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Aside from a bit of questionable balance with a few items, I did note that there's a particularly high potential for exploit with the capture pods, as you can choose to pick up and sell the pods you throw. That said, I'm not sure what could be done to remedy this, unless extensive scripting could be done to make the thrown pods despawn unless they hit and capture a creature.
It's more or less easy enough to deal with, with a bit of self restraint.
As a slightly less complicated suggestion, would it be possible to make the unlimited glow sticks not despawn upon contact with a hostile creature? (Tbh, I can't recall if this was an issue with the standard glow stick consumables or not, as I barely used them.)
Whatever the case, I wanted to say, good job on the mod. ^.^
:P i know right?
I wanted to throw in as many references to other things as i could.
i always enjoyed hearing merasmus proudly announcing his use of the bombinomicon
:3 it was that easy
"ammoUsage" : 0,
only reason i created an unlimited item version was to reduce the chance of it clashing with other mods
"ammoConsume" : 0
all mod mechanics
i made this mod with frackin installed.
it only adds new things doesn't change anything existing.
might be very OP but sure next update i'll make those unlimited
gotta catch em all
ur thinking bout an addon for FU and such mods?
Sorry about that I have it fixed now thanks for the comments! :)
added a bunch more throwables the highlights being,
climbing rope, hive bomb and stun grenade
there is alot of them now. if you notice anything strange bugs let me know!
i made this mod because i usually horde the throwables on my ship never using them
@[CotNG]Halocmg
the server would need to have this mod as well.
.
since it adds new items instead of replacing existing ones.