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You see, I'm not really sure about when and why it happens, but sometimes when I try to place my tiles in certain location, it just get blocked. I'm sure I lock every single tiny objects around, but it did happen for about 2-4 times last week, especially when it comes to multilevel buildings 、buildings with yard or some else. Anyway, I'm trying some other ways recently, and sincerely thanks again.
I'm having trouble understanding what you mean by "air models", maybe you can clarify? If you're having trouble with colliders you'll need to lock the item.
Focusing on a single model, it would probably take me about 5 or so minutes from converting, reassigning materials & renaming the files (to stay organized), importing into Unity and setting up the materials, compiling the AssetBundles and then importing into TTS & renaming.
It's much faster to do a full folder though as most of the objects would share textures, which means less fiddling with materials. Maybe like 20 minutes for something like all the House_02 buildings.
Most important thing is keeping organized (naming schemes & file structures) to easily reference back things though. That takes up extra time.
I'm still very new to using Blender/Unity (started in April); I've been watching videos on the displacement method recently but haven't played with it much. I really appreciate your tips :)
I *have* been testing the BlenderGIS method (which also utilizes subdividing and a displacement modifier) but the Google2020 watermarks on the texture really kill it for me and I'm not great at texturing myself. (Though sand isn't hard)
There's also ANT Landscape which might be even more "simple" but the plethora of options that has is overwhelming until I can learn more about it.
Terrain, I just need to practice I guess, but I'm so envious of everyone on the workshop who has made any since "flat" is a little boring.
About the light issue: I also don't like that grey sheen that models get with the standard unity shader, so I started using the legacy diffuse shader for most of my recent imports. It doesn't allow any extra maps, but at least it gives a clean look.
And making terrain is quite easy. In Blender, create a plane unwrap it, subdivide it a few times (depending on what level of detail you are looking for), apply a displacement modifier with a cloud texture. Then pull the outermost edges down and create other shapes you need, hills, valleys, craters, etc. Also enable proportional editing to make modeling easier.