Space Engineers

Space Engineers

Death Star Superlasers (V2.1)
135 Comments
Shikishima class 29 Apr @ 7:45pm 
rip sad to see such a cool mod fall into disrepair
[The Default Trash Bag]  [author] 14 Mar @ 6:58am 
Very old possibly very broken.
holberry20 14 Mar @ 5:25am 
the mod wouldnt let me on my world when activated it
arcadegamer 16 Jul, 2024 @ 3:12pm 
i use dis because weapon core sucks
Ulrich_Von_Jungingen 1 Mar, 2024 @ 6:54am 
I just tried this, really cool. Probably needs some cooldown. I was using the red Xyston Superlaser
MistakingManx 6 Apr, 2023 @ 4:01pm 
weapons wont charge for some reason
Astrostars2025 9 Jan, 2023 @ 3:10pm 
My game keeps freezing every time I try to fire the death star super laser
Truman Corporation 24 Oct, 2021 @ 6:45am 
Weapons are not recharging on survival until last Game Update. Is it possible fix this? Thanks for your time.
XRCInfiniteXero 17 Feb, 2021 @ 2:31am 
F, thanks all the same.
(TL;DR : Didn't See, Eyes Were Not Tracking Then).
[The Default Trash Bag]  [author] 17 Feb, 2021 @ 1:26am 
as stated beforr v2 will not be getting an upgrade
XRCInfiniteXero 16 Feb, 2021 @ 9:04pm 
If Convenient, can we kindly get the new weapons from the WeaponCore on the non-WeaponCore Version?.....
Yuna  [author] 16 Feb, 2021 @ 8:48am 
new version including weaponcore support and more weapons is available
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2397829897
[The Default Trash Bag]  [author] 9 Feb, 2021 @ 2:33am 
This mod once more would not work on Xbox.

-The Star wars 2020 weapons work because they function off of keens shit pile vanilla weapons system.

-These weapons do not and use a external script to function this will not work on Xbox and we have no plans on releasing any of our mods to Xbox, stop bloody pestering us.

Sincerely - The Default Trash Bag
XRCInfiniteXero 3 Feb, 2021 @ 5:40pm 
@The_Default_Trash_Bag
Thanks & PogU !!!!!!!!
[The Default Trash Bag]  [author] 1 Feb, 2021 @ 10:19pm 
@XRinfinateXero The mod already works on none weapon core and weapon core servers.

Death Star superlasers V2 will remain up on the Workshop for people who don't want to use weapon core

But V3 with the improved models, extra weapons and LODs will be weapon core only.
XRCInfiniteXero 1 Feb, 2021 @ 4:52pm 
@Yuna @The_Default_Trash_Bag
Kindly get the mod to support WeaponCore AND Non-WeaponCore Servers.
Yuna  [author] 24 Jan, 2021 @ 1:37pm 
small heads-up for V3
- weaponcore-support
- optimized models and LODs
- the asked for proton-beam
- yet secret additions
[The Default Trash Bag]  [author] 24 Jan, 2021 @ 1:18pm 
No, these will not work if uploaded to Xbox due to the script they require to operate.
and im not making a version that will work on Xbox either.
GamerEverything 24 Jan, 2021 @ 12:38pm 
Can you uploaded this mod to Mod.io please? I like to put one of these superlasers on my ship.
Yuna  [author] 3 Oct, 2020 @ 9:21am 
wide-area damage on voxels is wide-area damage on voxels
the weapon itself can be changed, the resulting damage is still being calculated as before
[The Default Trash Bag]  [author] 3 Oct, 2020 @ 3:14am 
@Lowstringer It's not got weapon core integration YET, but it will work with other weapon core mods. Though tbh i don't think weapon core would help too much with performance, just because of the nature of the weapons.
Lowstringer 2 Oct, 2020 @ 6:14pm 
Weapon Core Compatible?
Yuna  [author] 23 Sep, 2020 @ 10:46pm 
added this info to the description.
[The Default Trash Bag]  [author] 23 Sep, 2020 @ 1:03pm 
huh
thats interesting will be sure to add it to the description at some point to let people know
Fox 23 Sep, 2020 @ 11:47am 
@XxGeminixX and Yuna -- I have this mod and Razortron's SW mod running in the same world; I bumped this mod up to second on the mod list, with Razortron's further down. I see the Death Star lasers from both mods in my toolbar no problem, so maybe the mod load order will allow you to bypass the conflict?
人族狙击手 15 Sep, 2020 @ 1:44am 
@Yuna
Hello,Can I add your friend?
This mod model looks cool.
I want to use this mod model to make a new mod.

Yuna  [author] 4 Sep, 2020 @ 2:58am 
Razortron's star wars weapons causes a weird conflict with our DS-Superlaser.
Either don't use both mods at the same time or follow what "Vifonxd" wrote a bit below to fix it.
Sadly we can't solve this issue by ourselves as we don't know why it even happens (no overlaying codings after all).
Alcor™ 3 Sep, 2020 @ 2:53pm 
Hello! I am sorry, I have asked this before a couple of months ago, and I have read all the replies to similar questions, but I cannot see the DS superlaser, only Xyston and Eclipse. Would reinstalling the mod help?
[The Default Trash Bag]  [author] 23 Aug, 2020 @ 10:57am 
you need atleast 4 large reactors to begin charging on either the Xyston or Eclipse superlasers.
[The Default Trash Bag]  [author] 23 Aug, 2020 @ 10:52am 
a large nuclear reactor does not provide enough power to charge the super lasers there for they will not charge.
Air-Thumbs 22 Aug, 2020 @ 5:44pm 
Hi Yuna, I attached the Eclipse and Xyston laser to the outer hull of my ship. They do not appear to be charging up. I have a large nuclear power gen hooked up to the grid. Can you help? They are drawing something like 0.00001 mw of power but that is all they seem to do. The stored power is zero and not changing.
Vifonxd 21 Aug, 2020 @ 2:33pm 
I found a way. If you have a mod before from reazortron turn him off in your save. Load game and Deathstar Superlaser. Go to menu turn on reazortron mod, load game and there is two mods with working Deathstar Superlaser
Yuna  [author] 21 Aug, 2020 @ 1:44pm 
yes, you just need to aim properly and the target is no more
Balhaze 21 Aug, 2020 @ 1:40pm 
would it be possible to slap this thing on a ground station and blast a fucking starship out of space?
[The Default Trash Bag]  [author] 19 Aug, 2020 @ 8:19pm 
we tried to fix it but we couldn't unfortunatly.
Vifonxd 19 Aug, 2020 @ 12:52pm 
Thank you very much i try this and it appeared. But now I have to make second versions of the mine ships because almost all of them have weapons from his mod. I wish I would be happy if you could fix it. Also your mod is great thanks for creating it <3
Yuna  [author] 19 Aug, 2020 @ 12:40pm 
don't use reazortrons weapons along with it
at least as far as i know
we got no clue why those interfere with each other
Vifonxd 19 Aug, 2020 @ 12:38pm 
I have only Xyston Superlaser and Eclipse Superlaser. I can't see in mine eq Deathstar Superlaser. You know how to fix it Yuna ?
[The Default Trash Bag]  [author] 18 Aug, 2020 @ 4:44am 
the DS superlasers voxel destroying effect works without issue on my PC. The only problem on my end is it takes a good minute or 2 for it to actually delete the voxels, but i do have 32gb of RAM.
Yuna  [author] 17 Aug, 2020 @ 11:30am 
that would defeat the purpose of total destruction though
and would also result in a tiny piece of voxel to negate the entire weapon from what i saw on similar weapons
爬就爬我最会爬了 17 Aug, 2020 @ 9:51am 
When I used DS laser to fire at voxels, the game crashed.
Hey, I'm sure I have enough memory. Maybe you can make DS laser have no effect on voxels?
[The Default Trash Bag]  [author] 11 Aug, 2020 @ 3:50pm 
to fire some of the bigger lasers around asteroids you need alot of memory due to how voxels work in this game.
TJBreuls 11 Aug, 2020 @ 9:48am 
My game crashed on my single player world when I hit my old base from almost 2.5km away. I think it just strains the game like you said
Yuna  [author] 8 Aug, 2020 @ 8:55am 
well, the DS-laser got 800m blast diameter, which is quite a strain to the game when someone is being close to the impact. worse on MP where it needs to be rendered from multiple viewers position.
Wilky926 8 Aug, 2020 @ 8:40am 
Love these weapons but sadly the Deathstar Superlaser crashes my dedicated server when we fire it lol. The other two work great though!
TJBreuls 29 Jul, 2020 @ 8:47am 
Don't mind me... Just your friendly moon coming at you with a giant laser. I'm not going to blow you up at all
Protheus 8 Jul, 2020 @ 3:48am 
now we need a Starkiller Base :-)
iron_claymore 6 Jul, 2020 @ 4:14am 
The Xyston is great as a primary weapon for my Strike Cruiser! Thanks guys :)
AuntySocialQueen 30 Jun, 2020 @ 3:40am 
That's perfectly understandable, thanks for considering it.
[The Default Trash Bag]  [author] 30 Jun, 2020 @ 3:35am 
We might do an SPHA beam, would be nice to do. However we are currently preoccupied so it might be a while.