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@Archangel777: A (simple) beacon detector would be no problem, but I have the aspiration to create all parts of my ships myself and a multi waypoint autopilot is above my current ability ... so most probably I won't, sorry.
If you notice any other problems, please just comment here.
Enjoy the ship & have fun!
Also just realised you can spawn the ship on creative island if you are not playing with damage enabled. The dock on creative will keep the ship stable enough for you to enter the bridge and fill the ballast tanks :)
Just add two fluid spawners set to water to the two ballast water tanks (midship: starboard and portboard from the main fuel tank. The empty spaces are easy to identify: they have all the cooling pumps of the engines in it (marked blue and red).
You can later (after refueling) pump the ballast water out. The controls for the ballast water pumps are in the bridge at the starboard wall.
https://ibb.co/VJ7QStZ
https://ibb.co/px3dJ14
Is this why it's happening? :)
The engine layout hat kind of a PID overload problem before I though I had solved, but it may still occur in special circumstances.
@brayfair: The anchor is not intended to be used while driving and glitches with MagAlls on cables are quite common. If you have an idea how to optimize this, I'll be happy to include it to the ship. Maybe I'll disable the MagAlls after reaching a certain speed.
@jahnraku: I never intended the ship to be sinkable, but I could add such a feature, if you want. How do you like such a function to work (e.g. fast sinking, slow sinking, bow liftig or anything else?