Slay the Spire

Slay the Spire

HumanHunterMod
34 Comments
liuli123456789 9 May @ 8:33pm 
最终BOSS心脏召唤的其他怪物的时候,最好只使用默认游戏的,不要使用其他MOD的,不然大概率闪退。现在打不了心脏,只能在console进行秒杀。
Specter 7 May @ 10:23am 
这个圆球守护者就很不合理,66层金属化加壁垒如果没有特定的卡根本没法打
流萤的守护骑士*巡猎* 5 Apr, 2024 @ 1:43pm 
报,闪刀姬mod可以秒骤忽魔,因为自带遗物会在给对面上debuff时扣对方debuff层数的血,然后骤忽魔扣血就会叠debuff
一夜干烧青花鱼 18 Mar, 2024 @ 8:21am 
牌的输出衰减到底是什么导致的啊?完全没说明啊
下身老铁 16 Mar, 2024 @ 2:42am 
希望可以说明一些会怪物的具体强化,像贼会根据抢的钱进行二段伤害,你不写出来谁知道啊,还有三层某会根据攻击次数加力量的怪。觉醒者的机制也得改一下,二阶段无脑抽牌堆赛几十张虚空......
CatS黑雨P 19 Feb, 2024 @ 2:43am 
感觉没有loadout mod拿啥都难得要死 开了好几个超模mod进阶0都能死在二层 开秒杀才过 最简单的是别的mod强制替换的boss 过了三层都不敢碰心脏
Kiana sb 22 Sep, 2023 @ 10:13pm 
999啥意思 怎么打啊
:steamfacepalm:
iam8765201 31 Dec, 2021 @ 8:10pm 
血量增益是怎么增的?同一种怪在不同房间血量差距太大了。。。
G月半 24 Oct, 2021 @ 12:45am 
底下那个,如果你不够nb你可以不打他等他自然死亡
笑活子 19 Aug, 2021 @ 2:36pm 
骤忽魔太强了!!
wbfw109 20 Jun, 2021 @ 4:27am 
if I use Human hunter mod with Humility together, "Louse" monster is HP regenerated on next turn in Act 1. also max hp is increased. I don't know what mod algorithm problem is. please fix this :)
G月半 7 Jun, 2021 @ 9:16am 
只要有这个mod,我加再多的mod增加难度制衡都行
(其他mod的boss和精英属实送人头)
爆更小约 15 Mar, 2021 @ 9:08am 
看了我自己水的视频,发现之前莫名其妙的,觉醒者X3打了四下把我打死了
爆更小约 3 Mar, 2021 @ 12:21am 
开血的收藏家现在只能用清增益或者秒杀打了。。
Ushio 14 Jan, 2021 @ 12:53am 
没法玩,觉醒者一直塞虚空,二阶段直接几十张,一回合打不死就GG
andre.dz 9 Jan, 2021 @ 6:58pm 
This is an essential mod for playing with many other mods.
bblkk 4 Jan, 2021 @ 11:27am 
高层精英完全没有提示的机制——差评。哪怕是时光老头也用buff告诉了你时停机制。
其它部分还好
C-Vale 28 Dec, 2020 @ 5:10pm 
with the slider that is used to adjust the enemies health increase it is not possable to get a increase like an even 50% or 100% because one pixel of the slider moves over 9% at a time
The World 19 Dec, 2020 @ 7:11am 
三层四层有些boss精英的行动意图没有啊。是受到几次伤害或者受到多少伤害就攻击,能说明一下吗。有时候莫名其妙就打死我了。
J6a6b2c 11 Oct, 2020 @ 7:25pm 
999好像有一个抽3牌就加几百力量的机制,不拿缓冲无实体相当于自带凡庸,太离谱了= =
Reme  [author] 11 Oct, 2020 @ 5:36pm 
下次一定(
Momoi Airi 9 Oct, 2020 @ 9:40am 
给怪加一个taketurn指示器 plzz
Reme  [author] 26 Sep, 2020 @ 8:53pm 
sounds great!
wbfw109 26 Sep, 2020 @ 6:09am 
So funny! However, I would like to be able to choose the Act by replacing them with a new Act (enhanced version of the default Act) for compatibility with other mods for the default difficulty. :)
York Zhao 26 Jul, 2020 @ 12:45pm 
或者你弄一个可以让玩家自己调节怪物技能属性的功能吧,手办王技能简直变态
Reme  [author] 25 Jul, 2020 @ 10:03pm 
还有人嫌不够来着 打不过就多开点mod(
血量可以开少点
机器人的话拿到莫鱼mod的自动防御系统会很好打
York Zhao 25 Jul, 2020 @ 9:53pm 
稍微削弱一下吧,我机器人连第二阶段都过不去:steamfacepalm:
爆更小约 17 Jul, 2020 @ 5:33am 
貌似有BUG...我在无尽开了百分之3000的怪物血,结果猛男血量上千万
爆更小约 19 Jun, 2020 @ 2:32am 
能别搞坚不可摧吗..
Reme  [author] 9 Jun, 2020 @ 6:28pm 
:steamsad:why..?I tested it many times
trelian5 9 Jun, 2020 @ 6:13pm 
What I mean is that sometimes the same types of enemies get a health buff and sometimes they don't
Reme  [author] 9 Jun, 2020 @ 5:54pm 
@trelian5 Each monster has a unique way to increase difficulty
@squeeny well,I did this just to make monsters have the ability to fight back and satisfy players after forming an infinite loop, not to make them more interesting. Besides, I made this mod in less than a week XD
trelian5 9 Jun, 2020 @ 7:19am 
The enemies don't always have the increased health for some reason
trelian5 9 Jun, 2020 @ 6:46am 
Finally, an excuse to do brokenly overpowered runs