Divinity: Original Sin 2

Divinity: Original Sin 2

Cap Tweaks Custom Edition
4 kommenttia
Fjarun  [tekijä] 25.6.2021 klo 12.35 
+ I believe there are basic instructions for changing the values in the mod in the comments of the original cap tweaks if the Attr. cap bothers you.
Fjarun  [tekijä] 25.6.2021 klo 12.34 
Honestly the Attribute cap is mostly irrelevant anyway, they're much less potent modifiers than the combat skill points when the game gets rolling + You'd have to invest basically every point into one attribute over the course of the game to be getting that high.
ray 25.6.2021 klo 12.12 
These cap tweaks are the tailored to my liking with the exception of attributes. But, I wouldn't get up that high anyhow with my current set up, so this works perfectly!
Fjarun  [tekijä] 16.6.2020 klo 20.01 
In case anyone ever wonders why this is 12 skill cap, and not say 15 instead; Lone wolves cannot go above 14 due to exclusively double pointing things, which felt like a very weird interaction. I.e the Lone Wolf talent specifically prevents you in that case getting a 15th point

My expectation was that you'd be able to put in a point but unlike normal for Lone wolves you'd only go up 1 instead of 2, because you hit the 15 cap. But nope, not how it works apparently, so here we are with 12 cap.