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Kudos to you if you do upload a fix.
You pretty much can't die.
And some others?!
The Spine of the Spire issue was due to a talent name change ("Mind Hook" -> "Mindhook"), not sure why that happened but it's up to date now.
Please let me know if anything is still broken.
New content in the works.
there's next to no utility, at least 'til lvl12 where I get a teleport.
Would prefer if there were more ways of escape, shielding, healing, etc.
Really loving the mod, though!
I need to re-write the Heavy for 1.3.
awesome work
i would really love if astrologist(i think a boss in mardrop starting dungeons) could be a class
did you do(program) the skills for some classes yourself?
Here's my Transednat's Fist character URL for The Good Doctor Null, in case you need it for a reference.
te4.org/characters/179531/tome/085e6a37-eeb6-448c-b565-fb5e178e6308ah=c3cea2eb-4d7c-4bba-bcfa-996fafaa33ddad=179531
Keep up the good work, and THANKS YOU SO MUCH FOR THIS HARD WORK :)
No errors that I can see.
Maybe you had an old version of his addon which was not up to date?
It's : Druid class
Link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=199670320
Also, I saw that it has been updated to this:
It's: Verdant Class Pack
Link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225576320
And the author seems aware that "Doctornull packs" conflicts a lot with his mods.
So, you can perhaps discuss with him for find a way to give them compatible completely.
I'll try to get the other addon authors in and we can hopefully work out what's going on.
You can use my thread or the Bugs forum. My thread is here:
http://forums.te4.org/viewtopic.php?f=50&t=38670
HUMAN -> Cornac -> Storm Warden
And if it can help, here is the part of the log error (te4_log.txt):
[code]
Lua Error: /mod/addons/druid/superload/mod/class/Actor.lua:309: attempt to perform arithmetic on a nil value
At [C]:-1 __mul
At /mod/addons/druid/superload/mod/class/Actor.lua:309 preUseTalent
At /engine/HotkeysIconsDisplay.lua:167 display
At /engine/HotkeysIconsDisplay.lua:245 toScreen
At /mod/class/uiset/Minimalist.lua:1909 displayHotkeys
At /mod/class/uiset/Minimalist.lua:2142 display
At /mod/class/Game.lua:1472
[/code]
It appear be theses 2 addons:
- tome-plenumtooltip.teaa
AND
- tome-stone-wardens.teaa
(sad because tooltip is great, and stone wardens was a funny class to play :( ... )
Look for te4_log.txt in the same directory as the executable, at the end there should be a hint or two as to what is causing the issue.
Sorry for any inconvenience!
Elemental Surge (lightning) is not a teleport in the code, so maybe the documentation for that is wrong? Or maybe it should be coded to provide that benefit? There are items in the core game which give the exact same benefits as Void Attunement, so that's a valid question for the developer.
Also fixed: the new artifact Spine of the Spire is correctly labelled as a 2h weapon.