XCOM 2
FFVII (Remake) Shinra Soldier Outfit (Cayfabe's Steam Commission Series)
52 Comments
Celoco 8 Jan @ 12:02pm 
When choosing specific arms (left or right), the option to have the shoulder without the hand, and you can add in the hand with the forearm choices.

The issue is that there is no connection. The elbow is missing from either option that would help make that specific combination look good.

Personally, I would also like the option to have the glove and sleeve be separate colors as well, so I can add the forearm guard on top of the glove.
Mulqueeny 23 Apr, 2024 @ 6:50am 
Now somebody just has to take this and replace advent with Shinra. :D
turtledactyl 12 Apr, 2023 @ 1:51pm 
Can't recommend this mod. Shame because the models look great.

Same problem as Chocobo for me. The outfits (except the helmet) don't even show up for most types of armor, until I put my soldier in a spider suit; then he's forced to wear all the SHINRA stuff (except the helmet).

I'm using WOTC + all the DLC. I suspect this mod doesn't play nice with Anarchy's Children or whenever they updated the system of costume tags
Necromancer 6 Nov, 2021 @ 8:23pm 
Not really sure what's going on with this mod, but as I progress through the game, soldiers are being forced to wear the shinra outfits lol. I just have what's required here, some UI stuff, and the HUNK from RER2 mod.

When I say it's forced, I mean that it is impossible to switch off of this setup for that character whenever they wear the armor type it's becoming bound to. (Warden armor for example will force it on one of my characters, but switching to WAR or something wouldn't. My only skirmisher is bound to it permanently at this rate.)
Agent Hunk 1 Nov, 2020 @ 11:56pm 
the only color that shows for the lens is white and light red
Cayfabe  [author] 1 Nov, 2020 @ 5:52pm 
@Agent Hunk, I'll have to look at it again, but I even included blue lense tint in the screenshots, so I'll have to see which one it is again.
Agent Hunk 1 Nov, 2020 @ 3:43pm 
primary color only changes color to the variant A and secondary changes color to the B variant but no changes to the eyes of the helmet (thats what i want to be blue)
Cayfabe  [author] 1 Nov, 2020 @ 1:39pm 
@Agent Hunk, I did include tintable lens, there's just a lot of helmet variations. I believe you can change the color with the secondary color.
Agent Hunk 1 Nov, 2020 @ 10:38am 
Think you can make a blue lens color? Also amazing work, just waiting for someone to do this for fallout 4.
Cayfabe  [author] 4 Sep, 2020 @ 9:05am 
Minor Update:

- Fixed elbow skin color

- Clothing and armor reflects light more
Cpt. Pip 20 Jul, 2020 @ 5:16am 
This is Top work troops look amazing in game currently got them using ak47's
any chance of getting a buster sword ? :D

"for the right price" -Cloud

Keep up the great work!
VR Alfons 19 Jul, 2020 @ 1:01pm 
Hope you will add Elite-, Flame- and Riot Troopers some day. Shinra will blast ADVENT into bits!
Cayfabe  [author] 26 Jun, 2020 @ 4:36pm 
@ryousanko, No problem, glad you could solve it 👍
ryousanko 26 Jun, 2020 @ 2:46pm 
I apologise, I managed to solve it. Apparently I had broken something down the pipe with other mod´s ini files. Sorry for the inconvenience
ryousanko 26 Jun, 2020 @ 2:22pm 
I dont have a clue of whats breaking it: I reinstalled, refreshed Ini files , disabled all things I cna think off could get in the way. No charm. Any idea of what could having a bad interaction?
Cayfabe  [author] 26 Jun, 2020 @ 1:05pm 
@ryousanko, I have tested it and armor appears for all armor types. Check any mods you may have, reinstall this mod, and if the error persists, report again. I may update it sometime next week.
ryousanko 26 Jun, 2020 @ 12:12pm 
I think Im having a problem: I can only use this armor in Kevlar tier
tastiger841 24 Jun, 2020 @ 3:24am 
Hi cjrcodes, are you able to add me as a friend so we can talk about mod commission? Cheers
Cayfabe  [author] 17 Jun, 2020 @ 12:34pm 
@Mr. Fonz, Thanks! You've won the award for the most artistic positive comment🏆.
Mr. Fonz 17 Jun, 2020 @ 1:14am 
You, sir, have no doubt fulfilled a lot of (final) fantasies with this mod! Having loved FF7 back in the day, I was so excited to see the remake finally happen; some games just deserve the graphical upgrade. Ever since I discovered modding for Xcom, I've been hoping for some FF7 customization options; my makeshift Cloud and Sephiroth have been a little disappointing... This however, is amazing. Please continue your fine, fine work, sir!
Cayfabe  [author] 15 Jun, 2020 @ 5:26am 
@Carl Poppa, Try the methods I suggested and report back if you haven't. Also for the game update, there is a guide on the discussions, something like "Mods not working".
Carl Poppa 15 Jun, 2020 @ 2:45am 
I'm afraid I have the same problem than @VatraLion . Unable to see anything from this thing, is it working yet?
Cayfabe  [author] 14 Jun, 2020 @ 12:39pm 
@VatraLion, Try using other commonly used mods like Add Part Names, Missing Resources, Unrestricted Customization and see if the problem resolves. I was having a problem with the new game update where certain mods would not be enabled so check that too.
Cayfabe  [author] 14 Jun, 2020 @ 12:37pm 
@Silver King, Thanks!
Cayfabe  [author] 14 Jun, 2020 @ 12:36pm 
@Thanos, There is enough flexibility in the helmet size to fit all the different heads, I don't know if making it smaller would cause a new problem, the process needs it's own time. Thanks for the feedback!
VatraLion 14 Jun, 2020 @ 12:03pm 
I'm not getting the parts, I also do not have that same outfit customisation despite having downloaded the linked mod
SilverLeaf 14 Jun, 2020 @ 9:08am 
Awesome! Now all we need is SOLDIER... and maybe Sephiroth.
VR Alfons 14 Jun, 2020 @ 3:56am 
This alone justifies another playthrough. Just a question: Is it just me, or are the helmets super huge? Maybe scale them down a bit?
Savar Belmont 13 Jun, 2020 @ 3:19pm 
Looks good, thank you for everything
Cayfabe  [author] 13 Jun, 2020 @ 2:11pm 
NEW UPDATE AVAILABLE:

- More separated clothing parts: Gloves, glove/gaunlets, pauldrons, and arms can now be selected independently. Check their corresponding part type.

- Overhauled Lense Tint: The Lense Tint version of the helmet now illuminates, allowing you to select your own color for the lenses. Also comes in versions without the chinstrap.

- New material used for arms: Tries to address the skin color not changing before, if change is still needed, please comment.
Cayfabe  [author] 13 Jun, 2020 @ 8:48am 
@Dracleos, Thanks!
Dracleos 13 Jun, 2020 @ 3:28am 
this is so awesome
Cayfabe  [author] 12 Jun, 2020 @ 8:53pm 
@Alopekis, Thanks! Update is coming very soon.
Alopekis 12 Jun, 2020 @ 7:06pm 
Thanks. Been wanting this for a while! I am having the same issue as Soul, where selecting the arms deactivates the shoulder slots and makes it to where you can't use the pauldrons with the arms.
Savar Belmont 12 Jun, 2020 @ 11:16am 
I've had equipping the arms negate the shoulder slots entirely so i can't use the pauldrons
Valvatorez(Cox Cable = awful ISP 12 Jun, 2020 @ 10:09am 
I meant the pauldrons mostly.
Cayfabe  [author] 12 Jun, 2020 @ 9:47am 
@Valvatorez, I will be adding an update to separate arms, pauldrons, and possibly the gear on the arms, do mean the gear on the forearms and hands?
Valvatorez(Cox Cable = awful ISP 12 Jun, 2020 @ 9:17am 
Would it be possible to add pieces for each arm so we can make a temporary Cloud?
Cayfabe  [author] 12 Jun, 2020 @ 7:45am 
@Ivan Bliminse, Bluemethod, Thanks!
Bluemethod 12 Jun, 2020 @ 6:39am 
Really cool idea nice job
Ivan Bliminse 11 Jun, 2020 @ 9:41pm 
Hope you can add some other stuff from the ff7:remake this is great!
Arkhangel 11 Jun, 2020 @ 5:42pm 
@Fowest Gween: Not even close. that said, I'd LOVE to see the Deepeyes armor show up from Spirits Within. Both the full armor and the partial "Wasteland" Armor when they go out to the site of the Phantom Cleansing Mission.
Fowest Gween 11 Jun, 2020 @ 4:20pm 
we deepeyes now bois
Cayfabe  [author] 11 Jun, 2020 @ 3:37pm 
@Tony Redgrave, The skin is a bit darker but does change on my end, I will see if I can adjust. I will take note of the pauldrons and see if I can update. Thanks for the feedback!
Nero Cross 11 Jun, 2020 @ 3:30pm 
Really big fan of how you've got it set up to offer different palette match ups, it's such a nice QoL feature. I'd love to see that become a standard with customization mods, can't tell you how many times I'd wished I could swap which parts of an outfit were which tint.

The only little nitpicky thing I'd like to see is the arms and pauldrons separated into lefts and rights instead of coming as a package deal, to make it compatible with cyborg limbs and the like.

Also, not sure if this is on my side or if anyone else is getting this, but I did notice that the skin tone on the parts of the arms between the gauntlets and sleeves seems to be static and doesn't actually change with the actual skin tone of the unit. Again, very minor, but I thought I'd bring it up anyway.
Cayfabe  [author] 11 Jun, 2020 @ 3:20pm 
@ryousanko, Thanks!
ryousanko 11 Jun, 2020 @ 3:17pm 
Looks awesome!!
Cayfabe  [author] 11 Jun, 2020 @ 2:29pm 
@Silverbolt, Thanks, means a lot! 🙂
Silverbolt 11 Jun, 2020 @ 2:10pm 
damn man this is awesome excellent work :steamhappy: