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-Good cards for a discard heavy play style if you enjoy that like I do
-Self debuffs
-Some really nice card art
-Nice looking/animated character model
-Cards have good synergy with lots of other modded characters
Cons
-Card art is mostly really nice, but a handful of cards just don't fit the theme at all and they stick out like a sore thumb.
-No resting animation :c
-some small balancing issues(mostly with precipitation)
-If you get tough bandages you win the game
Am enjoying the deck though and the cons are easily overlooked, but still cause me to scream in the back of my head.
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction.update(RelicAboveCreatureAction.java:28) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
Dommage :^u)
Yes please
Jester-unique relics feel very important. Especially Loaded Dice.
I really hope that they're just place holders. I don't want to see Shaco and such in STS, just feels weird af.
Il n'y a quasiment aucun mod français de ce jeu à part le tien
I just released a new version patching the bug you submitted. This version also includes 2 new cards, a new relic and a few localization corrections.
Precipitation is a very powerful card. It's due to the combo of Sickle and Jester's Cap.
It uses Sickle with both draw pile and discard pile at 0. Sickle has Recycle, so you have to discard one card in your hand and draw one card from draw pile. But since the draw pile is 0, there will be shuffle. Because of that shuffle, you can draw another card at Jester's Cap, so you can return a Sickle to your hand.
Precipitation is very easy to get because it's a common rarity, and Sickle is included in the initial deck. And Jester's Cap is a starter relic. So you can recreate this combo in many games.
I try to make balance better every time I notice a build is too strong or too weak. For now it looks to me the discard build needs a nerf and the self harm build needs a buff, but that's just my own feeling as I don't collect data and don't have lots of feedback. If you give me more informations about what card, relic or combo looks too strong or too weak, it can help me a lot to find better balance.
The jester's about the same height as the ironclad, silent and defect, but they have bent legs and he stands straight, wich means he's actually smaller. Comparing with the watcher makes it more obvious as she stands very straight and is one head taller. Considering his posture, the jester should be about half a head taller than he is now. I'll update it in a future patch.
Actually, I just made an unplanned quick balance of powers. Most of them are buffed, some are balanced, none are nerfed.
Thanks for your feedback.
The character does feel a bit underpowered for now in his unfinished state as he lacks many of the planned relics and a few cards. The disposophobia card added earlier today buffed the discard build a lot. I'll still consider reviewing the cost of some powers to balance them. Balance is an ever ongoing goal. Next update will focus on relics and the following one will focus on the self debuff build. If you haven't yet, try the disposophobia card, it's a huge addition to the discard build.
- The character already has a discard build, giving him a debuff that works like poison would make him too similar to the silent.
- A dodge factor is actually considered but hard to balance, I need to figure how to make it work out.
- I'll probably create a "Finale" attack, but I need to figure out how it'll work
- All card art is currently stolen and most of it is placeholder. It was important to include placeholder art to make cards easy to tell appart at a glance. I'm actually quite unhappy of some card arts myself.
The mod is still unfinished some additional cards and relics are already planned and I'll work on even more.
- Create a bleed a effect, but it would act as poison to be simple haha
- You could work on some sort of dodge factor for him to use, I have never seen this with another character or mod
- somehow you could impliment his grand finale, create it as a Gold card and just like the game have it work off of dodge.
- Some of the card art is cool, but some to me does not fit his character, im not sure how troublesome it would be to change this but their is great stuff you can find on reddit or just internet :)
Thankyoou so much for creating this character, cant wait to see where he ends up :)
Great mod with nice gameplay mechanics! Keep up the good work!