Don't Starve Together

Don't Starve Together

Crafting Visibility
59 Comments
timfim 12 Oct, 2023 @ 7:25am 
god bless the new crafting menu for removing this problem and making the menu generally less bad
高强度懒觉 6 Mar, 2023 @ 2:36am 
使工艺槽在不可用时更可见,以便您可以找到它们,并查看需要什么材料或缺少什么技术。
no wine today 27 Jan, 2023 @ 7:36pm 
thank you so much again! this mod maskes me so nostaltic of me halmet days... ah... those were the day
no wine today 26 Jan, 2023 @ 9:50am 
THANK YOU SO MUCH FOR THIS MOD!!!
Stellar Harbour 11 Jul, 2022 @ 3:17pm 
How to make craftable items show as green?
Furry Eskimo 2 Apr, 2022 @ 4:03pm 
Hello,
This mod was ultimately what made DST convenient enough for me that it was fun to play, in my opinion arguably one of the best mods ever released because of that fact. Do you plan to update the mod so that it will still be of such immense help, after the recent changes to the crafting menu?
Evi 1 Jun, 2021 @ 12:35pm 
How about making it configurable?
Show or not show small icons like checkmarks, rocks ( please light grey) etc.

recommended background colours:
locked items - red
missing resource items - brown like wood
craftable items - green (RGB 103 146 103)
first time craftable items - bright yellow (RGB 252 244 163)

That way it won't be too colorfull, but you'll be able to see items. (Not like the original one with dimmed items or lock icons in front)

Absolutely fantastic if you could consider shame's statement:
(Would it be possible to add, say Alchemy Engine crafting recipes which you haven't prototyped to being visible even if you are not standing next to a Science Machine?

Also the icons for crafting station requirements could be of the actual stations, like a Science Machine icon for any recipes requiring it to prototype it.)

Nonethless thumbs up for the work:steamthumbsup:
suchoi99 10 May, 2021 @ 1:09am 
it awesome. it should be the basic feature
Malefic 20 Jan, 2021 @ 4:22pm 
Not enough moleworms and lobsters to eat all those rocks icons in the crafting tab
(つ O_O )つ 19 Jan, 2021 @ 11:09pm 
it shows a huge rock on top of every icon, fix please
Alastair Hatherly 14 Dec, 2020 @ 12:59pm 
I agree with @Shame I would like to have all recipes already visible instead of only being visible when near the machine.
Lem0n 21 Oct, 2020 @ 12:04am 
please update now this mod not show " ✓ " it show rocks and color is difficult to see
Shame 2 Oct, 2020 @ 1:23am 
Would it be possible to add, say Alchemy Engine crafting recipes which you haven't prototyped to being visible even if you are not standing next to a Science Machine? Real annoying when I get near a crafting station and am ready to craft something and then suddenly the tab expands on me. Having the station requirement icon inside the crafting recipe requirement list where the text says that you need a certain station prototype could help immensely.

Also the icons for crafting station requirements could be of the actual stations, like a Science Machine icon for any recipes requiring it to prototype it.

Now it might just be me, but the icons for the items I simply don't have the resources for confuse me a lot. The pale green blends in a lot with the yellow and I keep automatically thinking the yellow background items can be crafted. May be if they were red, just like the items which simply require a station, having the station icons could help differentiate between the requirements.
Хлебуфек:3 11 Sep, 2020 @ 7:19am 
good job man.
WiseCog 27 Aug, 2020 @ 3:33am 
BUG:
When my friend joined my server with this mod activated he could NOT see the yellow "prototyped" icons. Only red icons (not enough materials). I think its because he used controller instead of keyboard and mouse. This is a legit bug. Please fix.
WiseCog 27 Aug, 2020 @ 3:32am 
BUG:
When my friend joined my server with this mod activated he could NOT see the yellow "prototyped" icons. Only red icons (not enough materials). I think its because he used controller. This is a legit bug. Please fix.
金闪闪 16 Aug, 2020 @ 5:28pm 
使可手工制作的物品在不可用时更加可见,以便您可以找到它们
看看需要什么材料或者缺少什么技术。
(——百度翻译)
myxal 3 Aug, 2020 @ 10:48am 
This mod is great idea and I think it should be taken further:
- order craftable items by status (craftable first, needs-resources second, need-prototype third etc.)
- when opening the crafting menu with a hotkey down, show only craftable recipes (or something to that effect).

I'd love if this mod removed the drag from scrolling through the survival tab late-game, when several of the frequently used items are on opposite ends of the list (bugnet & bundlwrap, for example).
przksk 18 Jul, 2020 @ 5:42am 
thank
StoutKiller 13 Jul, 2020 @ 12:42pm 
very useful!
BB 5 Jul, 2020 @ 8:05am 
god this is what i need when i play in server not my language and i can't read anything lol thank you very much
Bowler 25 Jun, 2020 @ 9:25pm 
good job
Goldie910 24 Jun, 2020 @ 6:26am 
ummmmmmmmmmmmmmmm
diazruy  [author] 23 Jun, 2020 @ 8:51pm 
@theMexican99 que error sale? podras darme mas detalles para ver cual es el problema?
ToritoYiii 23 Jun, 2020 @ 4:12pm 
desde la ultima actualizacion no me funciona
Goldie910 22 Jun, 2020 @ 12:35pm 
i will cek it.
S1neT 21 Jun, 2020 @ 6:44pm 
Very good :D
Baron_R1chards1117 21 Jun, 2020 @ 5:56pm 
i like it :steamhappy:
diazruy  [author] 20 Jun, 2020 @ 10:28pm 
Now available for DS (Shipwrecked and Hamlet compatible):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2135341433
아죠시 20 Jun, 2020 @ 5:57am 
@diazruy I use 'craftable', 'crafting', 'crafting tab', 'craft', 'craft DS'. And also I look all of 'interface' tag items. The only result which I can found is 'What am I crafting?' mod. But it is not enough for me.
Mako 19 Jun, 2020 @ 10:48am 
this mord is only to recommend it shows you all possible recipes and also recipes from mods even if you cant craft them currently(obv this is what the mod is good for) its great for finding a recipe without having to science machines etc. super cool
Mr.Double 19 Jun, 2020 @ 6:25am 
Goolge翻译:使可用的物品变得更可见,以便您可以找到它们并查看所需的材料或缺少的技术。
diazruy  [author] 18 Jun, 2020 @ 6:23pm 
@Kuba14682, thanks for the explanation. I guess there's no harm in it then, right?

If that's the case, by all means, @养猫人orz, put it on WeGame
the Unkindness 18 Jun, 2020 @ 5:59pm 
wegame means Wegay:lunar2019laughingpig:
Gen Jockey 18 Jun, 2020 @ 2:49pm 
@diazruy WeGame is the chinese Steam, in China they don't have YouTube, Facebook, Instagram, Google and all that shit, they have their own counterparts, and this guy is asking if he could take this (imo absolutely amazing mod) onto WeGame so Chinese players can download it
Mr.Dalby 18 Jun, 2020 @ 1:52am 
nice:steamhappy:
diazruy  [author] 17 Jun, 2020 @ 10:45pm 
养猫人orz, what's WeGame? how do you move it?
diazruy  [author] 17 Jun, 2020 @ 10:44pm 
@Studly glad you liked it! I never expected quite this response, to be honest. Guess I wasn't alone disliking the original interface
养猫人 17 Jun, 2020 @ 6:46pm 
@diazruy
Can I move this mod to WeGame?
Studly 17 Jun, 2020 @ 6:40pm 
This worked for me with the Gorge Victorian HUD. Thanks for this mod!!! I really disliked how it was originally and this is a huge improvement!!
󠁳 ⁧⁧ ℙ𝕦𝕥𝕥𝕚 17 Jun, 2020 @ 6:16pm 
Weird for me how it stays the same even with this mod on. :/
diazruy  [author] 17 Jun, 2020 @ 5:50pm 
@DaALT-F4, it appears it does work with those skins (at least from a quick test with the mod indicated by @engiSonic)
diazruy  [author] 17 Jun, 2020 @ 3:26pm 
@brix9506 glad to know it's helping others! Can I ask what sort of search terms you were using so I can make the mod more findable?
diazruy  [author] 17 Jun, 2020 @ 3:25pm 
@engiSonic, thanks for the clarification. I was able to look up what the events were but I hadn't figured out how to turn it on locally. I'll have a look at that mod you pointed out.
아죠시 17 Jun, 2020 @ 9:28am 
This is the exact mod which I looked all over for. Thank you very much.
Wayfarer 17 Jun, 2020 @ 4:06am 
They were limited-time events run by Klei a few years ago, with different gameplay. Forge was a team-based combat event, while Gorge was a team-based cooking time trial sort of event.

They had a custom HUD while you were playing them, and mods have been made to port that HUD style over to regular gameplay. DaALT is probably asking if it's compatible with, for example, this mod.
diazruy  [author] 16 Jun, 2020 @ 8:41pm 
With some more work it might be, LOL! I've never actually played those (I'm fairly new to the game). Would this be what "quagmire" refers to? I saw it mentioned in the code but didn't know what it meant. How is gorge reached? I'll have to look it up
♨웃Hθmerθ Wallace웃♨ 16 Jun, 2020 @ 3:13pm 
THIS...this is the literal definition of didn't knew i neede this until i saw it now i need T H I S
is this compatible with forge/gorge HUDS? (skins 4 the menu basically)
WiseCog 16 Jun, 2020 @ 1:13pm 
Well thank you @diazruy, for making quality mods like this, and updating them as well.
diazruy  [author] 16 Jun, 2020 @ 1:04pm 
Thanks for the report, @Greenpakto. It's been fixed now