Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Loyal Cities
5 Comments
ziwdon  [author] 4 Sep, 2023 @ 11:14am 
@NiuMSya - I am no longer updating this mod unfortunately, but this simply adjusts a couple specific loyalty modifiers values (GlobalParameters), so it should still work. Even if there is an incompatibility, it is weird that it would affect other UI mods. But of course, I have not tested it with all other mod out there.
NiuMSya 18 Aug, 2023 @ 12:57am 
what a pity that this mod would cause some UI mods disabled irreversibly when the game is saved and loaded
matthyasl 24 Jul, 2022 @ 10:47pm 
Thank you for this mod. This has been the only one I could find that works for me. I hated loyalty so much I went ahead and used notepad ++ to edit steam/steamapps/workshop/content/289070/2129514629/GlobalParameters.sql :

following Loyalty modifiers for cities and citizens
UPDATE GlobalParameters SET Value = 10 WHERE Name = 'LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_LOYALTY';

I then turned SET Value = 10 to 0 and my large map was so much more playable. Keep in mind if you follow my setup/advice all this includes positive loyalty modifiers to 0 in golden age, but with this setup I just had to make sure my cities had the same religion, +2 loyalty for garrison unit in city policy, and make sure they had enough amenities not to go negative. My unplayable first dark era and game was salvaged thanks to doing this.
Shades Mc'guy 28 Dec, 2021 @ 3:20pm 
Thank you. Civ 6 has definitely not lived up to it's predecessor, and for me one of the biggest issues is cities rebelling in 3-5 turns after you capture them. Repeatedly. Spawning out top tier units each time it rebels?
huibuhui 11 Nov, 2020 @ 9:07am 
thank you