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(TL;DR : Didn't See, Eyes Were Not Tracking Then).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2397829897
-The Star wars 2020 weapons work because they function off of keens shit pile vanilla weapons system.
-These weapons do not and use a external script to function this will not work on Xbox and we have no plans on releasing any of our mods to Xbox, stop bloody pestering us.
Sincerely - The Default Trash Bag
Thanks & PogU !!!!!!!!
Death Star superlasers V2 will remain up on the Workshop for people who don't want to use weapon core
But V3 with the improved models, extra weapons and LODs will be weapon core only.
Kindly get the mod to support WeaponCore AND Non-WeaponCore Servers.
- weaponcore-support
- optimized models and LODs
- the asked for proton-beam
- yet secret additions
and im not making a version that will work on Xbox either.
the weapon itself can be changed, the resulting damage is still being calculated as before
thats interesting will be sure to add it to the description at some point to let people know
Hello,Can I add your friend?
This mod model looks cool.
I want to use this mod model to make a new mod.
Either don't use both mods at the same time or follow what "Vifonxd" wrote a bit below to fix it.
Sadly we can't solve this issue by ourselves as we don't know why it even happens (no overlaying codings after all).
at least as far as i know
we got no clue why those interfere with each other
and would also result in a tiny piece of voxel to negate the entire weapon from what i saw on similar weapons
Hey, I'm sure I have enough memory. Maybe you can make DS laser have no effect on voxels?