RimWorld

RimWorld

SOS2 - Pick your metals!
45 Comments
bumrum 3 Dec, 2021 @ 7:37am 
seems something funky is going on with the solar's for me not working at all 1 power gen..
LivInLaVidaNeko 7 Sep, 2021 @ 8:13am 
in case anyone didn't catch it there's a 1.3 mod that fills the same purpose here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2592734923
Vengent 4 Sep, 2021 @ 9:24pm 
Can ships vents be added as stuffable as well?
Sheym 26 Aug, 2021 @ 3:33am 
Been using this mod and loving the ability to change the style of ship through this, but my Solar panels and Radiators don't seem to extend for some reason while using this.
Ayane 1 Aug, 2021 @ 3:24pm 
@suppressor666

Thanks, was going to test myself, but still looking into some things.
suppressor666 1 Aug, 2021 @ 12:16pm 
tested in 1.3 working fine so far
Ayane 1 Aug, 2021 @ 8:43am 
Did anyone take the time to test if this is working as-is for 1.3?
SkySoft945 21 Jul, 2021 @ 5:16pm 
1.3?
jtjumper 24 Apr, 2021 @ 2:29pm 
@shadowciver that's in another mod
shadowsciver 22 Apr, 2021 @ 9:11pm 
any way to add mechanoid hull plating floors?
ShiningKakera 18 Mar, 2021 @ 1:46am 
Just missing ship vents, but otherwise great work
Deadbrother 16 Feb, 2021 @ 3:08pm 
Hi, I noticed that the hullfoam dispenser does not work with stuffed metals, is that a known issue ?
jtjumper 10 Feb, 2021 @ 6:06am 
the red crystals are from psitech
Michael 2 Jan, 2021 @ 6:25pm 
Tried the verify, nothing came back as missing and upon loading back in I still don't have the flipped variants. Must be something else on my end, not sure what could be causing the issue. Far as I know I don't have anything that should be causing an issue with this in particular.
MrKociak  [author] 2 Jan, 2021 @ 7:17am 
@Michael I've checked and everything seems to be working fine. I recommend trying the "verify integrity of game files" option, sometimes (at least for me) stuff just stops working for no reason and this, at least usually, fixes the problem.
MrKociak  [author] 2 Jan, 2021 @ 6:46am 
@Michael I'll check and see if the same problem accurs for me, if it does I'll try to fix it as soon as possible
Michael 1 Jan, 2021 @ 11:11pm 
Okay, just noticed that they aren't duplicates, but the issue still stands of not having the 1x1 flipped variants
Michael 1 Jan, 2021 @ 11:04pm 
Not sure if it's actually a problem on your end or an issue on mine, but the 1x1 hull corners are the same corner, meaning there isn't a flipped version. Again might just be an issue on my end, being as I have duplicates of 1x2 and 1x3 both normal and flipped. Any clue as to what may be causing that?
MrKociak  [author] 25 Nov, 2020 @ 2:03pm 
@Kazzerk That's weird. They all should be unlocked along with normal Sos2 stuff, not by themselves out of nowhere. I tested it and it still works fine, possible mod conflict?
Zergologist 25 Nov, 2020 @ 4:45am 
Huh, I was wondering if the little things were all from archotech expanded, but the green thing looked like archomatter from SOS2 extensions.
MrKociak  [author] 25 Nov, 2020 @ 1:18am 
@Zergologist the plasteel looking ones are from I think the Calistan race mod, the blue, pink and green thing are from Archotech Expanded. I forgot where the red crystal one is from :I
Zergologist 24 Nov, 2020 @ 6:52pm 
What are all the metals shown in the mod thumbnail? I know of sky steel and the base game metals, and not much else.
Valken 19 Nov, 2020 @ 9:18am 
Never mind, I think something else might be messing with my steel stats, as I took a look at your defs and they are fine
Valken 19 Nov, 2020 @ 8:42am 
Hey, the values for the health of the parts are off, for some reason steel is 2k instead of 1k like the normal hull and plasteel obviously gets modified on top of that resulting in 2.8k hp
Could you fix that please.
° 毅然℡ 2 Nov, 2020 @ 4:28am 
如果支持中文就好了:steamfacepalm:
Latex Santa 7 Sep, 2020 @ 12:12pm 
@Copper Boltwire Just have builder bots repair it, bro. They can keep going as long as it takes, only taking breaks to recharge.
Latex Santa 7 Sep, 2020 @ 12:11pm 
@explodoboy Pfft. Anyone can pick the strongest material and build a ship hull out of it.
It takes a real Mad Lad to built a starship out of BRONZE. XD
BlueZephyr 17 Aug, 2020 @ 7:56pm 
Has no one noticed the colonist's name is literally "i have issues"?
MrKociak  [author] 16 Aug, 2020 @ 1:07pm 
@jtjumper Fixed. Thanks for pointing that out.
MrKociak  [author] 16 Aug, 2020 @ 12:54pm 
@jtjumper Oh crap, forgot 'bout that one. Should be fixed soon.
jtjumper 16 Aug, 2020 @ 12:59am 
Issue found: cannot change "stuff" for hull corners
MrKociak  [author] 13 Aug, 2020 @ 4:43am 
It now should work with 1.2, but let me know if any issues are found.
MrKociak  [author] 12 Aug, 2020 @ 2:43pm 
@Azza35 Should be out tomorrow. I just want to make sure everything works perfectly.
AaronUK 12 Aug, 2020 @ 1:14pm 
1.2?
Copper Boltwire 19 Jul, 2020 @ 4:04pm 
Dryxsteel (Continued) 208000 HP Walls... My only complaint: repairs takes so long my dudes won't be able to finish up before another ship attack XD
explodoboy 13 Jul, 2020 @ 3:33pm 
EXCELLENT! Now I can explore the great void with my Eternium/Eternal Fabric ship and take over the UNIVERSE!

10K+ ship walls, here I come...
jtjumper 13 Jul, 2020 @ 12:08am 
any chance we could get mechanoid hull platting?
Commanderori 10 Jul, 2020 @ 6:59pm 
You know, earlier today i was thinking "i wish the hulls for SOS2 were stuffable since this modpack i'm using has several varieties of indestructableium in it..." Oh look, stuffable hulls. Nice. :)
jtjumper 8 Jul, 2020 @ 7:04pm 
appreciate being able to make ship walls out of other metals. Thanks for making this mod! That said, steel ship hulls have the same material cost as regular ship hull, but twice the hitpoints. Other than that, this mod is exactly what I wanted! I've been wanting to make powerful hulls out of mechanium and crummy hulls out of tin. Thanks again for making this mod and generously sharing it with us for free. Cheers.
[EoC] Chaos/Alsora 8 Jul, 2020 @ 6:18am 
I just had a facepalm moment when I read that. No idea why I thought this was the Extensions page yesterday.
MrKociak  [author] 7 Jul, 2020 @ 5:52pm 
@[BL] Chaos/Alsora
@BUTTERSKY11

Possibly dumb question incoming. Are you sure this is caused by this mod? Everything seems to point to SoS2 Extensions. Stormtail has been trying to write a patch for SoS2 to make EVA suits stuffable, this mod on the other hand doesn't even touch any clothes at all.
Try quickly starting a new colony (without sos2 extensions, just this mod), to check if this issue continues (I have no idea why it would but eh). Or just disable this mod and check if the error is still there.
I'm 75% sure it's just SoS2 Extension's fault (Stormey has been using you guys as suprise beta testers for quite a while), there's also a 20% chance it's somehow an incompatability.
[EoC] Chaos/Alsora 7 Jul, 2020 @ 10:15am 
Got the same issue as below.
Uncertainty 29 Jun, 2020 @ 7:39pm 
[Save Our Ship 2 - Extensions] Patch operation Verse.PatchOperationFindMod(Save Our Ship 2) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2125698178\Patches\PatchesApparelStuffed.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
MrKociak  [author] 15 Jun, 2020 @ 12:37pm 
@megabot
No, the mod doesn't replace any buildings, just adds new ones that act like their normal versions (except stuffable). You won't encounter any ships made out of stuff in this mod, unless someone adds some.
I've done a few tests, just in case. I can confirm all ships are still made out of their normal hulls n' stuff.
megabot 15 Jun, 2020 @ 12:14pm 
question: do the other ships also use them? does that mean I could get a nanite enemy ship which would basically be indestructible?