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one of the greatest issues of the entire CNC franchise was just such a hard time of just giving all of the factions reliable ways to heal their infantry it would more always often than not railroad soviet and nod players into only playing with vehicles which they could reliably heal
They will literally walk across the entire map to the opposite side for some reason, in order to collect resources.
Any potential fix on this?
Other than that great mod, much appreciated. =)
I think its not an excuse to leave a game with several issues because it used to be like that in the 90's.
srly
we wanted this since PSX
worst case: option for ON and OFF
Nope, no glitch, this mod has only ever been made for and usable by Red Alert; it has never been in any way connected to C&C Tiberium Dawn...
I think Rampastring meant they don't accept friends requests from unknown people on Steam, and I guess by extension that means not accepting messages then from unknown people as well.
On discord, you dont accept message from people who are not in your friend list
I know bast merged your harvester and cfehunter pathfinding. Im tyring to figure out how to fix the harvester going to another side of the map. That only happen with the mod. Im not sure if its from goto_tiberium, mission_move or from the pathfinding
Sorry, but I like limiting my friends list to actual friends. If you use Discord, you could join the C&C Mod Haven Discord server and ask there: https://discord.gg/k4SVuMm
Hi, Im trying to add you on steam. Im working with Bast75 for the AI boost mod and I need your help to try to fix the harvester issue
At the moment I just started to figure out about rules.ini for RA. I am working (more or less) on a own campaing for RA and maps between. I sent a request cause I have no idea how to chat otherwise. Its nothing concrete yet but you never know. I would prefere other communication than in this official forum here.
@Baghira: Glad to hear that you've enjoyed DTA! Sorry, but I'm unsure of whether you are working on missions for the Remastered Collection or for DTA?
@BBK: It works for me, the crash is unlikely related to the mod code. I'll try to find the time for updating it soon though.
This sounds nice. I actually played a mod which gives AI improvements but will also give yours a try in the future.
You mentioned working on Dawn of the Tiberium Age?
I played it with a friend 2 weeks ago. I think its amazing, looking on C&C NET seeing, what the community has done over the years. Its great in my opinion and I just wanted to say thanks.
I am also working on my own missions for Sowjets and Allies. If you want to get connected and get a chat just feel free to add me as a friend.
Sometimes when they are on their way back, they just turn around and drive back to the ore field and this can happen several times in a row, too. I think this happens when a harvester that is nearer to the refinery takes their place in the queue so havester that is still farther away loses his spot. Instead of getting the next spot in the queue and thus waiting beside the refinery until then it just turns around. With bad timing this can happen over and over again.
I will be updating the mod to include the hotfix DLL changes too, though.
Yes, it in fact has already been updated for the recent patch; for future reference considering checking the view updates link next to the mod's cover picture if you are unsure as most mod author's will provide specifics about the things in the mod that have changed after updates there.