XCOM: Chimera Squad

XCOM: Chimera Squad

Experimental Hybrid Rounds
11 Comments
SlowPokeDerp 22 Nov, 2024 @ 3:55am 
The flashbang rounds vrashed the heck out of my PC
Brain_is_Back 6 Dec, 2021 @ 4:44am 
let me translated this mod into Korean. not now but I WILL DO NOMATTER WHAT HAPPEN.
CYBRED 5 Nov, 2021 @ 5:17am 
I would like to make the non lethal ammo lethal, how do I do that?
Yume 20 Oct, 2021 @ 2:43pm 
Serious typo issues on their tooltips in game atm, like "dmage" and effects marked at 0%.

Dmage etc is fine as it's still somewhat decipherable but when the modifiers are showing +0 increases it's pretty hard to pick them. xD
FreeFormSage 28 Jun, 2020 @ 4:27pm 
This is a LOT of stuff. Well done.
Gypsy Witherman 17 Jun, 2020 @ 1:09am 
@klinediscream okay thank you i will try that
klinediscream 16 Jun, 2020 @ 2:07pm 
@「ZA WARUDO」 Was the target still alive after 2 Rounds? Takes awhile for the little buggers to pop. Try using it on a target with a lot of armor and health, like maybe an Andromedon.
Gypsy Witherman 16 Jun, 2020 @ 12:34pm 
How does the chryssalid rounds work? I haven't been able to spawn any
MaroonPhoenix 16 Jun, 2020 @ 4:56am 
Yep Alien Rounds would be a good name for Bio venom even just Xeno rounds which is just another way of saying Alien
klinediscream 15 Jun, 2020 @ 4:00pm 
Bio Venom Round spawns a Neo Chryssalid out of a living target? Should just call it the Xenomorph Round. ;D
Puma_The_Great 14 Jun, 2020 @ 10:49am 
That's a lot of content. Good work on that!