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Jokes aside, this series of DOOM mods has been among my favorites. I love it. It would hurt my feelings if this didn't come back.
thank you and i love you!!
This version is now available for 1.4, I do not recommend using it with the coming RH2 version and the RH2 version of DOOM because they will have overlapping items that may or may not replace each other, but you're free to try anyway.
No new features planned for this mod, it has been updated but will not get new stuff in favour of the RH2 version.
Take care all
If you didn't have those other mods enabled then you would see only one item underneath it.
@g0jira - Hello g0jira, sorry but I don't understand what your question is
As for the helmets, I am aware they are bigger compared to vanilla ones or vanilla based ones, but that's just been the art style for me with the power armors. Even the hunter reactive's helmet is bigger. The Praetor suit helmet is also big, but it fits the pawn's face just right.
The UAC Marine helmet is noticeably the freakishly biggest one of all, and yet if you compare it to the one in DOOM Eternal or Quake Champions, its the correct scale. (don't ask me how a neck can support it, I have no answer). I did try scaling down the helmets, I ended up losing detail and with the UAC Marine helmet it didn't feel right having only a small section of the face covered. I chose to just leave these as-is since it makes sense having some extra room anyway if they double as EVA suits.
Final note: The helmets on display (on the ground) aren't an accurate representation of their size when worn.
All the UAC suits (Except Marine and Phobos) have the same protection rating and stat offsets. The differences in colour are purely cosmetic. The UAC armors have a better rating than vanilla power armor, but not a better rating than Cataphract is for sharp. What makes the armors better than Cataphract is the movespeed and workspeed bonus.
All the helmets protect from toxic sensitivity. I'll post a quick chart in discussions