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This mod was ultimately what made DST convenient enough for me that it was fun to play, in my opinion arguably one of the best mods ever released because of that fact. Do you plan to update the mod so that it will still be of such immense help, after the recent changes to the crafting menu?
Show or not show small icons like checkmarks, rocks ( please light grey) etc.
recommended background colours:
locked items - red
missing resource items - brown like wood
craftable items - green (RGB 103 146 103)
first time craftable items - bright yellow (RGB 252 244 163)
That way it won't be too colorfull, but you'll be able to see items. (Not like the original one with dimmed items or lock icons in front)
Absolutely fantastic if you could consider shame's statement:
(Would it be possible to add, say Alchemy Engine crafting recipes which you haven't prototyped to being visible even if you are not standing next to a Science Machine?
Also the icons for crafting station requirements could be of the actual stations, like a Science Machine icon for any recipes requiring it to prototype it.)
Nonethless thumbs up for the work
Also the icons for crafting station requirements could be of the actual stations, like a Science Machine icon for any recipes requiring it to prototype it.
Now it might just be me, but the icons for the items I simply don't have the resources for confuse me a lot. The pale green blends in a lot with the yellow and I keep automatically thinking the yellow background items can be crafted. May be if they were red, just like the items which simply require a station, having the station icons could help differentiate between the requirements.
When my friend joined my server with this mod activated he could NOT see the yellow "prototyped" icons. Only red icons (not enough materials). I think its because he used controller instead of keyboard and mouse. This is a legit bug. Please fix.
When my friend joined my server with this mod activated he could NOT see the yellow "prototyped" icons. Only red icons (not enough materials). I think its because he used controller. This is a legit bug. Please fix.
看看需要什么材料或者缺少什么技术。
(——百度翻译)
- order craftable items by status (craftable first, needs-resources second, need-prototype third etc.)
- when opening the crafting menu with a hotkey down, show only craftable recipes (or something to that effect).
I'd love if this mod removed the drag from scrolling through the survival tab late-game, when several of the frequently used items are on opposite ends of the list (bugnet & bundlwrap, for example).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2135341433
If that's the case, by all means, @养猫人orz, put it on WeGame
Can I move this mod to WeGame?
They had a custom HUD while you were playing them, and mods have been made to port that HUD style over to regular gameplay. DaALT is probably asking if it's compatible with, for example, this mod.
is this compatible with forge/gorge HUDS? (skins 4 the menu basically)