X4: Foundations

X4: Foundations

Larger Asteroids Only
83 Comments
Alex_GranD 8 Nov, 2024 @ 6:52am 
с 7,1 работает?
aladinaleks 17 Oct, 2024 @ 9:45am 
The mod hasn't been updated for a long time, almost two and a half years. There have been many changes in the game since then.

If you have mods that modify similar files, it may not work as intended.

Take this one.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987825228
techstepman 17 Oct, 2024 @ 4:48am 
not working for me. Any idea with what this could conflict?
shilum_nehum 25 Apr, 2024 @ 4:27pm 
i was in family zhin and still had medium to x small asteroids showing up
Bellor45 19 Feb, 2024 @ 9:58am 
cool
Mo¡stDreams  [author] 15 Dec, 2023 @ 8:15am 
Work but will be missing the new DLC sectors for pirate and boron, I am considering updating the mod.
Draconix26 20 Jun, 2023 @ 6:06pm 
Is this still working for 6.0
Raija 25 Apr, 2023 @ 12:42am 
So....no more crystals?
knightphantom420 19 Dec, 2022 @ 7:54pm 
Hi.. Any chance you can make a mod that removes useless junk in space(that has no resource value) like in Silent witness 12.. and around station? that would be great if you can!
bm01 6 Dec, 2022 @ 11:17am 
Hey. Just to let you know I'm getting multiple matching nodes for region_cluster_28_sector_001 and regionpart2_cluster_28_sector_001.
jpinard 15 Aug, 2022 @ 11:58am 
How does this affect crystal mining? Will there be more crystals to find and mine if all the asteroids are large? And the amount you get off them? or will it be the same?
Ragnaman 15 Jul, 2022 @ 4:05pm 
Does this mod cause miner AI to become amoeba ?
Does the AI still try to mine these nonexisting asteroids ?

Asking, because 6 miners just fly about to places that they think have asteroids, but they just get stuck there and nothing goes into their cargo holds.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835748173

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835751019
Ragnaman 26 Jun, 2022 @ 9:38am 
Completely new game with enabled mod
aladinaleks 25 Jun, 2022 @ 11:08pm 
If you installed the mod and continue your game, the asteroid regeneration time should pass. I can't say how long this will take, but the asteroids should renew themselves over time.
Ragnaman 25 Jun, 2022 @ 4:40pm 
I have no DLCs
Ragnaman 25 Jun, 2022 @ 4:40pm 
Does this mod work ? Im getting a lot of small asteroids anyway.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826020606
[ExG]Mebius 13 Jun, 2022 @ 7:43am 
my god ,:steamthumbsup::steamthumbsup::steamthumbsup:

super mod,70fps→120fps now !
Kalisa 5 May, 2022 @ 2:06am 
also tons of tiny asteroids in Atiya's Misfortune III
Kalisa 4 May, 2022 @ 12:27am 
savage spur 1 seems to still have allot of smaller asteroids, just started a game with this activated, not sure if it takes time for it to remove small asteroids or not when its on at galaxy generation
aladinaleks 14 Apr, 2022 @ 8:49am 
The mod does not accept changes instantly. it takes time for the regeneration of asteroids in the universe. This is the game part.
ArcherAtreus 14 Apr, 2022 @ 1:13am 
Sorry for asking, but since i dont know how mod this game, you can do a mod to just delete or make invisible all the asteroids?, im playing with a GPD Win 3 with 8gb Vram, but for some reason the asteroids start to artifacting, i downloaded your mod to try to reduce the asteroids on the sectors, but appears to be the same amount of them and still artifacting :steamsad:
Mo¡stDreams  [author] 13 Apr, 2022 @ 5:43am 
Just updated it for Tides of Avarice I actually forgot about it until now, it is done now though.
Sovereign 23 Mar, 2022 @ 9:46am 
Will you update this for the new sectors from Tides of Avarice?
Also I heard Egosoft changed something of how they compile shaders for asteroids.
Dunno if this affects this mod in any way. Broke the "Asteroid fade in" mod.
Whiskey 3 Feb, 2022 @ 11:11am 
Thank you!
bioscmos303 19 Aug, 2021 @ 11:15am 
good one ! tnx
BlackD 13 May, 2021 @ 10:23am 
Seems to be every sector. I have the feeling that your mod isnt compatibe with "crystal rarities"?
I hoped it is, because crystal rarities isnt touching the asteroids directly but looking at them in my current game and seeing all the "M-ship sized" rocks floating around i have the feeling it isnt. Crystal Rarities is btw the only other mod regarding Asteroids i have.
Mo¡stDreams  [author] 13 May, 2021 @ 7:01am 
BlackD
Interesting what sector is that?

It is possible I may have again missed a region or two.

This ideally should work best on a new-game start at the generation of the asteroids and debre fields, thought it will also work on existing saves as they field is depleted.
BlackD 13 May, 2021 @ 1:11am 
Hey there!
Is this mod supposed to work on a new gamestart aswell or only over time when asteroids respawn?
Asking becasue i just started a new game and im currently in The Void flying through hundreds of small astereoids.
Mo¡stDreams  [author] 12 May, 2021 @ 11:24am 
Merge files are basically a simplified form of diff files (they can only do <add sel="/*"> ), and therefore have to be treated as if the core file got diffed rather than their own extension file, the reason it sometimes does not work on a merge file when doing a diff patch on the merge is whether the merge happens before or after the diff patch.

I got this info from UniTrader so the issue you have might just be that the name of mode has to be lower in then the load order of the merge file u are replacing. aka lower in the list of loaded ext.
Nodus Cursorius 9 May, 2021 @ 11:04am 
asteroid_rotation\libraries\region_definitions.xml
code: https://pastebin.com/AuCJL60a

The above is just moving all of the dlc region edits into the main region definitions file, and in doing so most of the dlc asteroids finally stopped spinning. A few sectors still have spinning asteroids, as I learned later, for reasons I can not possibly comprehend.
Mo¡stDreams  [author] 9 May, 2021 @ 9:05am 
Would have to show me what u did, mind chucking it up somewhere I can get it .
Nodus Cursorius 8 May, 2021 @ 1:02pm 
I agree entirely and because of that I used your method as a learning point. But after testing seven times with your code (but for asteroid rotation), and seven times with it moved into root libraries diff, I just couldn't get the asteroids in asteroidbelt_main to stop rotating without the second method.

Leaves me to think that I'm misunderstanding something the client is doing with XPathing but hey..
Mo¡stDreams  [author] 8 May, 2021 @ 3:51am 
hmm interesting, though I am also not sure how then a diff patch would fail as by return logic diff patching the merge file will change what content is getting merged yes?

Still this is worth testing.
Nodus Cursorius 7 May, 2021 @ 11:01am 
While writing my own mod to remove asteroid rotation, I noticed a bug in mine that yours potentially shares.

Diffing against addonName\extensions\ego_dlc_terran\libraries\region_definitions.xml , and the Split equivalent, did not stop the asteroids from rotating. Once I moved the DLC replacements to addonName\libraries\region_definitions.xml everything seemed to function as expected, the asteroids stopped rotating. This was tested, and especially noticeable, in Asteroid Belt.

In the Egosoft Discord I was told that files like this, in DLC or patches, are called merging files instead of diffing files (notice the lack of <diff> in them). The nodes are simply added to the original file which shares the same name.
Mo¡stDreams  [author] 19 Apr, 2021 @ 10:39am 
This mod does not touch gas regions, the methane depletion is more likely the gas region shortage that is in the latest update of the game, this is a known thing as there can be shortages of some gas regions over time it is not as bad as it was during the beta for 4.0 but they will regenerate over time.
aladinaleks 19 Apr, 2021 @ 8:13am 
The gas is depleted and will respawn over time, if I'm not mistaken.
Dirk Diggler 19 Apr, 2021 @ 7:06am 
Since installing this after some playtime my miners can no longer find any methane.. also had the more asteroids mod installed so probably shouldn't have tried this kek. Any ideas? I disabled this and kept more asteroids on for now, hoping they respawn over time.. weird as the gas is a field.. don't really get why this would be happening, mayb it's completely unrelated and a game bug, also a possiblity.
.:M3ssi@h:. 31 Mar, 2021 @ 8:22am 
Nice work here. Thanks a lot :)
Mo¡stDreams  [author] 31 Mar, 2021 @ 6:15am 
Update Version 1.10
*Rebuilt mod from scratch!
*Supports Split & Terran DLC.
*Small Debris now removed as-well.
Mo¡stDreams  [author] 31 Mar, 2021 @ 4:32am 
I am not sure how well it works with the old sectors from the new update and things as I have not fixed this up for Terran DLC or the new resources file of the 4.0 so like it is needing to be re done
I will attempt to re-do it at some point as yes I agree it helps performance and larger XL and L asteroids are just better then tons of small ones.. I may leave Medium in at lower density thought for the crystals.
Mo¡stDreams  [author] 28 Mar, 2021 @ 10:27pm 
honestly this is due for a major re-do.
I don't know how it effects the yields but I did make the L and XL denser to compensate but this has been needing a redesign.
Sovereign 28 Mar, 2021 @ 5:19pm 
So how does this work out with 4.X and the DLC? I am also wondering how this affects the overall mining yields of the game. Mining yields are pretty delicate now as everyone surel has noticed by now xD.
Mo¡stDreams  [author] 3 Mar, 2021 @ 7:31am 
I think I increased the density of L and XL to make up for missing XS and S
so unsure on that front but if you are using the beta version of the game patch wise there was a bug in IRC beta 6 which had big over mining issues, they fixed mining stuff from beta 7 onward
cableguy 2 Mar, 2021 @ 5:08pm 
Does this lead to more ore overall to be mined? My galaxy seems to be mostly barren from overmining.
Mo¡stDreams  [author] 1 Feb, 2021 @ 10:03pm 
That would be correct, that is why I call it save friendly it won't break your saves but resources will need to be depleted and generate new resources and when that happens things should go back to normal over game time..

I do need to look into the other issue where someone said it did not do anything in certain sectors as I may very well of missed something as the last time I wrote this I did so by hand.

There is a diff patch tool now by sirnukes uses Python that will find objects or components in the script and change the the values exporting a diff patch I tried it and it works great I just have not re made this mod with that tool and that should fix any mistakes I made by hand.

I would not mind having a slow spin.
Osium 1 Feb, 2021 @ 11:22am 
Rotation is governed by rotation and rotation variation. I do not think it retroactively updates the spin rates until the rock respawns.

I made a mod last night to try and rectify the gas bug that was introduced with the latest patch, and decided to slow down spin rates at the same time. I was able to successfully get rocks that had 0 spin at 0 rotation and 0 rotationvariation. Or that had very slow spin at rotation 2, 0 rotationvariation. It did not update between save games. Changes required a new game start to check/verify.

I am assuming that the resources need to be depleted to update to the new standard, but I didn't want to sit around to wait and see.

Bad Cookie 3 Nov, 2020 @ 7:07am 
I tried with new save too. Went bac kto my old save since it doesnt make a diffrence. Currently I´m in Argon Prime. I took a look into the ext_01.dat with notepad++ and tried to set all lines that say anything with rotation to 0 but after that the mod was listed as aktive but it had no affect.
Mo¡stDreams  [author] 3 Nov, 2020 @ 7:03am 
Have you tried a new save?
This mod will not effect existing sectors only effects ores as the newly generated ores over time as old ones get mined.

I know this to be the case I am not sure why it would rotating still if not but happy to give it a look chances are I missed a region or two.
Bad Cookie 3 Nov, 2020 @ 4:26am 
Nice mod sir. But Asteroid rotation is still there. I tried to edit the file and set all rotation and rotaion varity to 0 but after that the mod doesnt load anymor. I hope u can solve this since my old mod which stops rotating is no more availble.
Mo¡stDreams  [author] 17 Jul, 2020 @ 5:41am 
prob but this has less already