Slay the Spire

Slay the Spire

The Jester
39 Comments
ALEPH🔑🌙 5 Jun @ 9:07pm 
Хороший но слабый персонаж, а еще улучшение карт скучное, нет выгоды.:smartsam:
BORK OVERDRIVE 16 Jun, 2024 @ 12:03pm 
I'm about to Darkest Dungeon all over the place
Dexterous Hobo 10 Mar, 2024 @ 5:49pm 
Pro's
-Good cards for a discard heavy play style if you enjoy that like I do
-Self debuffs
-Some really nice card art
-Nice looking/animated character model
-Cards have good synergy with lots of other modded characters

Cons
-Card art is mostly really nice, but a handful of cards just don't fit the theme at all and they stick out like a sore thumb.
-No resting animation :c
-some small balancing issues(mostly with precipitation)
-If you get tough bandages you win the game

Am enjoying the deck though and the cons are easily overlooked, but still cause me to scream in the back of my head.
ORLOX 13 Nov, 2022 @ 8:08am 
There's people that play this with no music? dang
Pingumask  [author] 7 Oct, 2021 @ 12:22pm 
@Sagil thanks for the report, you guessed the issue correctly, I'll try to patch this crash next week end.
Pingumask  [author] 7 Oct, 2021 @ 12:20pm 
Yes, cards discarded by recycle are randomly chosen, but this randomness is based on the run's seed. So, if you quit the game mid battle and play the exact same way, it will discard the same cards. There's also a boss relic (loaded dice) that let's you choose recycled cards.
Osprey 6 Oct, 2021 @ 3:30pm 
Are the cards that the `recycle` mechanic targets random?
Sagil 27 Sep, 2021 @ 3:46am 
Caught the error below when playing TrickyDodge in a battle against the Awakened One in intermediate "dead" state with the Mask relic that reflects weakness onto an enemy (presumably failing to find a target for the weak effect):

java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction.update(RelicAboveCreatureAction.java:28) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
ミ★ Sucrelune ★彡 23 Sep, 2021 @ 11:34am 
Text errors in the french version : ammuser instead of amuser, etc
Dommage :^u)
joeking224 29 Apr, 2021 @ 12:22am 
ok. there are not enough recycle cards that arent prank. if you changed stuff right, you could make prank it's own archetype
joeking224 29 Apr, 2021 @ 12:18am 
loads of stuff from other games (i mean, the character sprites are from darkest dungeon)
Kitana 15 Apr, 2021 @ 2:09am 
Strike and defend really look alike so that's not that great but other than that...

Yes please
元熙 15 Apr, 2021 @ 1:07am 
we need Chinese!
drewmarc 4 Apr, 2021 @ 11:38am 
Wow, tough character, but very interesting. With a couple Mending and enough Pranks, you can get arbitrarily high block while still doing whatever you want. Drunk will eventually make you very powerful, but it takes a long time. Hedgehog Form and Momentum are traps. They take way too long to come online.
Jester-unique relics feel very important. Especially Loaded Dice.
Pingumask  [author] 17 Mar, 2021 @ 12:41am 
Yes, the artworks are placeholders but as I'm really lacking time they'll probably have to stay there until at least next summer.
Shøwm⚝ker 14 Mar, 2021 @ 4:50pm 
I'm not keen you're using not matching artwork and just copied artwork as well.
I really hope that they're just place holders. I don't want to see Shaco and such in STS, just feels weird af.
PEACE☮ 6 Feb, 2021 @ 2:09pm 
j'ai une question : sais tu si il existe un mod pour traduire le mod " downfall " en français?
Il n'y a quasiment aucun mod français de ce jeu à part le tien
PEACE☮ 6 Feb, 2021 @ 1:57pm 
Super Travail !
Pingumask  [author] 2 Jan, 2021 @ 2:29am 
@Omega Man 5000
I just released a new version patching the bug you submitted. This version also includes 2 new cards, a new relic and a few localization corrections.
Pingumask  [author] 25 Dec, 2020 @ 10:12am 
Thanks for notifying me, I'll try to upload a fix next week.
Omega Man 5000 24 Dec, 2020 @ 9:47pm 
Hey FYI the Hopeless card says Ethereal on it but it doesn't exhaust at the end of your turn, it just discards instead.
Pingumask  [author] 6 Oct, 2020 @ 10:30am 
@CaptainSnafu The mod still lacks 5 cards, a few relics and will be updated after it's complete for balance. I'm very interested in a translation, I'll probably post the sources on github once the deck is complete.
CaptainSnafu 6 Oct, 2020 @ 1:53am 
is this mod finished ? If it is , i can translate it to chinese
Pingumask  [author] 1 Oct, 2020 @ 12:02pm 
@Nefrit The problem is not really tied to precipitation but to Jester Cap + Sickle in a very small deck (you can achieve infinite sickle simply by reducing the deck size to 5 cards). To nerf this, I intend to make jester cap limited to 3 proc per turn.
Nefrit 1 Oct, 2020 @ 10:51am 
Great character. But I report that I found a very powerful combo.
Precipitation is a very powerful card. It's due to the combo of Sickle and Jester's Cap.
It uses Sickle with both draw pile and discard pile at 0. Sickle has Recycle, so you have to discard one card in your hand and draw one card from draw pile. But since the draw pile is 0, there will be shuffle. Because of that shuffle, you can draw another card at Jester's Cap, so you can return a Sickle to your hand.
Precipitation is very easy to get because it's a common rarity, and Sickle is included in the initial deck. And Jester's Cap is a starter relic. So you can recreate this combo in many games.
postapokalyptic 27 Sep, 2020 @ 7:54pm 
Great mod. It definitely needs some tweaking, but it's tough to lay out any specific suggestions, which I think is a sign of good design. The randomness of recycling may need to be given greater weight (e.g. upgrading Sickle might need Recycle 2 over extra dmg). The Jester's increase of power would seem to reside in more options from the randomness. But like I said...well designed build with a lot of complexity, so tough to make specific suggestions. Thanks for the awesome mod! (And for the record, I have almost a thousand hours logged on this game, in part due to how many mods I've played out there, and this is definitely one of the premiere ones.)
Pingumask  [author] 25 Sep, 2020 @ 9:31am 
There's still 5 more cards to add to the character before his deck is complete. I also have notes for about 10 more relic ideas and a few events.

I try to make balance better every time I notice a build is too strong or too weak. For now it looks to me the discard build needs a nerf and the self harm build needs a buff, but that's just my own feeling as I don't collect data and don't have lots of feedback. If you give me more informations about what card, relic or combo looks too strong or too weak, it can help me a lot to find better balance.

The jester's about the same height as the ironclad, silent and defect, but they have bent legs and he stands straight, wich means he's actually smaller. Comparing with the watcher makes it more obvious as she stands very straight and is one head taller. Considering his posture, the jester should be about half a head taller than he is now. I'll update it in a future patch.
Marfolog 23 Sep, 2020 @ 3:02pm 
Great character, but it surely needs some balancing(killed the heart on my third run ever). Also, I feel like the in-game model should be a bit taller, it just seems so small right now ;-;
Hearts™ 23 Aug, 2020 @ 5:51pm 
Definitely a lot more fun to play now, especially with Discardophobia. Great work!
Hearts™ 23 Aug, 2020 @ 7:33am 
Oh neato! Will check it out!
Pingumask  [author] 23 Aug, 2020 @ 7:30am 
@Hearts™
Actually, I just made an unplanned quick balance of powers. Most of them are buffed, some are balanced, none are nerfed.
Pingumask  [author] 23 Aug, 2020 @ 6:52am 
@Hearts™
Thanks for your feedback.
The character does feel a bit underpowered for now in his unfinished state as he lacks many of the planned relics and a few cards. The disposophobia card added earlier today buffed the discard build a lot. I'll still consider reviewing the cost of some powers to balance them. Balance is an ever ongoing goal. Next update will focus on relics and the following one will focus on the self debuff build. If you haven't yet, try the disposophobia card, it's a huge addition to the discard build.
Hearts™ 23 Aug, 2020 @ 6:16am 
Been playing him a bit. The discard mechanic is fun but he still feels pretty underpowered. Don't get me wrong I like modded characters that aren't facerolls, but this guy is downright weak and just lacks significant damage output in act 2 and 3. Adding more shuffling deck effects might be good since it would compliment the build style. I think the powers are too expensive as well, I wonder if you could reduce the energy cost and maybe counterbalance it somehow? Feels like every time I'm getting a good build going with him I just hit a wall where I can't hurt things fast enough and am just playing defense.
Pingumask  [author] 15 Aug, 2020 @ 7:28am 
@norsegod845
- The character already has a discard build, giving him a debuff that works like poison would make him too similar to the silent.
- A dodge factor is actually considered but hard to balance, I need to figure how to make it work out.
- I'll probably create a "Finale" attack, but I need to figure out how it'll work
- All card art is currently stolen and most of it is placeholder. It was important to include placeholder art to make cards easy to tell appart at a glance. I'm actually quite unhappy of some card arts myself.

The mod is still unfinished some additional cards and relics are already planned and I'll work on even more.
norsegod845 13 Aug, 2020 @ 9:58pm 
Hey mate I really love using Jester in Darkest Dungeon, I have a couple Ideas on how to enhance him in Slay the Spire.
- Create a bleed a effect, but it would act as poison to be simple haha
- You could work on some sort of dodge factor for him to use, I have never seen this with another character or mod
- somehow you could impliment his grand finale, create it as a Gold card and just like the game have it work off of dodge.
- Some of the card art is cool, but some to me does not fit his character, im not sure how troublesome it would be to change this but their is great stuff you can find on reddit or just internet :)
Thankyoou so much for creating this character, cant wait to see where he ends up :)
NadiXem 26 Jul, 2020 @ 12:49am 
Super mod avec des belles mécaniques de gameplay! Vivement la suite!!!

Great mod with nice gameplay mechanics! Keep up the good work!
Pingumask  [author] 23 Jul, 2020 @ 9:19am 
@wilesjc Thanks for reporting the bug. I just released a hotfix for this bug (the upgraded description for the card was missing). This power now correctly becomes innate when upgraded.
wilesjc 22 Jul, 2020 @ 8:43am 
Not only that, but trying to view the upgraded version of Juggler at all crashes the game.
wilesjc 22 Jul, 2020 @ 8:40am 
I found what may be a bug. In battle when upgrading cards using Tinker I tried to upgrade Juggler, this crashes my game.