RimWorld

RimWorld

Cyberpunk
22 Comments
Akko 20 Oct, 2022 @ 4:30pm 
could you add a cyberpsychosis disease from having too many cybernetic implants? like you could get infected by having too much implants, and it could mess with your manipulation and talking a little (because of the jittering and trouble speaking) and they could have a way worse mental break threshold (because of the episodes) and then at 100% they would be stuck in a berserk like state but they can use their weapons, and you would get an event saying that MaxTac is coming to kill the cyberpsycho, on top of all that, you could add the meds that help with cyberpsychosis and different grades of them: small, civilian grade, premium, and millitary grade.
Mlie 8 Aug, 2022 @ 1:46pm 
Made an updated version of this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846541548
Hope it helps anyone!
starfaller 1 Sep, 2021 @ 6:05pm 
I just hope the Cyberpunk mods will be voted the most popular mods for patch 1.3. lol
Peerl1ss 8 Aug, 2021 @ 6:34pm 
Any chance of adding Johnny Silverhand's Malorian Arms 3516 and/or his outfit?
why are we here? just to suffer? 8 Aug, 2021 @ 8:14am 
1.3 plssssss
DarakuGato 23 Apr, 2021 @ 11:33am 
Are the shrimp fresh?
InkNite 8 Apr, 2021 @ 5:50am 
i found an armor look like armor milittech ema-1 "Soft Shell"(Good)

With market price 9000
Stats
armor - sharp: 15%
armor - blunt: 28.8%
armor - Heat: 28.8%

Move speed -0.10


Now that i look carefully other things also with weirdstats = =, like armor t-shirt worst than normal t-shirt.
Desmond 26 Jan, 2021 @ 8:00am 
the cyberlegs are trying to be installed as arms
Honshitsu 10 Jan, 2021 @ 7:39am 
wake up, samurai; we've got a glitterworld to raid
Howlingwolf247 12 Dec, 2020 @ 3:17pm 
Does this mod work with modded weapons?
Infernox 3 Oct, 2020 @ 11:21pm 
Go to the mod folder at Steam\steamapps\workshop\content\294100\2129832774\1.2\Defs. To fix the weapons, go to the ThingsDef folder and go to Weapons_Guns. To fix the Sniper Rifle, I changed <defName>Gun_SniperRifle</defName> to <defName>Gun_SniperRifle_CP</defName> in order to differentiate the weapon from the vanilla one. Once I opened up the game, the recipe was fixed as it required the vanilla sniper rifle again. I did this with many of the other defs to hopefully counter conflicts. Hope this helps users of this mod out.
Infernox 3 Oct, 2020 @ 11:21pm 
Heads up to those using this mod

Turns out that the mod's defs are overwritting the vanilla defs. I noticed this when I was using the Rimsenal mod. One of the weapons needed a H&K PSG to be crafted which is odd. Upon looking at the weapon def, it turned out to be Gun_SniperRifle which overrides the vanilla sniper rifle. Upon closer inspection, this mod is fucking with many of the vanilla stuff which can mess with mods such as EPOE which require the vanilla content to operate. BUT, there is a way to fix this.

NohMerci 21 Aug, 2020 @ 2:09pm 
Will you still be updating this mod, or are you moving on?
tachi  [author] 30 Jun, 2020 @ 6:52pm 
it may be a mod incompatibility, id have to see your list
The Spaniard850 29 Jun, 2020 @ 7:27pm 
I like the mod, but I've noticed a few issues. A good majority of the items cant be put into stockpiles for some reason. That and after installing this mod I've noticed my colonists and other pawns started acting strange i.e. pathing incorrectly, picking up blocks to just stand in place, constantly walking into walls, saw a another faction pawn die because he kept on trying to tame the same animal until he died.
starfaller 27 Jun, 2020 @ 11:31pm 
Thank you for chipping In!!
Tess Tickles 20 Jun, 2020 @ 11:29am 
will it work for ce
tachi  [author] 16 Jun, 2020 @ 9:38am 
If the original mod author wants to pick this back up and add that then yes but I have no plans to do that
some random skeleton 16 Jun, 2020 @ 6:55am 
will this be updated with Cyberpunk 2077 stuff when that game comes out?
tachi  [author] 14 Jun, 2020 @ 7:22pm 
This is just a port, so it has whatever the old mod had, but I believe the stats and game mechanic changes were only for the mods items, I could be wrong. I did change it so it didnt overwrite any base game defs. So maybe it doesn't effect everything in core mechanics wise.
ПΛПО Dragoon 14 Jun, 2020 @ 7:04pm 
So does this have those stats and game changing mechanics of the orginal mod? Or can I use this alongside my other mods?
starfaller 13 Jun, 2020 @ 10:39pm 
Thank you!!