Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Bretonnia Guild Hall Building Chain
47 Comments
Cold 29 Nov, 2024 @ 2:06pm 
Anyone wants a workaround for this building chain to be buildable in all settlements, please open the pack's
building_chains_table, and change the Building Superchain from wh_main_BRETONNIA_guild_hall to wh2_main_sch_military6.
liusha 27 Aug, 2023 @ 4:03am 
Thanks man.
Zaylidin  [author] 18 Oct, 2021 @ 5:34pm 
Really glad to hear that, I made these mods (mostly) for myself, hearing anybody enjoying them and appreciating the work that went into them makes me happy.
Cold 18 Oct, 2021 @ 3:03pm 
Thank you for your hard work, I've been using a lot of your mods playing bretonnia, which is my most favourite race
Alex the Great 30 Jan, 2021 @ 12:10am 
If you wish to not betray the ladys favor, dont play them filthy dark elves! lol
Zaylidin  [author] 15 Dec, 2020 @ 2:34am 
Sorry guys, I've never played dark elves. I wouldnt know what to do.
Severance 14 Dec, 2020 @ 11:53pm 
Yay I can finally play out my isekai anime fantasies lol

I'm with the other lad @Rommelthedesertfox. I play Dark Elves mainly and would like to see some additions like you do with Bretonnia
Rommelthedesertfox 4 Oct, 2020 @ 3:49am 
Love the mod Lily. I was finding a lack of options for Bretonnia build options.

@ Lily. Dark Elf has similar issues. Could you possibly make a similar mod for Dark Elf? Nothing fancy is needed. Some gold production, perhaps growth and/or order bonus.
Zaylidin  [author] 6 Sep, 2020 @ 1:29am 
@Magos Naveen, thanks for letting me know. Gotta love the random issues that pop-up with modding :steammocking::steamsalty:
Magos Naveen 5 Sep, 2020 @ 9:18pm 
@Lily, love the building, wanted to let you know though that as Repanse I can't seem to build it everywhere. There doesn't seem to be any rhyme or reason to where it shows up and where it doesn't. Saw in the comments and description that it was a problem that has occurred before so figured you might want to know that it may have cropped up again.
Maverick 7 Aug, 2020 @ 5:21am 
@Valentina, only if you make it public and so it works with Lilys mods lol, i love that idea :D Always felt like port cities should provide a much bigger income than they do and be a much more important factor in the game and with your idea they can be.
Zaylidin  [author] 7 Aug, 2020 @ 4:33am 
@Valentina, sure, feel free to use it as you wish.
Teutonic Ritterin 7 Aug, 2020 @ 4:17am 
The Point of the Building is to make Port Settlement for Bretonnia isn't just a Settlement with 1 wasted Building Slot, and considering how much Farms and Clothier makes, even at the lower Tiers, the Ports are just too underpowered.
Farms could go from 300-450-600, and 900 when tier 3 Mills is built.
Clothier go from 200-300-400, and 600 with the Tier 3 Storage.
While Ports only go from 100-200-400, and the 400 is only unlocked in Major Settlement.
Teutonic Ritterin 7 Aug, 2020 @ 4:09am 
Hey, I kinda wanted to try make a Building Mod for Bretonnia, is it okay if I use this mod as a Base?

The Building is the Trade/Merchant Guilds, it will function the same as Bretonnian Mills and Storage, the only difference is that the Trade/Merchant Guild increases the Income from Ports, Increased Factionwide Trade Income, and Increased Factionwide Trade Goods, but at the Cost of Chivalry.
Zaylidin  [author] 10 Jul, 2020 @ 3:59pm 
UPDATE
You can now build this chain anywhere as was originally intended. Enjoy! :steamhappy:
Zaylidin  [author] 29 Jun, 2020 @ 6:54am 
@Gorgos, Thank you so much for saying so <3
My efforts shall not cease thanks to supporters like you ^.^

I shall take a look!
Gorgos 29 Jun, 2020 @ 6:42am 
Please feel free to use some assets Ive been working on for Bretonnia on your future projects :)
Gorgos 29 Jun, 2020 @ 6:41am 
Lilyyyyy I appreciate your endless efforts of improving Bretonnia :) thank you for all your work as a Bretonnia fan
Zaylidin  [author] 19 Jun, 2020 @ 10:56am 
@TODBRINGER [FR]
You mean repanse de lyonesse? I had no idea it wast working for her, I'll do my best to fix.
Todbringer [FR] 19 Jun, 2020 @ 10:28am 
this mod is not fonctionnal for Jeanne, is normal?
LucatielOfAsh 18 Jun, 2020 @ 4:28pm 
Would it be possible to add mercenary gunman (from the Empire) to Bretonnia as another building chain?
Zaylidin  [author] 18 Jun, 2020 @ 1:13am 
@maccee
Brilliant to hear and thank you! <3
maccee 17 Jun, 2020 @ 7:22pm 
@Lily
After asking on the landmark mod i got the recommendation to change the loadorder to put your mod before the landmark mod and that fixed the problem! They now work in tandem! :D
PS Thanks for a great mod:)
Zaylidin  [author] 17 Jun, 2020 @ 12:16pm 
@maccee
Yeah, its probably that, I've screwed it up somehow most likely. I admit I've got a lot to learn and I didn't use a guide to make this, mostly just slamming my face against a wall and asking for help once on the C&C modding discord. Atleast within my own game im happy with the results but it is a shame its not compatible with other mods. Thanks again for letting me know.
maccee 17 Jun, 2020 @ 12:07pm 
@Lily a shame since i really like what you did, however, i also love the landmark mod. Ill drop a comment over there as well to see if they might have some insight to why.

Since both mods work in cities with no overlap it might be that both of your mods adds buildings?
Zaylidin  [author] 17 Jun, 2020 @ 10:23am 
@maccee
That sounds about right - I'm very inexperienced with modding structures so I'm not sure if this is something I can fix yet. It's sad to hear it doesn't work :(
maccee 17 Jun, 2020 @ 10:12am 
This doesnt seem to work when paired up with the more landmarks mod:/ Is there any way to get them to work together? The problem seems to be in the cities that has an added landmark and not the other cities. Might be that the landmark mod overwrite yours?

Zaylidin  [author] 17 Jun, 2020 @ 9:46am 
@Captain Freakout
Just don't use it with my definitive edition since it is already in there. If there is a mod that adds other buildings to the green economy tree of bretonnia that could possible cause issues as well but i'm not 100% sure on that.
Captain Freakout 17 Jun, 2020 @ 9:32am 
Good Bretonnian stuff as always! Are there any compatibility considerations we should make before giving it a go?
JediMasterDraco 15 Jun, 2020 @ 3:24am 
Oh, well that's a pity. Of course, your reworked Grail Knights basically function like Demigryphs anyways.
Zaylidin  [author] 15 Jun, 2020 @ 2:19am 
@JediMasterDraco
I was thinking of making something like that but decided against it, so not me.
JediMasterDraco 14 Jun, 2020 @ 10:40pm 
At this point I'm just wondering if it'll be you who creates Demigryph Grail Knights, or the guy who had a mod for them but then deleted it for unknown reasons.
Zaylidin  [author] 14 Jun, 2020 @ 8:15am 
@J.Maverick
I do indeed love bretonnia, thank you for taking the time to share your love of my mods with me, very kind of you!
Maverick 14 Jun, 2020 @ 7:19am 
Lily, i love you!

Make Bretonnia Great again! You are litteraly my favourite modder, the amount of love for my favourite faction is amazing and all of them are great!
Zaylidin  [author] 14 Jun, 2020 @ 1:05am 
@regeno
Thanks ^_^
tuto 13 Jun, 2020 @ 10:48pm 
nice
Relent 13 Jun, 2020 @ 11:15am 
Oh, perfect. Thank you.
Zaylidin  [author] 13 Jun, 2020 @ 11:09am 
@Relent
It was added to definitive edition similtaniously, the peasant bowmen are Crossbowmen in the definitive edition, so we are on the same wavelength!
Relent 13 Jun, 2020 @ 11:06am 
Nice. A bit late for my current campaign, but I'll definitely be using this for my next.

Also, just curious is you have any plans to include this in your definitive edition at some point. I think it would fit really well with it, plus you could buff up the garrison some with say Relic Hunters - rather than peasant bowmen, which feel a little it out of place to be guarding an Order Hall, imo - or Royal Men-at-Arms.

Just my humble opinion though.

Always a fan of your Bretonnia mods. =)
Zaylidin  [author] 13 Jun, 2020 @ 9:02am 
@Nanu
They are vanilla effects that I was referring to, and they seem to be working in my campaign.
Nanu 13 Jun, 2020 @ 8:54am 
You're probably right, its been a while since I played Bretonnia. Also, it might be worth checking if the chivalry actually works. Infamy and Influence have built in effects but I'm pretty sure Chivalry, Imperial Prestige, and Amber are all scripted, the effects are just dummy text effects
Zaylidin  [author] 13 Jun, 2020 @ 8:08am 
@Nanu
Thank you very much!
The inclusion of the Knights Errant garrison is the flavourful incentive/aspect of the building, there are already a lot of way to get knights recruit rank due to chivalry and of course the Knightly Specialisation technology from my mod. Nice suggestion though, although I think the building does quite a lot at the moment, currently play testing it and finding it very useful for the tech speed increase and the economy boost.
Nanu 13 Jun, 2020 @ 7:25am 
Very cool mod! Might I suggest adding increased recruitment rank for knights from the same province? Would give a little flavor and some more incentive. Very impressive building chain regardless
Zaylidin  [author] 13 Jun, 2020 @ 5:43am 
@player
Glad to hear it - I felt the same way, lots of tech and not enough time to research it all in.
Minthara! 13 Jun, 2020 @ 5:14am 
Thanks! Just what I've been looking for! Damn Bretonnians without research speed buff building..
Zaylidin  [author] 13 Jun, 2020 @ 2:57am 
@CaptainSnafu
You are welcome <3
CaptainSnafu 13 Jun, 2020 @ 2:53am 
great !! thank you!