Arma 3
ArmaMen
74 Comments
Loki 20 Dec, 2024 @ 8:50pm 
Yo any one got a link to the discord Nightwolf mentioned?
SUPREMAWARGOD36 7 Jan, 2024 @ 6:26pm 
yo can you add more stuff maybe vehicle?
General Bulletz 23 Oct, 2023 @ 9:02pm 
where can you buy real army men still?
General Bulletz 23 Oct, 2023 @ 8:25pm 
stiff cock buddy!!!!!!!!!!!!!!!!!!!
Qubit 12 Sep, 2023 @ 10:11pm 
pretty cool
Nightwolf2112 2 Feb, 2023 @ 6:05pm 
Awesome! Glad to here it, join the discord and i'll get you the tags: https://discord.gg/5qehgR2fGV
MADRAT 2 Feb, 2023 @ 5:10pm 
ok i will try that, thank you very much.
r0dx864  [author] 2 Feb, 2023 @ 12:22pm 
just copy paste the code below. it will work as is. but for context, the two keys next to the P is square brackets and shift those keys is the braces (curly). sqf (this programming language) interpretes the square brackets as arrays of data and the braces as code that is executed within.
MADRAT 2 Feb, 2023 @ 10:15am 
i'm a person with the lost of autonomy, not that young anymore ,that's a lot to me, help me with the syntax, where do i find the
brackets left and right, and also the curly brackets on my keyboard ?
r0dx864  [author] 2 Feb, 2023 @ 8:09am 
nightwolf2112: i would love to
r0dx864  [author] 2 Feb, 2023 @ 8:06am 
madrat: unfortunately, the moment the object moves, it reverts back to its original size. you will need a event handler that setobjectscale on every frame in order to address this. create a trigger anywhere with the following init:
onEachFrame {{_x setObjectScale (_x getVariable ["scale",1])} foreach (allunits select {!isnil{_x getVariable "scale"}});false;};
then for each unit that you want resized, apply the following init:
this setvariable ["scale",_scale_value];
Nightwolf2112 1 Feb, 2023 @ 11:19pm 
Hey r0dx, out of curiosity, would you be interested in joining me on the Army Men mod team? Your base mod has been instrumental in getting the plastic universe into Arma and I'd like to see if you're interested in continuing to expand it with the team and the growing community
MADRAT 1 Feb, 2023 @ 6:48pm 
i write that in the init window ?
r0dx864  [author] 1 Feb, 2023 @ 5:14pm 
object setobjectscale .1;
https://community.bistudio.com/wiki/setObjectScale
here is an example of a scenario i did to showcase their size: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2383667876
MADRAT 1 Feb, 2023 @ 4:52pm 
is there a way to make them small, like they really are, around 1/35 scale ?
Six 16 Jan, 2023 @ 4:03pm 
needs an Army Men style gore system (too bad this doesn't work with Arma 3...).
Plastic bits and melty puddles.

I remember the Army Men games (some of them, somewhat fondly)
Nightwolf2112 27 Dec, 2022 @ 12:18am 
Heyo, just wanted to say thank you for providing the inspiration in getting my own army men to come to life.

https://cdn.discordapp.com/attachments/734883556408557643/1057208208722251796/20221227000658_1.jpg

its been a painful but now a very fulfilling process of learning a whole bunch of new stuff.
Nightwolf2112 19 Dec, 2022 @ 10:55pm 
Evening mate, would you be able to make more color bases? Like grey and purple for exampe?
Recaldy 14 Dec, 2022 @ 6:31pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901936691 I'm using the "setobjecttextureglobal" init command on the jeep/tent here (cause I don't better ._.) but the possibility here is great!
Recaldy 14 Dec, 2022 @ 6:12pm 
I'm planning on a scenario project using "ArmaMen" though I'm trying to make a copy of the TAN soldier in the linked screenshot for blufor's GREEN soldier. How would I do that? I want get this resolved before I can officially hit the editor. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901925790 I'm using Unsung for the weapons/maps.I'm fiddling with the RGB pbo in the screenshot. (Remade this comment a few times so it may bloat the message count, sorry.)
r0dx864  [author] 23 Nov, 2022 @ 3:51pm 
keep in mind the colors are in a colors.inc file in this mod
#(argb,8,8,3)color(0.55859375,0.46875,0.3359375,1,CA)
Kiryuu Sonya 23 Nov, 2022 @ 3:38pm 
That worked, thanks. What's the color code for tan?
r0dx864  [author] 23 Nov, 2022 @ 3:02pm 
Oleg: army men toys were based off the vietnam soldiers from the U.S. military and they were green like the above color from. Me personally i think the NVA/VC should use all black because they were impossible to spot in the jungle at night.
r0dx864  [author] 23 Nov, 2022 @ 2:59pm 
object setobjecttextureglobal [index_number,"#(argb,8,8,3)color(0.25,0.25,0.5,1,CA)"];
Kiryuu Sonya 23 Nov, 2022 @ 2:38pm 
Is there a way to apply the colors to stuff like vehicles and soldiers in the Eden Editor?
Oleg Grindstone 18 Aug, 2022 @ 9:00am 
This would be perfect for the SOG Prairie Fire Content. Just port over the US side to Opfor and Color them Tan and bam perfection.
NKVD agent 18 Jul, 2022 @ 9:29am 
Super Super Mega mod ARMY MEN!!!!:steamthumbsup:
JustSomeGuy101 11 Mar, 2022 @ 7:13am 
could you ad army men rts buildings please, love your work
r0dx864  [author] 9 Mar, 2022 @ 8:23am 
I had to read all of that material and create a mod with it...arma 3 tools has what you need to do that as well.
South Carolina 8 Mar, 2022 @ 7:11pm 
I found my way, but i want to know where i can do all this stuff you said,
r0dx864  [author] 8 Mar, 2022 @ 5:46pm 
in eden, take a look at the config viewer and expand the CfgVehicles class (great resource on all things editing: https://community.bistudio.com/wiki/Category:Arma_3:_Editing)
South Carolina 8 Mar, 2022 @ 4:58pm 
So where can i find all of this at? in the game files or in the eden editor and where?
r0dx864  [author] 8 Mar, 2022 @ 12:00pm 
CommieCat: depends on the object model that is worn for the uniform but setobjecttexture is the command on the fly but in the config it is the hiddenSelectionsTextures. this also depends on whether the object model has a skeleton defined with a camo selection that can allow one to override the colors. this implies one can apply this to anything that is an object model with the above settings.
South Carolina 7 Mar, 2022 @ 2:46pm 
SO how do you change the colors of a Soldier? and can you apply this for anything else as well?
r0dx864  [author] 27 Dec, 2021 @ 8:20pm 
in your sqf, #include "armamen\colors.inc" or look at colors=loadfile "armamen\colors.inc";
then use PRO_COLOR_BLUE, PRO_COLOR_GREEN, PRO_COLOR_RED for textures. rvmat are in the files: armamen\BlueSkin.rvmat, GreenSkin.rvmat, and RedSkin.rvmat
Country Doggo 27 Dec, 2021 @ 9:03am 
do you have a color/rvmat path I can use for setobjecttexture?
Thomas - ASOT 25 Jan, 2021 @ 9:02pm 
Hey @r0dx864
Your K-9 mod is now hidden and inaccessible to the workshop. Not sure if this was intentional. Been trying to find other ways to contact you and this was my last idea.
KLAYERBEAR 23 Jan, 2021 @ 8:25pm 
Id referance Mighymapper to see how he ueses colors for his army men of war series. would like to see support for other mods maybe to a timeline from wwii era stuff to the normal arma 3 stuff.
BlueJay5 7 Nov, 2020 @ 3:05pm 
Can you please do red? Also, can you reuse the same colors on each unit? (e.g. blue csat, yellow aaf, and so on).
Gold 23 Oct, 2020 @ 5:55pm 
honestly what ever you would want I just wanted the factions if you just do 3 its okay
r0dx864  [author] 23 Oct, 2020 @ 5:25pm 
since ive already got 3, what colors would i do for FIA, CTRG, LDF, IDAP, ION, and/or Syndicat or just reuse the same 3 colors but include a unit from each faction depending on their side?
Gold 23 Oct, 2020 @ 5:16pm 
faction like nato fia aaf csat opfor just for missions if possible im not sure how hard it is
r0dx864  [author] 23 Oct, 2020 @ 4:26pm 
TurnUpTheBass: if you are saying i do a replacement pack, i doubt i will get to it anytime soon. are you looking for a rainbow of different colors to choose from or for each faction like NATO, FIA, AAF, CSAT, CTRG, etc. they have their own specific color?
Gold 22 Oct, 2020 @ 4:42pm 
Hi was wondering would you be able to make each individual color a different faction for certain missions that are persistant, thanks unless they already are
South Carolina 30 Sep, 2020 @ 4:44pm 
Like also adding trucks jeeps helicopters planes etc, That would i would like. If you cant do that its ok. But it would be nice
South Carolina 30 Sep, 2020 @ 4:27pm 
Cool and thanks for reply to me! But like irl Army men . They have ww2 / Vietnam Gear. So that what im just saying
r0dx864  [author] 30 Sep, 2020 @ 2:34pm 
CommieCat: thank you for the sentiment. unfortunately i don't have many other ideas with this because all i did was the retexture however i did include the baseline for others to change the color values universally (or if you just want me to do it, what colors do you want?). there really isn't any custom content that will come of this but i hope that the large objects provided by dame2010 will get more content some day.
South Carolina 30 Sep, 2020 @ 9:23am 
DUDE I BEEN LOOKING FOR AN ARMY MEN MOD FOR ARMA 3 THANK YOU SO MUCH ALSO I HAVE A FEW Q/A


1 Do you plan to update this mode?

2 Will there be any more factions/colors

3 Will there be custom content? ( Maps gears etc)

4 Love this mod
Lac 16 Aug, 2020 @ 3:33pm 
YES