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My main issue is that UI scaling doesn't seem to affect the size of the pointer; it's always the same as 100%, which is WAY too small.
I'm on a 57" 4K TV, sitting across the room (about 8 feet away).
Was a nightmare trying to read anything in the UI.
I found an alternative method, editing Options.lua, and eventually fleshed it out into this mod. The game balked at 300%, so I had to dial it back a bit. If I recall, the highest value that I was able to get working was 282% or something, I chose 280% in order to have a nice round number.
It's possible things have changed in the subsequent game updates. You can try playing around with higher values by editing the mod's Options.lua file. Mod ID = 2125459380. Lines 601 and 602 are the entries for the two additional menu options. Each line contains a numerical text string followed by a value for the scale boost.
I often use 2K but am currently using a headless HDMI, I'll see if it works on my main monitor.
This should save me a lot of trouble, thanks!
"Game file names are all lower case on Linux and they are capitalized on Windows. Any mod that replaces a game file (e.g. UI mods), need to be lower cased in the file name and the .MODINFO file that references it. Linux has a case-sensitive file system and Windows doesn't."
https://www.reddit.com/r/civ/comments/5wtyct/civ6_workshop_mods_on_linux/
I'll have a look in that directory and see if there's an illegal filename
Thank you for your help
To make your requested option, you'll need to edit a local copy of the mod, a direct download can be found here https://forums.civfanatics.com/resources/ars-ui-scaling-options.28358/
Once you copy that to your Civ VI MODS folder, Unsubscribe to this one so you don't have two copies of the same mod in your list.
Now all you have to do is edit OPTIONS.LUA found in the downloaded mods folder. Insert the following between lines 595-596:
{"125%", 0.25},