Kenshi
Snowii's Meitou Crafting
60 Comments
Aphelion  [author] 30 Apr @ 8:40pm 
@LazyBonesJones I mean, depending on how "vanilla" you want the run to be, there are a couple good mods for adding a couple extra unique recruitable skeles. Would probably be enough to make a small base with automation? I've done the same concept in one of my runs, so I feel you that it takes a while to get things fully automated (although skele only does get kinda op once things get going... no food costs/instant repairs for fast training makes scaling very quick)
LazyBonesJones 29 Apr @ 9:36pm 
@Aphelion Thats really unfortunate. I was doing an all skele iron man run and was really hoping I could make my own top tier armor easier. Thanks for the help
Aphelion  [author] 28 Apr @ 2:56pm 
@LazyBonesJones sorry I forgot to reply! I checked the other day and re-checked now just in case, but I could not seem to find a way to implement this. Weapons have a special tab in FCS where you can modify the level requirements for each grading (as well as implement new gradings etc.), however this does not seem to be the case for armor items :(
LazyBonesJones 16 Apr @ 12:51am 
@Aphelion Thanks for checking. Did you have any luck or is it not changeable with mods?
Aphelion  [author] 30 Mar @ 3:06pm 
@LazyBonesJones I'll open up FCS really quick and see if that's possible to edit for ya. I think it might not be changeable with steam mods, but if it is it'd only take like 2 minutes max to make.
LazyBonesJones 19 Mar @ 1:39am 
I’m curious if anyone knows about a similar mod that allows you to craft masterwork armor consistently? I looked everywhere but I could not find anything. I’m hoping it’s possible since this mod addresses the same issue but for weapons.
Goosicorn 15 Mar @ 3:40pm 
its best to just wipe all icons and allow the game to completely refresh said Icons, however, ive noticed myself (Mighty have just been the one off) but when I deleted my icons and reloaded my save (With import) Some of the icons seemed to have remained as before. So i suggest ultimately making a brand new save :) Sorry for the inconvenience, and i truly hope this helps!
TheyCallMeVincenzo 25 Feb @ 6:27pm 
Does anyone here know what icons I have to delete to delete all the edgewalker icons? I have a mod that retextures edgewalkers specifically and in the inventory they doesn't show up right.
Goosicorn 19 Oct, 2024 @ 11:42am 
any way to make a patch that puts the diamond edge meitou texture on this mods weapon grade?
LocosTacos 1 Nov, 2023 @ 3:10am 
tech isnt show up for research
jlrmarin 19 Jun, 2023 @ 1:42pm 
This mod downgrades all weaponry, you're basically getting natural edge 2 or 3 being categorized as meitou lol
Gooch Gremlin 15 May, 2023 @ 1:49pm 
Anyone know if it meitou quality was fixed?
SpareTheHorses 1 Dec, 2022 @ 3:35pm 
I see the overflow issue was mostly addressed, but was the nerf to non-crafted meitou weapons ever fixed?
jlrmarin 9 Oct, 2022 @ 5:55pm 
The predicted result on Meitou is showing red text, predicting an Edge 3, even though I have 92 blacksmith, if that helps.

Another curious thing: first four weapons she produced were all Meitou grade, at only like 85 smithing. After someone else used the station to make a rusted junk weapon for training, everything has been Edge 3 since.
jlrmarin 9 Oct, 2022 @ 4:48pm 
I have 0% chance of critical success with a 92 level blacksmith. It could be a conflict (I'm running a Genesis playthrough, just a one off), but is this normal?
Aphelion  [author] 31 Jul, 2022 @ 6:00am 
Hey there, sorry for slow replies since I've been moving this week (final day today!!). I'll try to remember to change that if it's preferred (maybe make separate grades for "meitou" and "meitou (crafted)". If there's no update by Tuesday, feel free to yell at me lol.
Thundercraft 31 Jul, 2022 @ 12:31am 
Looking at the mod inside FCS more closely, I see that one of the changes it makes is to nerf the quality rating of Meitou weapons from 100 down to 95. I can only imagine that this was to give the Critical Success version of Meitou - the "Snowii" grade - more reason to exist with a quality value of 101. This is all done inside "Homemade" which defines crafted weapon quality (under Items > Weapons > Manufacturer).

Perhaps the author thought that making this change inside "Homemade" would only affect crafted Meitou and not all Meitou weapons in the game?
Alpacalypse 30 Jul, 2022 @ 9:04am 
It only seems to be Meitou weapons that get the penalty. My edge 3 falling sun has an identical damage profile to its default stats, but my Meitou falling sun is lower than it should be. Neither are crafted.
Thundercraft 29 Jul, 2022 @ 5:11pm 
@Alpacalypse
Can you tell me if it is just the non-crafted Meitou that have reduced damage? Or, does it seem like all non-crafted weapons are suffering from the same crafted weapon penalty?
Alpacalypse 29 Jul, 2022 @ 8:38am 
Specific examples: Meitou falling sun now does 2.53 cutting and 1.90 blunt instead of the default 2.64 and 2.00, short cleaver (hacker) does 1.47 and 1.33 instead of 1.54 and 1.40, foreign saber does 2.53 and 0.28 instead of 2.64 and 0.30, etc. This applies for every single meitou weapon I have, and none of them have ever been crafted.
Alpacalypse 29 Jul, 2022 @ 8:35am 
The damage stats of my non-crafted meitou weapons (both modded and vanilla) dropped after installing this mod. Lower damage weapons like the topper only lost about .10, but some of the heavy weapons are down almost .30 - as if they were being affected by the crafted weapon penalty despite not being crafted.
Thundercraft 9 May, 2022 @ 8:55am 
From my own attempts to fix this with the Forgotten Construction Set:

It may be possible to make a mod to point the Snowii grade to the vanilla texture for Meitou grade. However, it's impossible to use FCS to make a mod to get the game to point to a texture location inside a different mod. Every single time, the FCS throws an error went attempting to do that and it fails to work - something about the folder path location.

So, one can create a customized, local copy of a mod that fixes Snowii grade to use the same modded texture as Meitou grade by copying said texture inside said mod. But this means that the only way such a mod could be shared on the Workshop is if said custom texture was included in said mod. And that probably requires permission of the creator of said texture.
Frozium 9 May, 2022 @ 8:30am 
Not an expert on the matter or anything, but I believe if you change the texture path of the Snowii grade so it points to the new texture, that would do it.
Thundercraft 19 Mar, 2022 @ 1:45am 
Like Not An Exo, I'm also curious if there's a way to change this mod so the Snowii grade shows the same texture as Meitou.
Exo Siveril 26 Feb, 2022 @ 12:54pm 
So I have a mod that makes Meitou weaponry look different, and I want to have my own crafted meitou weaponry look like that, however, I always end up crafting the Snowii grade, which gets rid of that texture. I was wondering whether or not there is a way to change that, so the Snowii grade shares a texture with Meitou?
Frission 25 Jan, 2022 @ 8:26am 
Minor nitpick but I feel like the last tech should be called 'Cross Incarnate' since that was the name of the smith that created the Meitou grade. :3
Aphelion  [author] 11 Jan, 2022 @ 6:17am 
It should work for all weapon mods as long as they make the weapons craftable like any other
Foehammer 10 Jan, 2022 @ 10:37pm 
Will this work for modded weapons?
Aphelion  [author] 26 Nov, 2021 @ 10:35pm 
WCKID it isn't a glitch
WCKID 26 Nov, 2021 @ 2:33pm 
What do I need to put above meitou to avoid the massive weight glitch
spacefiddle 18 Nov, 2021 @ 4:50pm 
Ah I see, I didn't realize you'd already made something to "intercept" crit success. I like your solution heh
Aphelion  [author] 18 Nov, 2021 @ 4:33pm 
Update on my modding on profile. TL;DR not updating or working with mods further on kenshi until the sequel releases
Aphelion  [author] 18 Nov, 2021 @ 4:33pm 
@WCKID It's been fully developed since last year. The Snowii tier weapons are kind of an easter egg and are hilariously strong but also impossible to use with their massive weight. Needed to put something above meitou to avoid a glitch but just thought I'd let you know it's intentional.

@Torkkar No, but I could adapt patches for other mods if requested. Would need to be downloaded separately.

@spacefiddle I kinda like it as is, but I think I might use that someday if I make a big modpack when Kenshi 2 comes out.

@murlocgriswold and @Projectile Disfunction Make sure you have it near the bottom of your load order. This mod won't conflict with other weapon mods but some weapon mods will break this one, so it's preferred to load it low.
WCKID 17 Nov, 2021 @ 9:13pm 
Quick question I was wondering is this working properly as intended as of now thank you
Torkkar 12 May, 2021 @ 12:10pm 
so does this work with crafted MOD weapons like Hammers?
spacefiddle 19 Nov, 2020 @ 10:47am 
Hey snowii, if you're still around.... another option (I just worked thru this in another custom weapon mod) is to make a copy of Meitou that's level 99 instead of 100... and leave "real" Meitou at 100.... which adds the dimension of most smiths making an "almost but nooooot quite" meitou copy but on crit success they perfectly duplicate Cross technique =)

for added bonus (and a lot of extra work) make the homeeade 99 meitou have a baseline 1% stat increase, and then they'd be exact, but then a crit success wouldn't mean anything. but at least it wouldn't overflow either.

I kinda like the "99% of a Meitou" idea for homemade since homemade Cross blades are OP anyway, needing that crit to get it right. Heck we already do that for Masterwork armor.
murlocgriswold 1 Nov, 2020 @ 11:49pm 
why isnt it showing up to craft after researching it
GyroMadness247! 26 Oct, 2020 @ 4:38pm 
Love love love this mod! Thank you for creating it!
Projectile Disfunction 3 Sep, 2020 @ 8:21pm 
ive researched both of them but their is no option to craft it at my weapon smith
Aphelion  [author] 3 Sep, 2020 @ 3:06pm 
It is craftable on weaponsmith 3. The tech is called edgewalkers
Projectile Disfunction 2 Sep, 2020 @ 6:23pm 
do i have to make this at a special bench i researched both of them and my smithing skill is 96 but i have no option to make any edge type wepons
Aphelion  [author] 16 Aug, 2020 @ 6:50am 
Sent a fix out. they should be equal now. Thanks again for letting me know so quickly!
Aphelion  [author] 16 Aug, 2020 @ 6:42am 
@Slazzy that error is because of a change I made yesterday to fix the snowii's grade weight. Thanks for pointing it out. I will send out a patch in a few minutes for it
Slazzy 16 Aug, 2020 @ 2:25am 
Did a little looking into this as homemade Meitou weapons were not as powerful as ones found in the world. The scaling of weapons is linked to the manufacturer's model crafting level requirement.

Cross' Weaponsmith requirement for Meitou grade is 100, in this mod Homemade Meitou crafting requirement is 90(90 in FCS not 95 as listed). Therefore, the damage on Homemade Meitou weapons is 90% that of Cross.

I'm not sure if there's a way to change this behaviour so weapon stats aren't linked to level. What I've personally done is make Homemade Meitou level 100. Crafting achievable via critical success of Edge III.
CausticCradle 13 Aug, 2020 @ 12:17pm 
Indeed. Even my Super Mutant squaddie who i gave mk3 power arms(modded prosthetics?) was having trouble swinging around a 160kg+ greatmace :steamfacepalm:. anyways, thanks a bunch!
Aphelion  [author] 13 Aug, 2020 @ 12:12pm 
Yeah the damage was a bit overtuned too though. There's no way to change one without changing the other, unfortunately (however the weight increase makes it basically unusable without the nerf)
CausticCradle 13 Aug, 2020 @ 12:04pm 
Or rather, i read that wrong. It's weight that's tied to overall blunt damage...my bad. Wiki page in question: https://kenshi.fandom.com/wiki/Weapons_(FCS)
CausticCradle 13 Aug, 2020 @ 11:37am 
Huh. weights are okay now, but in the process it seems damage got nerfed too. Not suprising though as on the wiki it says damage (Mostly Blunt) is tied to weapon weight amongst other variables.
Aphelion  [author] 13 Aug, 2020 @ 11:14am 
@CausticCradle check it now. Should be fixed
CausticCradle 13 Aug, 2020 @ 9:09am 
Has the issue with the weapon weights been looked at yet? Having one go from 45kg(Crafted Meitou) all the way to 128kg(Your custom grade) is a little frustrating. Otherwise this is a superb mod with everything else it adds.