Darkest Dungeon®

Darkest Dungeon®

Highwayman Reforged
4 Comments
Ancey 20 Sep, 2020 @ 10:51pm 
In case you needed more confirmation, I also think that grapeshot is way overtuned. I am personally reducing its damage by like 50% otherwise I will just spam it every fight.
Murdock 22 Aug, 2020 @ 11:30am 
i think grapeshot is way overtuned as well. in my opinion, if you want it to be this strong, make it have a huge cooldown or only usable a few times before camp - something to make it way less abusable.
Nurse Doctor R.N. 8 Jul, 2020 @ 5:22pm 
Clearly the mod maker has never used the Plague doctor + Highwayman wombo combo if he thinks grapeshot is too weak.

In all seriousness though, I like the idea of tracking shot granting a mark on the enemy, as highwayman's increased damage to marked targets on his pistol shot goes unused unless you specifically take someone else to mark them and I never much liked taking houndmaster, musketeer (at least not WITH a highwayman,) Arbalest, or Bounty Hunter.
lePotat 6 Jul, 2020 @ 1:50pm 
Hey, I've been trying your mods and really enjoy the changes, I feel the classes more versatile whilst balanced, only observation I have is this one: grapeshot is devastating, took 2 Hman to farmstead for a fun run and spamming grapeshot blast took me all the way to the sleeper and beyond, it was fun but I must admit, it kinda breaks the game. These Hman were by no means optimal, the other two heros had only support skills, no dmg and this was on bloodmoon with 3 trinkets
I've been trying to come up with an idea to share with you, that you may use: maybe instead of adding more mark interaction, grapeshot should debuff protection, as it tears through the enemies resistance:
-Performable positions 1,2,3
-Original targets
-No mark chance/bonus
-20% prot debuff (140%)
-No crits debuff (maybe)
-Armor penetration
This way Hman may have more versatil 1st position and kit, at least I believe. I really like the way you are turning these skills into something useful, thank you for making this.