Stormworks: Build and Rescue

Stormworks: Build and Rescue

Donkk Coastguard - Offshore Patrol Vessel - Wiegand
86 Comments
rostig.frukt 12 Jan @ 7:59am 
i fond it
rostig.frukt 12 Jan @ 7:58am 
hi whats the name of the ship in side the ship
mrplum8 10 Dec, 2024 @ 10:56am 
Could you add a sink button?
Guardian 2 Sep, 2023 @ 2:45pm 
Is it fine if I release a version with some added equipment? and some other more modernized stuff?
whiskei 25 Sep, 2022 @ 7:44pm 
Has anyone made a version of this with handheld equipment?
MrMarlin04 21 Jul, 2022 @ 1:23pm 
is there a autopilot?
Othar  [author] 31 Oct, 2021 @ 3:21am 
@Darkening Demise: Do you mean handheld equipment? This vessel is a rather old build. I didn't update it after the introduction of most of the handheld stuff, sorry.
Darkening Demise 30 Oct, 2021 @ 8:52am 
Anyone know where the supplies are? I only see outfits.
FredrikOperator 26 Aug, 2021 @ 12:22pm 
I knew immediately that this ship was inspired by the damen safety standby vessel design, very well made ship keep it up!:steamthumbsup:
nongboii 20 Aug, 2021 @ 8:38pm 
the STay On Course system goes crazy in waves and is ther ean Autopilot?
Archangel777 23 Jun, 2021 @ 1:58pm 
ok i understand, ill even compromize on just a regular autopilot
Othar  [author] 23 Jun, 2021 @ 1:30pm 
@Archangel777: Thank you, I know I could just take one from the workshop, but I prefer the create all parts myself.
Archangel777 23 Jun, 2021 @ 11:16am 
@Othar https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067506616&searchtext=multi+waypoint i found this on the workshop for the waypoint system, the beacon finder is also on there
Othar  [author] 22 Jun, 2021 @ 9:10am 
I'm thinking about updating this vessel.

@Archangel777: A (simple) beacon detector would be no problem, but I have the aspiration to create all parts of my ships myself and a multi waypoint autopilot is above my current ability ... so most probably I won't, sorry.
Archangel777 21 Jun, 2021 @ 4:07pm 
is it possible to add a multi waypoint autopilot and beacon detector to the ship, shes really good as a mothership, but lacking in auto manuvering and beacon detection, other than that shes amazing as and i use her as a means for naval travel and when im in range, rescue work
cardboardtruck1000 29 Apr, 2021 @ 4:35pm 
yes it can sink just hit a bunch of stuff
Mawora 22 Mar, 2021 @ 5:54am 
Does this work for 1.0
YOUNGBLOOD428 12 Jan, 2021 @ 7:09am 
the helicopter on board gives it that
76561198863931888 11 Jan, 2021 @ 2:39am 
why is this in the air cagetory
YOUNGBLOOD428 10 Sep, 2020 @ 3:23pm 
i don't know if anyone mentioned this or not, but engine 15 has no fluid going to it, causing it to be dragged by the other engines and catch on fire when i manipulate manual thrust to go faster
avagoodone2 3 Jul, 2020 @ 11:25pm 
I think i have a fix for the heli and boats deactivating when getting a certain distance away from the ship. What you have seemed to have done is attached the two connectors in the editor so what you can do is put the helicopter or boat above the connectors, so when they fall down the connect. hope this fixes it.
HaloSpartanCats 23 Jun, 2020 @ 7:31pm 
Can it sink?
Othar  [author] 20 Jun, 2020 @ 11:10am 
@Thabdox: Oh, thats also a good idea. I'm always playing with damage enabled.
If you notice any other problems, please just comment here.

Enjoy the ship & have fun!
Thabdox 20 Jun, 2020 @ 9:08am 
Update, the trick worked brilliant.
Also just realised you can spawn the ship on creative island if you are not playing with damage enabled. The dock on creative will keep the ship stable enough for you to enter the bridge and fill the ballast tanks :)
Thabdox 20 Jun, 2020 @ 5:14am 
@Othar: Thanks for the quick reply! Will do the fluid spawners. And awsome creation, really look forward to using it :P
Othar  [author] 20 Jun, 2020 @ 3:24am 
@Thabdox: Thank you for the feedback. Indeed thats the reason. I didn't test this ship in the Limited Fuel Mode before, but there is a easy solution:
Just add two fluid spawners set to water to the two ballast water tanks (midship: starboard and portboard from the main fuel tank. The empty spaces are easy to identify: they have all the cooling pumps of the engines in it (marked blue and red).
You can later (after refueling) pump the ballast water out. The controls for the ballast water pumps are in the bridge at the starboard wall.
Thabdox 20 Jun, 2020 @ 1:06am 
Thabdox 20 Jun, 2020 @ 1:01am 
When i spawn the ship it starts rolling violently, then goes belly up. Im playing career so ship spawns without fuel.
Is this why it's happening? :)
wolf_BOY 18 Jun, 2020 @ 1:52am 
and you turn
wolf_BOY 18 Jun, 2020 @ 1:52am 
it when you hit stay on course
wolf_BOY 18 Jun, 2020 @ 1:51am 
found out why

:steamhappy:
wolf_BOY 18 Jun, 2020 @ 1:51am 
lol
wolf_BOY 18 Jun, 2020 @ 1:49am 
and when i was typing this the ship spazed out
wolf_BOY 18 Jun, 2020 @ 1:49am 
wow i come back to this ship and the engine room look very different

HaloSpartanCats 15 Jun, 2020 @ 11:22am 
Huh
Othar  [author] 15 Jun, 2020 @ 9:21am 
@johnraku: I have the same issue. Also, the links to the subassemblys were removed. I don't know why yet.
HaloSpartanCats 14 Jun, 2020 @ 5:39pm 
i cant see the comments on overview anymore :(
HaloSpartanCats 13 Jun, 2020 @ 5:14pm 
It is
KIROV666 13 Jun, 2020 @ 4:56pm 
I swear to god.HOW THE F*CK IS IT POSSIBLE TO BUILD AOMETHING LIKE THAT?!?!?! I MEAN.IT'S AMAZING!!!!
HaloSpartanCats 13 Jun, 2020 @ 12:11pm 
I would kinda like in the sink to be so theres a scuttle button and maybe there could be 2 different sinking types? such as sinking by the bow or sinking by the stern?
Rayven 13 Jun, 2020 @ 6:23am 
It uses less fuel, that's certain
Othar  [author] 13 Jun, 2020 @ 6:09am 
It seems wierd: I may have encountered a glitch with the current engine overhaul - the 4th gear does not seem to use any fuel while still producing a lot of power. Does anyone else can confirm this?
Othar  [author] 13 Jun, 2020 @ 6:09am 
@wolf-girl:): I considered this but decided against it and instead further improved the engine cooling. Please notice me if the problem (or anything else) still occurs. Thank you for your help!
wolf_BOY 13 Jun, 2020 @ 5:14am 
just in case they exploded
wolf_BOY 13 Jun, 2020 @ 5:14am 
it would be to add a fire suppression system for the engines
wolf_BOY 13 Jun, 2020 @ 5:11am 
can i suggest a feature
wolf_BOY 13 Jun, 2020 @ 5:07am 
sorry for late response it was in normal mode
Othar  [author] 13 Jun, 2020 @ 5:05am 
@wolf_girl:): Thank you for your comment! While testing and trying to recreate it I found an maior error in the engine layout.
Othar  [author] 13 Jun, 2020 @ 3:52am 
@wolf_girl:): Well, thats not intended and I will have a look into it. Can you discribe when this happend? Ecomode or normal mode, gear setting, gear change etc.?
The engine layout hat kind of a PID overload problem before I though I had solved, but it may still occur in special circumstances.

@brayfair: The anchor is not intended to be used while driving and glitches with MagAlls on cables are quite common. If you have an idea how to optimize this, I'll be happy to include it to the ship. Maybe I'll disable the MagAlls after reaching a certain speed.

@jahnraku: I never intended the ship to be sinkable, but I could add such a feature, if you want. How do you like such a function to work (e.g. fast sinking, slow sinking, bow liftig or anything else?