RimWorld

RimWorld

[RH] DOOM: UAC Kit
27 Comments
ADMIRAL AWESOME 24 Jul @ 3:29am 
Can't wait for the update <3
PMC_Zero 23 Jul @ 4:23pm 
Phobos Suit too chip too op
Damion Wolf 23 Jul @ 2:14am 
Just... give me the shield belts, please. Preferably, update this whole thing but... I need those shield belts. Emotional support shield belts.

Jokes aside, this series of DOOM mods has been among my favorites. I love it. It would hurt my feelings if this didn't come back.
UshioNoa 16 Jul @ 8:42pm 
1.6?
Nick1012 17 Dec, 2024 @ 7:36pm 
Will you add UAC faction?
Hayden the first watcher 8 Jul, 2023 @ 7:28am 
Any plans for the night sentinels?
Saul 1 Dec, 2022 @ 11:31pm 
By the way... Any news about demons?
Saul 1 Dec, 2022 @ 11:30pm 
Omg I didn't know this was back!!!
thank you and i love you!!
Chicken Plucker  [author] 21 Nov, 2022 @ 2:49pm 
Hello all, UAC is returning for RH2. I've noted down the complaint here 10 million years ago when COVID was a thing and the world wasn't nearly as it was on the brink of WWIII. (Ahh good times)

This version is now available for 1.4, I do not recommend using it with the coming RH2 version and the RH2 version of DOOM because they will have overlapping items that may or may not replace each other, but you're free to try anyway.

No new features planned for this mod, it has been updated but will not get new stuff in favour of the RH2 version.

Take care all
Shelby 17 May, 2021 @ 7:55am 
@Talonmaster there is a skin suit which you can wear under the armour. It gives my pawns far more than -100 Celsius cold insulation (space). With the right materials you can reach absurd numbers like -300 Celsius.
Lotus Elise 20 Jan, 2021 @ 2:29am 
Talonmaster +++
Talonmaster 7 Dec, 2020 @ 2:15am 
I think its worth mentioning that this armor is almost worthless as SoS2 EVA suits due to their cold insulation values being too low.
Xx_Ang3l0fD3@th_xX 7 Nov, 2020 @ 10:23am 
y are the guns so OP
DiskenCider 22 Aug, 2020 @ 4:36pm 
Update 1.2 PLSS
g0jira 16 Aug, 2020 @ 5:48am 
i need this for 1.2 :)
g0jira 20 Jun, 2020 @ 1:08pm 
ahh no problem, i found whats going on, i didnt use one of comps
Chicken Plucker  [author] 20 Jun, 2020 @ 7:54am 
@bearhiderug - Hi, it isn't the only one there. Other Red Horse factions that use rations have their meals fall under that category, and UAC being a faction mod under red horse has their meal in there for consistency.

If you didn't have those other mods enabled then you would see only one item underneath it.

@g0jira - Hello g0jira, sorry but I don't understand what your question is
g0jira 19 Jun, 2020 @ 4:38am 
thanks for fix and understood, and again, great job! btw: how did you do that MOLLE is invisible when pawn is wearing UAC armor but its visible when i were different form in example my own mod?
Chicken Plucker  [author] 19 Jun, 2020 @ 4:24am 
@g0jira - Thank you. I fixed the helmet issue and some missing UAC Bionics from the bench just now.

As for the helmets, I am aware they are bigger compared to vanilla ones or vanilla based ones, but that's just been the art style for me with the power armors. Even the hunter reactive's helmet is bigger. The Praetor suit helmet is also big, but it fits the pawn's face just right.

The UAC Marine helmet is noticeably the freakishly biggest one of all, and yet if you compare it to the one in DOOM Eternal or Quake Champions, its the correct scale. (don't ask me how a neck can support it, I have no answer). I did try scaling down the helmets, I ended up losing detail and with the UAC Marine helmet it didn't feel right having only a small section of the face covered. I chose to just leave these as-is since it makes sense having some extra room anyway if they double as EVA suits.

Final note: The helmets on display (on the ground) aren't an accurate representation of their size when worn.
g0jira 19 Jun, 2020 @ 3:30am 
ok helmets are available on fabrication bench. also i have a request if you dont mind. love this mod but helmets are a little bit too big? compared to helmets from your other mods, they are way bigger, and pawn looks silly like bubblehead
g0jira 18 Jun, 2020 @ 1:36pm 
hi, it looks like something is wrong with helmets. i can build armor but helmets are not craftable on bench, only Phobos helmet is available
Chicken Plucker  [author] 16 Jun, 2020 @ 6:02am 
@destructomac - Sorry forgot to answer. The gear is exclusive to spawn for UAC personnel, they dont spawn for raiders at all.
destructomac 16 Jun, 2020 @ 6:01am 
thanks for the quick answer the other question i have is will gear form this and the faction mod spawn on random raiders in raids?
Chicken Plucker  [author] 16 Jun, 2020 @ 5:40am 
@skycrossercat - Thank you sky! Yeah I realise this. The new report system is very tedious for me and I can't be bothered to report for CE patches now. Sadly I gotta move on and not worry about it with the coming career
Chicken Plucker  [author] 16 Jun, 2020 @ 5:40am 
@destructomac - @destructomac - The UAC Marine armor is like a hybrid of the recon armor and the vanilla power armor, it's lightweight but has the protective rating of the vanilla power armor.

All the UAC suits (Except Marine and Phobos) have the same protection rating and stat offsets. The differences in colour are purely cosmetic. The UAC armors have a better rating than vanilla power armor, but not a better rating than Cataphract is for sharp. What makes the armors better than Cataphract is the movespeed and workspeed bonus.

All the helmets protect from toxic sensitivity. I'll post a quick chart in discussions
destructomac 16 Jun, 2020 @ 5:25am 
hows this gear compare to vanilla and will raids spawn with it?
skycrossercat 14 Jun, 2020 @ 10:25pm 
Well CP, since CE now uses a totally different value to calculate armor compared to vanilla, the vanilla value armors are totally useless in CE rn. And looks like Sumghai is focusing on his new medical mod, so there's not gonna have patches shortly unless there's some third-party groups make them.