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Without the mod I was losing 90% of the time around turn 100, not being able to keep with constantly increasing wave of enemy units.
I hoped the mod would limit the number of units or at least how fast AI is massing them, but instead it just concentrates on heroes instead of regular units. Beside couple cultists I only saw a single warp talons unit for 100 turns :D
Finally when I got bored destroying another city without almost any resistance and surrendered to see what’s going on, I saw AI had unit production building only in one of its three cities (15+ population) and vehicle building was queued in two of them just now...
Anyone had similar experience? I will try adding increasing cost to heroes as well to see if it helps.
Got it; and thank you!
Fantastic yet simple mod idea, I was originally looking for a increasing price for researchs in order to slow down the endgame, and mostly elite units spam, but this could do the trick on its own !
I think I'll expand it by giving bigger penalities to higher tier units and limiting the tier 10 units to 1, would you give me your permission to post such mod ?
Is it possible that this mod breaks AI-development past turn 40ish?
I played two rounds with it and the AI pretty much wound up having nothing except for a pop10 city and a handful of basic units by turn 100.
Now I also watched an AI-ally develop and they seemed to be progressing fine. The enemies though ... thorough dissappointment.
(I don't have all DLCs ...)
So this is the next best thing. I'll take it and give it a try.
But I 2nd both Gaunt and Maff's thoughts on this.
If there is a way to put a higher limit on these units, I'd love it!
Thanks for making this!
But if more people will ask about it we can make special version with let's say 15-25%
I think Scout bikers with upgrades are scary, too. And they also ignore overwatch which is pretty strong. You could also make Scout bikers to be affected instead.
I'm assuming this adjust the cost of all the units in the description but ummm how?