Stellaris

Stellaris

Species Diversity
428 Comments
whyz863gcy 9 Jun @ 4:28am 
Pearls didn't work now.
Dillyo  [author] 10 May @ 4:13pm 
@ulriquinho Yea, I have discord, I sent you a friend request here on Steam, so we can exchange information.
ulriquinho 10 May @ 3:59pm 
So I did this for myself as a private mod, because I really wanted to get this mod working with biogenesis events. But anyway, I added all of the localization tags, the regular tags, and the intended portrait exceptions (for example the plantoid and lithoid portraits who were given access to the humanoid traits, the two fungoids given mammalian traits, etc.). Also creatively added a couple portrait exceptions not intended by paradox (the necroid elephant was given mammalian traits for example and the demon looking humanoid was given necroid traits). I'd gladly share those files with you if you are recheable on discord.

But meanwhile, I spotted two errors in the code while doing this. Sea shanties has no modifier effects at all. And the tooltip UI for rotted shows the modifier as -0 in game.

Thanks for keeping this beloved old mod updated!
rflox93 10 May @ 1:47pm 
Thanks for keeping this mode alive, big updates like this tend to kill so many older mods
Dillyo  [author] 10 May @ 12:55pm 
Thanks for the report @Zalpha, I have fixed that issue.
ulriquinho 9 May @ 7:33pm 
I just found out that xeno-compatibility no longer makes mixed species in the new patch. So not your mods' fault on that one (though the UI tool tip told me it still does). Still not sure why the trait wasn't added during that event, though. Could it be possible that the lack of tags in the mod's species traits be the culprit? I did notice that biogenesis' events' triggers are using those tags.
ulriquinho 9 May @ 8:41am 
Okay, this is a *soft* bug report, because I don't know if it was this mod or the game. But two things didn't work. I wanted to test if xeno compatibility had been improved with the new pop system. In over 100 years, not a single mixed species pop showed up. Also at one point I got an event pop up from the hive mind fallen empire cluster to add a trait and big which species group I wanted the trait from (I picked aquatic) and it said, you will get x trait. And it never got added to my species. I was running one other lightweight mod that allows you to have ocean paradise on sol, but I can't imagine these two mods conflicting, but for transparency, I am mentioning it.

So might be worth checking out if indeed this mod is not working with these two features of the game, but I can't guarantee it is the mod that is actually not working.
Zalpha 7 May @ 7:53am 
trait venerable has the same problem with trait_cnidarian_biology.
Zalpha 7 May @ 6:58am 
Using Irony mod manager, merge fixing. Conflict with Species Diversity and Additional Traits - Enduring trait conflict. Nothing new here but you should know a trait trait_cnidarian_biology is listed like that without the "_", I think it should be "trait_cnidarian_biology". I am just letting you know.
Zandakar 6 May @ 11:39am 
For anyone curious I was able to use this mod to get into a game in 4.0
Dillyo  [author] 14 Nov, 2024 @ 2:10pm 
@raw666 Updated to the latest version of the game.
raw666 11 Nov, 2024 @ 8:25pm 
Waiting for the update, keep up the excellent work.
icsacca 5 Aug, 2024 @ 4:33am 
Thank you, I'll try it!
Dillyo  [author] 4 Aug, 2024 @ 7:12pm 
@icsacca Check out the irony mod manager it can help with finding and solving mod conflicts.
icsacca 4 Aug, 2024 @ 1:15pm 
I started a new (heavily modded) game but the pearl trait still doesn't work. :( :(
icsacca 4 Aug, 2024 @ 7:43am 
Wow, so fast! Best modder ever! Thank you very much!
Dillyo  [author] 4 Aug, 2024 @ 7:14am 
@icsacca Thanks for the bug report, I just uploaded a fix for that issue.
icsacca 4 Aug, 2024 @ 6:48am 
I love your mod, but sadly the pearl trait doesn't work :(
Gender 3 Jul, 2024 @ 3:32pm 
are we getting a new update ? <3
Master Necro 12 May, 2024 @ 12:13pm 
Such an awesome mod! Will Cyborgs get unique traits in the future?
Dillyo  [author] 2 Apr, 2024 @ 4:36pm 
@KiiKii I don't do the translations, if someone is willing to provide the translations, I will implement it.
doctornull 2 Apr, 2024 @ 1:22pm 
Big update coming with machine habitability preferences and individual machine empires.
KiiKii 2 Apr, 2024 @ 1:04pm 
French Please !
Dillyo  [author] 31 Mar, 2024 @ 6:23pm 
@Thesteveofmr I just updated the mod, thanks for reminding me, I didn't realize that there was an update.
Thesteveofmr 31 Mar, 2024 @ 3:50pm 
Hey Dillyo, any need for an update to the mod following this last large Stellaris patch?
Anarch Cassius 9 Feb, 2024 @ 9:44pm 
After looking at many different ones, and seeing the updates over time, I've got to say this is probably the best traits mod on the workshop. Really hoping Toxoids get some attention soon. I can try and brainstorm some ideas if that helps.
Dillyo  [author] 29 Nov, 2023 @ 9:20am 
@WP nope, and I cannot afford it either. I just look at the code files and see what is different to know what to change in my files for the mod.
WP 🥔 28 Nov, 2023 @ 11:06pm 
@Dillyo
Did you play a campaign with the recent DLC?
Dillyo  [author] 28 Nov, 2023 @ 5:43pm 
@raw666 Just updated the mod, thanks for reminding me, I have played Stellaris in a few years, so I don't follow it much anymore.
raw666 28 Nov, 2023 @ 2:30pm 
Plan to update to the latest version? Lifespans have been sort of broken due to the change in leaders
Dillyo  [author] 18 Oct, 2023 @ 11:52pm 
Mod Updated with German Translation, thanks to Solkundor!
Solkundor 17 Oct, 2023 @ 12:32pm 
Hey i made a localisation for german.
How can I bring it in? :)
doctornull 15 Sep, 2023 @ 10:47am 
Thanks for the update!
Werebat 15 Sep, 2023 @ 9:36am 
Woah, here I am just setting up Stellaris for the first time in a year myself, and this mod just got updated yesterday! Fortuitous! Thanks for the update!
Stitched 14 Sep, 2023 @ 11:15pm 
Awesome stuff, thanks for such a quick reaction! I can't imagine playing without your mod at this point :)
Dillyo  [author] 14 Sep, 2023 @ 9:25am 
@Stitched Thanks for reminding me, I haven't played Stellaris in over a year. I just updated the Mod to 3.9.
Stitched 14 Sep, 2023 @ 12:08am 
Hi! Can we hope for an update? It seems this mod does not allow the new traits introduced in 3.9 to be selected.
Solkundor 6 Sep, 2023 @ 9:26am 
Hey nice mod :)
But one small request, could you perhaps simply copy in the English for all languages that you don't have a localization for?
Then it can at least read in English and doesn't have any variable names :)
Jiggs, Truely Clueless 9 Jun, 2023 @ 11:32pm 
i feel like the arthropoid trait "repressed emotions" needs to be increased in cost, because its basicly a free guarenteed +30 stability on every single world
UncleYar 19 May, 2023 @ 6:05am 
I see you even took care of mentioning 3.8 in the changenotes. Most authors don't bother writing anything there so I don't check them anymore unfortunately.
UncleYar 19 May, 2023 @ 6:03am 
Ah ok, thanks! I thought the 9th was before the 3.8 release so I wasn't sure.
Dillyo  [author] 18 May, 2023 @ 5:58pm 
@UncleYar I updated the mod to 3.8, but on the 9th.
UncleYar 18 May, 2023 @ 4:44pm 
Any chance of an update for 3.8? Speciess-specific traits sound like a nice way to add variety. Getting the same choices every playthrough gets boring.
Dillyo  [author] 9 May, 2023 @ 7:29pm 
I updated the mod to have the fixes for Sea Shanties and Pearls, as well as to the current version of the game.
lnodiv 16 Apr, 2023 @ 3:09pm 
Unrelated, it'd be really cool to see transgenic techs for each of these trait categories!
lnodiv 15 Apr, 2023 @ 9:58am 
Joining the chorus here. Sea Shanties and Pearls are missing entries for workers.
kreon 4 Apr, 2023 @ 2:48pm 
confirming @__512__'s report re: pearls and sea shanties missing worker modifiers. I did test and pearls seems to be working fine for me otherwise - I killed off specific specialist/ruler pops under a few living standards and saw the expected reduction in planet TV (1 + living standard TV).
Taz 6 Mar, 2023 @ 6:01am 
great mod, aquatic species with the 4pt immortality trait with the overclocked origin is hilarious. +60% habitability +10% resources from jobs +20% research from jobs at no penalty to lifespan to start the game, then adding another +40% research from jobs and +60% pop growth speed once you finish genetic ascension.
jeffg10-TheDanceMaster 26 Feb, 2023 @ 5:01pm 
@CrizzlyBear I would recommend the enhanced robomodding mod!
Dillyo  [author] 19 Feb, 2023 @ 2:07pm 
@CrizzlyBear robots already have their own unique traits, this mod's goal is to make phenotypes feel more unique.