Tabletop Simulator

Tabletop Simulator

Cartographers + Promos [Scripted]
37 Comments
wizcreations  [author] 29 Dec, 2023 @ 6:16pm 
@Vyrrk, no I will not be adding any more expansions.
Vyrrk 29 Dec, 2023 @ 3:25pm 
Any chance you will be adding the expansions?
fahsky 2 Feb, 2023 @ 6:04pm 
I am able to see all the images in the link, & verified my files. The mod works perfectly on my laptop, so I'm trying to figure out how to completely remove the mod & re-download it on my primary PC. I downloaded the Mod Backup Tool, but even deleting & resubscribing with that doesn't fix the issue.
wizcreations  [author] 30 Jan, 2023 @ 4:52pm 
I just loaded the game and did not have any issue. Then I deleted the workshop item from my TTS library and resubscribed. Again it loaded without issue. All the images are pulled from this hidden Imgur gallery: https://imgur.com/a/Z7yuTlT . Can you see the images if you navigate to that page? I'm not seeing any issue with this workshop item or the source images, though there are now 3 people who have reported failure to load. I'm not sure what the issue could be. Please do me the favor of verifying the TTS install by right clicking on the game in your library and clicking Properties... > go to the Local Files page > and select Verify integrity of game files...
fahsky 29 Jan, 2023 @ 7:12pm 
The objective/season cards have no visible face, only the backs are visible.
Elympian 18 Mar, 2022 @ 4:04pm 
"Major Feb 6 @ 5:58am
Can't open the game in the simulator. It is loading and always stops at 8%. What am I doing wrong?"

I'm having the same issue. resubbed, rebooted, joined a hosted game, created a game, won't get past the 8% load point.
wizcreations  [author] 6 Feb, 2022 @ 10:19am 
I've not experienced that issue before. Try unsubscribing and resubscribing
Majorkater 6 Feb, 2022 @ 5:58am 
Can't open the game in the simulator. It is loading and always stops at 8%. What am I doing wrong?
wizcreations  [author] 17 Jan, 2022 @ 10:23am 
@Allexonius
No, I have no intentions of making a version of the sequel. However, I hereby give my permission to copy any and all scripting from this item to anyone who wishes to make a Scripted Cartographers Heroes workshop item.
Аллексониус 17 Jan, 2022 @ 6:58am 
THX for this game.
I had a question for you: will you create the second part of this game: Heroes?
HipawyX2 4 Jan, 2022 @ 3:24am 
Really good
Gawain 14 Aug, 2021 @ 11:37am 
I think this is the best implementation I've seen of this game so far. Well done! Two small suggestions/requests, but I'll throw those in the Discussion.
Sasurai087 10 Mar, 2021 @ 7:46am 
Definitely works now! Thank you Wizcreations. :)
wizcreations  [author] 9 Mar, 2021 @ 5:26pm 
Thanks Sasurai! I believe I fixed it. The background is meant to be solid black, but let me know if you are getting an error when you load the game now.
Sasurai087 9 Mar, 2021 @ 4:32pm 
Ahoy! There's an issue with the custom background on load. It appears the link is dead:
http://deadpixelbuddy.com/images/black.jpg
Vic 31 Dec, 2020 @ 2:47pm 
You fixed both issues. Thanks and good job!
wizcreations  [author] 30 Dec, 2020 @ 5:25pm 
@?_?
I have fixed the issue where the X does not appear on coins when loading a save game or rewinding time. However, I was not able to recreate the issue with the setup text appearing again upon a load except in the case where a game is saved before the first Explore Card is dealt. I have fixed that single instance. Please update to the latest release and let me know if you're still running into any issues.
Boomstyx 26 Dec, 2020 @ 4:09pm 
This is really well done. Thanks uploader!
Vic 24 Dec, 2020 @ 6:37am 
An easy fix would be making the script text smaller (not covering objects in the screen) so even if the text appears again, it wouldn't be a problem.
For reference: this is what showing up:
https://imgur.com/X62ZAlf
Another thing happening with the rewind: money is reset every time.
Vic 24 Dec, 2020 @ 6:23am 
Every time I rewind, the initial script setup shows up and the only way I can make it disappear is by dealing the 4 initial cards again. Then I have to unlock and delete every card so I can play with the original 4 cards). Yes I know its based on 10 seconds thing, but even in the middle of the game the script shows up again
wizcreations  [author] 19 Dec, 2020 @ 10:22am 
@Aeszett Yep, that's a flaw of TTS, though in this case, it wouldn't help you even if you could flip the shape as a whole since I have the Ruins graphic on the reverse of the tokens. You can use the Link tool to group a shape, but then you'd be stuck with the Ruins side up when you flip it. Feel free to grab the pieces out of the little treasure chests near your board if you want to make a shape yourself in the flipped orientation, or simply adjust individual tiles of the script-generated shape as appropriate to make a flipped orientation.
eszett 19 Dec, 2020 @ 9:41am 
This is a very well made scripted version of the game and I really appreciate the effort you put in this. I really like the automatic generation of the shapes! The only minor flaw is, that there's no fast way to mirror the shape. Only rotation works with a shortcut. But TTS is probably more at fault for this than your game. If it would allow grouping of any object and flipping the whole shape, it would be perfect.
wizcreations  [author] 4 Dec, 2020 @ 6:57am 
@Spurzler. Click next to the tiles and drag over them to select all tiles that form the shape. You should see a yellow outline around each of the individual tiles. Now pick up the set as a whole and press Q or E to rotate the entire shape
Spurzler 3 Dec, 2020 @ 5:26pm 
Great work! But I wonder if there is a way to rotate shapes as a whole. When I select a shape and press Q or E only the little tiles rotate but the orientation of the shap does not change. Hope you can help me
wizcreations  [author] 18 Jul, 2020 @ 7:41am 
What I meant was play as if there is no scripting at all for the decks. Ignore whatever is displayed on the time tracker. Manually draw cards from the deck. At the end of each season, place cards back into the Explore deck and shuffle.
Randeth 18 Jul, 2020 @ 7:06am 
Thanks for the update. I'll keep that in mind.

But when we tried to continue manually it wouldn't let us continue past the next Season. There was no way to get it to create the next decks.
wizcreations  [author] 17 Jul, 2020 @ 6:30pm 
@Randeth The buttons are all based on the pre-existing deck identifiers. If a player at any time picks up cards from the Season deck or the Explore deck, it is possibly you will reset those identifiers and cause the buttons not to work. You'll need to continue the game manually if you encounter that error. This is an unfortunately "feature" of Tabletop Simulator scripting with decks.
Randeth 17 Jul, 2020 @ 5:16pm 
Love the look and feel but after we Choose "Next Season" the first time it doesn't reset anything. And the "Next Card" button give this error.

Error in Script (Time Tracker - cb80e8) function
<NextCard>: Object reference Not set to an instance of an object

We can't find any way to continue.
MrOrgmo 12 Jul, 2020 @ 5:45am 
The mod made me buy the game in cardboard although the copy that arrived was in Italian so 12/10 better than the real thing
wizcreations  [author] 2 Jul, 2020 @ 1:21pm 
@Wade, I thought I fixed that bug. I’ll have to take another look. It will take me some time as I’m currently in the process of moving. Before I made the edits that I thought fixed it, the issue was that coins would retain their checked state but not actually display checked. Double clicking on each was a viable workaround at that point to toggle the state twice and get the check marks to reappear.
Wade 1 Jul, 2020 @ 11:30pm 
Great mod. The coins seem to disappear when loading a saved game state though. I prefer playing Cartographers on TTS over physical version only if I have just a little time to play - and might need to continue the game later.
Killswitch 11 Jun, 2020 @ 8:01pm 
@wizcreations Thank you for the mod! I'm really enjoying it, and it is well done. Very skillfully scripted! 10/10
slowslow 9 Jun, 2020 @ 9:07pm 
This mod is amazing! The scripting makes playing the game very smooth, and the double-sided terrain tiles are a nice touch.
wizcreations  [author] 8 Jun, 2020 @ 6:23pm 
I have updated the "Next Card" button to change to read "Next Season" at the end of each season.
wizcreations  [author] 8 Jun, 2020 @ 2:36pm 
@Monkeychow Thanks! I tried to think about what I would want to make this more playable digitally, and then I made that. Let me know if you can think of any other features that would be great. I put in everything I could think of that was reasonable. (Example of not reasonable: I'm not going to auto tally points at the end of each season.)
Monkeychow01 8 Jun, 2020 @ 10:39am 
I was about to ask the same thing. I can't seem to find it. I can do it manually, but not automatically and reset the counter. BTW - this is hands down the BEST mod for this game...thank you so much for your hard work on it!
wangyz 8 Jun, 2020 @ 5:49am 
how to get in next season?