Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

The rising price of units 12,5%
47 Comments
FOTCH 29 May @ 7:40pm 
Жукодим - легенда!
Skifling 17 Nov, 2024 @ 6:51am 
Misinformation in the description: Eldar FireDragon is affected by this .
Lampros 21 Oct, 2024 @ 8:58pm 
OMG - awesome!
Pyrodysseus 21 Oct, 2024 @ 8:16pm 
Thanks for the update!
Lampros 23 Jun, 2024 @ 9:59am 
Hi, Drukari and recent new unit pack mod units are not covered by this mod. Are there plans to update?
Hendricus 8 Jan, 2024 @ 9:01am 
A treasure chest, in line with what your Mod does. Thanks for the fast adjustment.
Dingus 21 Dec, 2023 @ 9:30am 
Works fine now, thank you.
Dingus 21 Dec, 2023 @ 7:08am 
Tried again after the new update this morning, but it still just crashes on startup.
Maddy2012 21 Dec, 2023 @ 2:30am 
Looks like the latest update crashes now, can't load into the game with the mod enabled
Dingus 20 Dec, 2023 @ 10:02am 
Trying to load saves that have the mod without the mod loaded also crashes the game.
Dingus 20 Dec, 2023 @ 9:56am 
The game crashes on startup with the most recent update of the mod.
zhukodim  [author] 20 Dec, 2023 @ 5:59am 
Will be updated very soon!
Rider of Tang 1 Dec, 2023 @ 12:58pm 
Yeah impossible is iterally just, impossible, the most I can do is hide, and let 2 strong AI factions duke it out, then slowly try to expand, but once I caught the attention from one of them, they come at me full force and it's impossible to survive. The second hardest difficulty is most fun.
Rider of Tang 1 Dec, 2023 @ 12:57pm 
New DLC plz update.
Koger 21 Nov, 2023 @ 2:55am 
Great mod idea, however it seems like it broke the AI I was playing with... 1v1 Marines vs Chaos on Impossible, tiny map, very high research cost, high upkeep.

Without the mod I was losing 90% of the time around turn 100, not being able to keep with constantly increasing wave of enemy units.
I hoped the mod would limit the number of units or at least how fast AI is massing them, but instead it just concentrates on heroes instead of regular units. Beside couple cultists I only saw a single warp talons unit for 100 turns :D
Finally when I got bored destroying another city without almost any resistance and surrendered to see what’s going on, I saw AI had unit production building only in one of its three cities (15+ population) and vehicle building was queued in two of them just now...

Anyone had similar experience? I will try adding increasing cost to heroes as well to see if it helps.
Lampros 1 Jul, 2023 @ 6:38am 
Scarlet,

Got it; and thank you!
Scarlet Furor 1 Jul, 2023 @ 6:34am 
This does include SoB. Battle Sisters, Hospitallers and Immolators have 0 modifier.
Lampros 30 Jun, 2023 @ 1:43pm 
Does this include the Sisters?
-=Prace=-  [author] 2 Feb, 2023 @ 5:29am 
I don't mind
Tilith 1 Feb, 2023 @ 7:51pm 
I checked and Sisters are indeed included, Core units are : Battle Sisters and Immolators

Fantastic yet simple mod idea, I was originally looking for a increasing price for researchs in order to slow down the endgame, and mostly elite units spam, but this could do the trick on its own !

I think I'll expand it by giving bigger penalities to higher tier units and limiting the tier 10 units to 1, would you give me your permission to post such mod ?
Avalen 6 Jan, 2023 @ 12:32pm 
this is compatible with sisters?
Lampros 7 Jul, 2021 @ 12:52pm 
Indeed.
theredduke 17 Jun, 2021 @ 9:21am 
I think this might need an update to include the specialist pack.
-=Prace=-  [author] 26 May, 2021 @ 8:06am 
no
Skoub 26 May, 2021 @ 7:37am 
what happen if you purchase a chaos spam before you summon one you get free food?
-=Prace=-  [author] 18 Mar, 2021 @ 4:24am 
BunnyMuffin This mod works fine in both cases
BunnyMuffin 17 Mar, 2021 @ 5:05pm 
Hey love the mod! Just wondering if this mod works fine in middle of campaigns or do you recommend starting fresh? Thanks! :steamthumbsup:
PaulAzure 7 Mar, 2021 @ 12:54am 
Hey. Cool idea in concept.
Is it possible that this mod breaks AI-development past turn 40ish?
I played two rounds with it and the AI pretty much wound up having nothing except for a pop10 city and a handful of basic units by turn 100.

Now I also watched an AI-ally develop and they seemed to be progressing fine. The enemies though ... thorough dissappointment.
(I don't have all DLCs ...)
Lampros 1 Dec, 2020 @ 9:51am 
Also, does it include structures, such as the Space Marines cannon?
Lampros 1 Dec, 2020 @ 9:45am 
This is an absolutely amazing idea. Thanks so much!
Avalen 13 Nov, 2020 @ 2:36am 
yayy updated for Eldar. w00p w00p!
zhukodim  [author] 27 Aug, 2020 @ 3:34am 
It is works with or without DLCs.
Oh fur faq zeiks man eh? 25 Aug, 2020 @ 2:23pm 
Yo sorry to ask this might be obv but for this mod it says that i require all DLC's? Is this accurate or does that simply mean it works on/with all DLC's? Thanks :D
Mr. Flibble 7 Aug, 2020 @ 12:44am 
The only thing I dislike about the game. Elite units and heroes not having some kind of hard cap on them.

So this is the next best thing. I'll take it and give it a try.

But I 2nd both Gaunt and Maff's thoughts on this.
If there is a way to put a higher limit on these units, I'd love it!

Thanks for making this!
Maff 27 Jun, 2020 @ 1:52am 
I like Gaunt's suggestion - and even more so towards heroes. The AI seem to field quite a large number of them, still. I usually play on Hard difficulty if that makes any difference.
zhukodim  [author] 26 Jun, 2020 @ 7:38am 
Hey Gaunt! It can be done, sure. But this current versions with 12.5% increase aiming for soft limitation. It still pretty heavy when you building 5+ of the same type of unit.

But if more people will ask about it we can make special version with let's say 15-25%
Gaunt 24 Jun, 2020 @ 5:30am 
Great idea! i really dislike the late game spam of elite units... is there a possibility to decrease it even further?
War Academy 16 Jun, 2020 @ 3:49pm 
this is a great idea.
Shin 13 Jun, 2020 @ 3:27am 
Yeah, landspeeders are already costly. They only get worth after melta upgrade which is late. I don't think they need a rising price or players would avoid them even more to build. Maybe land speeders could be more of an alternative this way? I never saw early landspeeder spam to be a problem so far.
zhukodim  [author] 13 Jun, 2020 @ 2:30am 
Shin, yup, did some more tests and you are correct. Removed this trait from warbikers for now. Not sure if we need to add for both ork and SM variant because Scout bikes are the first unit in the armory and second one only landspeeder ( hard to build them without decent amount of energy ) .
Shin 12 Jun, 2020 @ 3:16pm 
Hey Zhuko!
I think Scout bikers with upgrades are scary, too. And they also ignore overwatch which is pretty strong. You could also make Scout bikers to be affected instead.
zhukodim  [author] 12 Jun, 2020 @ 12:03pm 
Hey, Shin! Yeah, we are thinking about them. Need to test those guys more. But so far they damage output and speed are very scary.
Shin 12 Jun, 2020 @ 11:16am 
Warbiker should not be affected as well. I mean Scout biker is not.
zhukodim  [author] 12 Jun, 2020 @ 7:00am 
Yup, try this out guys. We are looking for feedback from SP players and MP players also.
Maff 12 Jun, 2020 @ 4:49am 
Great looking mod. I'll be trying this out for sure.
haloverkill 11 Jun, 2020 @ 1:55pm 
awesome mod! I will have to try it out.
doedoefistncuff 11 Jun, 2020 @ 12:24pm 
.....wut? ....
I'm assuming this adjust the cost of all the units in the description but ummm how?