Aug, 2023 @ 12:07pm 
I dont think this works with RimSaves. Would be cool if it did
mr_sebitor (twitch) 13 Jul, 2023 @ 8:56pm 
this work awesome in big colonies that then to crash the game!
Jamhax 26 Oct, 2022 @ 10:21am 
The best anti save scumming mod. Thank you!
brucethemoose 19 Oct, 2022 @ 2:45pm 
avil  [author] 30 Jul, 2021 @ 10:48am 
@Reianor it just autosaves.
Reianor 30 Jul, 2021 @ 9:21am 
Does it name the saves it makes based on incident?
Could it?
Tide Pod Connoisseur 18 Jul, 2021 @ 11:29pm 
thank you, you have made save scumming easier
avil  [author] 11 Apr, 2021 @ 8:59am 
@ZzZombo It's here for year now, I wonder if I should keep it like that, haha. Fixed.
ZzZombo 11 Apr, 2021 @ 5:14am 
"incindet" < typo in description.
avil  [author] 7 Apr, 2021 @ 4:09pm 
@somr Better notification system probably never gonna happen. Before quest system was added it worked as you expect it to. As for now add an autosave before getting a quest. Mod saves on historical events, and raids that get triggered by quest don't count in colony history, i. e. they avoid notification mechanic. I just need to come up with something that makes saves anyway. I think I'll just add "autosave on getting a message" or something, and different kinds of messages as options: red, yellow, blue, gray.
fatburner 7 Apr, 2021 @ 2:45pm 
It was a guy running from two factions. I accepted and they both raided within a minute. Wasnt happy with how i dealt with it so decided to reload but it hadnt autosaved on the incident even tho it sent two red letters.

But until a better notification system happens this mod will just play wack a mole? And that means it will be unreliable the more mods are installed and new mods come out every week. Basically got to check if it autosaved on a threat in which case you are better of just saving manually. Just my 50 cents. God bless you.
avil  [author] 7 Apr, 2021 @ 2:13pm 
@somr it shows a message when it saves (autosaving). Some actions aren't considered as a threat by the game. Ex. many things summoned by quests not considered a "normal" threat. Mod uses central notification system, and those evens don't use it, that's why it goes around the mod. I want to add them at some point. Was it something like that? Like a raid connected to the quest?
fatburner 7 Apr, 2021 @ 7:05am 
This mod has let me down too many times :( I set it to save on threats but then if i want to reload it turns out it didnt save.
pinbuck 12 Jan, 2021 @ 8:56pm 
think i found a bug, treasure stash quests save on arrival then say you completed them after you load a save
HawnHan 31 Oct, 2020 @ 11:26am 
Thank you for your wonderful work!
avil  [author] 31 Oct, 2020 @ 11:19am 
Thanks. Updated the mod.
HawnHan 31 Oct, 2020 @ 11:07am 
I translated the mod into Simplified Chinese,could you merge it? Github [github.com]
Pisscakehole 25 Oct, 2020 @ 7:03pm 
Thank you so much for this mod! It keeps me from savescumming.
harvest 2 Oct, 2020 @ 10:44am 
I am also looking for a function to automatically save when the settlers die.
I would be very happy if you could handle it.
avil  [author] 24 Sep, 2020 @ 11:47pm 
@rauhte
No, but it would be funny if it did. I might think about adding something like that. Not "every" death, but maybe something like one death per 6h or something like that.
rauhte 24 Sep, 2020 @ 10:16pm 
Does this save on death?
JFEOF2 10 Jun, 2020 @ 2:42am 
Mine too.
primetime_29 9 Jun, 2020 @ 1:39pm 
My days of save-scuming are over
starbabylon 8 Jun, 2020 @ 3:30pm 
Alright, used it with my decently modded game (roughly 50 mods, with Rimsaves), I picked my settings and it works very nicely, great addition for me, automating what I was already doing! (saving on each incident)

Exactly what I needed, thanks again Avil, it works great!
starbabylon 7 Jun, 2020 @ 11:36am 
Thanks for the quick answer, gonna try it out.
avil  [author] 7 Jun, 2020 @ 11:25am 
@Mlie it's standard. Didn't want to make any problems with other savegame mods.
Mlie 7 Jun, 2020 @ 11:03am 
Does it save to a separate slot or does it use the standard autosave-slots?
avil  [author] 7 Jun, 2020 @ 10:44am 
Sure. There is nothing that is tied to a saved game.
starbabylon 7 Jun, 2020 @ 10:30am 
Looks interesting. Can it be added to an on going game without any issue? (and removed?)