Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then you should have a complete replica of the map
You are the Creator of the map, perhaps somewhere in the map settings you can allow this. ))
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Vinus/Objects/6359/Nav"
(Filename: Line: 0)
[Error] Object with no asset in region 39, 61: 65000 Bandit_AMS_Skyscraper_1
[Error] Object with no asset in region 24, 35: 2021 Vnnote1
[Error] Object with no asset in region 24, 37: 50000 [A1 Test] Zombie N.1
factions could be done with npcs but kaktus is not a modder so no rust weapons, he is a mapper
First I made a fields, then add hills and the first city was Slonsk. It was just a fields with nothing only few roads and houses. then trees and the last thing was terrain again cuz that was so many places where was nothing. So i added some holes, hills...
Well when i was in Greece i photograph everything that i saw and just recreated in map editor. Same when I was in Poland, Croatia, Slovaka and when I was playing some game i just look around the map and tell: hmm i can made this.
Now I have new pc cuz my old computer run on 10fps on unturned a 2/3 of the year. Then he blow up.
I have a suggestion bar when somebody put something in it i will do that.
And mutch thanks.
Your map is a god sent gift
-How much time did you spend on making this map?
-What was your work flow looked like? (terrain then details, this kind of thing)
-Did you use any references for the map? If yes what was it?
-What was your biggest/hardest task to complete while you made this map?
-Do you plan on improving the map?
When i seen some of the small radioactive zones and some of the more abandoned type of buildings it made me interested to look over that part of the map, if you could make it so i can discover more of this locations and make it more deserted/ruined it would even tell a story
Custom ambience
change up the sounds, this is a uniqe map and this DESERVES an custom "voice"
-Learn blender/unity and make unturned objects
Hear me out. You have talent and you have an slight or more of an idea on how to design an enviroment and how to make it look interesting, where to add what. If you could design your own models you could bring this creativity to a next level, make it bigger, less work as custom buildings goes and its going to be more optimized because less vertices to render and more creative freedom to design an object what you actually want.
My biggest wow moment is that you actually tried to represent the real life object in the unturned counter part
like how does an hesco look like?
unturned: well idk lets make it flat
your art style: yeah so they are filled with sand or other materials so lets put an boulder/grass object on the top that is scaled down
its like you actually thought of every object and its purpose, traffic and infrastructure represent real life
everything has some kind of purpose and you added the military elements on it sometimes
it has its own vibe and the custom buildings bring that out
this map is a literal represantion of your thought and if we look into it we can see that you CARED and LOVED doing this map